Sun
Knowledge is power - France is bacon
- Joined
- Jan 26, 2015
- Messages
- 334
- Solutions
- 22
- Reaction score
- 249
Code:
bool Player::canWalkthrough(const Creature* creature) const
{
if(creature->getNpc())
return true;
if(creature == this || creature->isWalkable() ||
(creature->getMaster() && creature->getMaster() != this && canWalkthrough(creature->getMaster())))
return true;
const Player* player = creature->getPlayer();
if(!player)
return false;
if(((((
player->getVocation()->isAttackable() &&
player->getLevel() < (uint32_t)g_config.getNumber(ConfigManager::PROTECTION_LEVEL)
)|| (player->getTile()->hasFlag(TILESTATE_PROTECTIONZONE) &&
!player->getTile()->hasFlag(TILESTATE_HOUSE)))) && player->getTile()->ground &&
player->getTile()->ground->getID() != 11063) && (!player->hasCustomFlag(PlayerCustomFlag_GamemasterPrivileges)
|| player->getAccess() <= getAccess()))
return true;
if((((g_game.getWorldType() == WORLDTYPE_OPTIONAL &&
#ifdef __WAR_SYSTEM__
!player->isEnemy(this, true) &&
#endif
player->getVocation()->isAttackable()) || (player->getVocation()->isAttackable() &&
player->getLevel() < (uint32_t)g_config.getNumber(ConfigManager::PROTECTION_LEVEL))) && player->getTile()->ground &&
Item::items[player->getTile()->ground->getID()].walkStack) && (!player->hasCustomFlag(PlayerCustomFlag_GamemasterPrivileges)
|| player->getAccess() <= getAccess()))
return true;
return (player->isGhost() && getGhostAccess() < player->getGhostAccess())
|| (isGhost() && getGhostAccess() > player->getGhostAccess());
}
What do I add/edit to make it possible for gms+ to walkthrough monsters?