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CRASH REPORT GDB HELP

secondlife

Active Member
Joined
Aug 1, 2009
Messages
300
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Hello bros, my server get crash all day and i need to fix it :(
TFS 1.1
GDB GIVE ME THIS ERROR:
BT FULL
#0 0x000000000086c07e in Creature::getDirection() const ()
No symbol table info available.
#1 0x00000000009d8de5 in ProtocolGame::sendCancelWalk() ()
No symbol table info available.
#2 0x0000000000a22fd5 in _ZNKSt7_Mem_fnIM12ProtocolGameFvvEE7_M_callIRP17ProtocolSpectatorJEEEvOT_PVKvDpOT0_ ()
No symbol table info available.
#3 0x0000000000a22e92 in _ZNKSt7_Mem_fnIM12ProtocolGameFvvEEclIRP17ProtocolSpectatorJEvEEvOT_DpOT0_ ()
No symbol table info available.
#4 0x0000000000a22ac2 in _ZNSt5_BindIFSt7_Mem_fnIM12ProtocolGameFvvEEP17ProtocolSpectatorEE6__callIvJEJLm0EEEET_OSt5tupleIJDpT0_EESt12_Index_tupleIJXspT1_EEE
()
No symbol table info available.
#5 0x0000000000a223fc in _ZNSt5_BindIFSt7_Mem_fnIM12ProtocolGameFvvEEP17ProtocolSpectatorEEclIJEvEET0_DpOT_ ()
No symbol table info available.
#6 0x0000000000a214d7 in std::_Function_handler<void (), std::_Bind<std::_Mem_fn<void (ProtocolGame::*)()> (ProtocolSpectator*)> >::_M_invoke(std::_Any_data const&) ()
No symbol table info available.
#7 0x0000000000a4a9f6 in std::function<void ()>::eek:perator()() const ()
No symbol table info available.

WHERE
#0 0x000000000086c07e in Creature::getDirection() const ()
#1 0x00000000009d8de5 in ProtocolGame::sendCancelWalk() ()
#2 0x0000000000a22fd5 in _ZNKSt7_Mem_fnIM12ProtocolGameFvvEE7_M_callIRP17ProtocolSpectatorJEEEvOT_PVKvDpOT0_ ()
#3 0x0000000000a22e92 in _ZNKSt7_Mem_fnIM12ProtocolGameFvvEEclIRP17ProtocolSpectatorJEvEEvOT_DpOT0_ ()
#4 0x0000000000a22ac2 in _ZNSt5_BindIFSt7_Mem_fnIM12ProtocolGameFvvEEP17ProtocolSpectatorEE6__callIvJEJLm0EEEET_OSt5tupleIJDpT0_EESt12_Index_tupleIJXspT1_EEE
()
#5 0x0000000000a223fc in _ZNSt5_BindIFSt7_Mem_fnIM12ProtocolGameFvvEEP17ProtocolSpectatorEEclIJEvEET0_DpOT_ ()
#6 0x0000000000a214d7 in std::_Function_handler<void (), std::_Bind<std::_Mem_fn<void (ProtocolGame::*)()> (ProtocolSpectator*)> >::_M_invoke(std::_Any_data const&) ()
#7 0x0000000000a4a9f6 in std::function<void ()>::eek:perator()() const ()
#8 0x0000000000a4a8e8 in Task::eek:perator()() ()
#9 0x0000000000a4a3eb in Dispatcher::dispatcherThread() ()
#10 0x0000000000a4c045 in _ZNKSt7_Mem_fnIM10DispatcherFvvEEclIJEvEEvPS0_DpOT_
()
#11 0x0000000000a4bf95 in _ZNSt12_Bind_simpleIFSt7_Mem_fnIM10DispatcherFvvEEPS1_EE9_M_invokeIJLm0EEEEvSt12_Index_tupleIJXspT_EEE ()
#12 0x0000000000a4be93 in std::_Bind_simple<std::_Mem_fn<void (Dispatcher::*)()> (Dispatcher*)>::eek:perator()() ()

BT
#0 0x000000000086c07e in Creature::getDirection() const ()
#1 0x00000000009d8de5 in ProtocolGame::sendCancelWalk() ()
#2 0x0000000000a22fd5 in _ZNKSt7_Mem_fnIM12ProtocolGameFvvEE7_M_callIRP17ProtocolSpectatorJEEEvOT_PVKvDpOT0_ ()
#3 0x0000000000a22e92 in _ZNKSt7_Mem_fnIM12ProtocolGameFvvEEclIRP17ProtocolSpectatorJEvEEvOT_DpOT0_ ()
#4 0x0000000000a22ac2 in _ZNSt5_BindIFSt7_Mem_fnIM12ProtocolGameFvvEEP17ProtocolSpectatorEE6__callIvJEJLm0EEEET_OSt5tupleIJDpT0_EESt12_Index_tupleIJXspT1_EEE
()
#5 0x0000000000a223fc in _ZNSt5_BindIFSt7_Mem_fnIM12ProtocolGameFvvEEP17ProtocolSpectatorEEclIJEvEET0_DpOT_ ()
#6 0x0000000000a214d7 in std::_Function_handler<void (), std::_Bind<std::_Mem_fn<void (ProtocolGame::*)()> (ProtocolSpectator*)> >::_M_invoke(std::_Any_data const&) ()
#7 0x0000000000a4a9f6 in std::function<void ()>::eek:perator()() const ()
#8 0x0000000000a4a8e8 in Task::eek:perator()() ()
#9 0x0000000000a4a3eb in Dispatcher::dispatcherThread() ()
#10 0x0000000000a4c045 in _ZNKSt7_Mem_fnIM10DispatcherFvvEEclIJEvEEvPS0_DpOT_
()
#11 0x0000000000a4bf95 in _ZNSt12_Bind_simpleIFSt7_Mem_fnIM10DispatcherFvvEEPS1_EE9_M_invokeIJLm0EEEEvSt12_Index_tupleIJXspT_EEE ()
#12 0x0000000000a4be93 in std::_Bind_simple<std::_Mem_fn<void (Dispatcher::*)()> (Dispatcher*)>::eek:perator()() ()

FRAME 1
#1 0x00000000009d8de5 in ProtocolGame::sendCancelWalk() ()

Someone can help me? hugs my friends!
 
You use the cast system? I think this is a problem related to that, why you don't try disable it and see if the crash continues to happen?
 
Actually the crash report does not say much apart of ProtocolSpectator which is related to cast system.
Not sure if cancelWalk is important in this case. Maybe you could try fetch the crash once again and hope for a better crash log or just disable cast system.
 
Actually the crash report does not say much apart of ProtocolSpectator which is related to cast system.
Not sure if cancelWalk is important in this case. Maybe you could try fetch the crash once again and hope for a better crash log or just disable cast system.

I disabled my cast system, I am researching the problem.
my error log

Code:
#0  0x00000000008c1b9a in Creature::getDirection() const ()
#1  0x0000000000a5f35c in ProtocolGame::sendCancelWalk() ()
#2  0x0000000000aaa19b in void std::_Mem_fn<void (ProtocolGame::*)()>::_M_call<ProtocolSpectator*&>(ProtocolSpectator*&, void const volatile*) const ()
#3  0x0000000000aaa054 in void std::_Mem_fn<void (ProtocolGame::*)()>::operator()<ProtocolSpectator*&, , void>(ProtocolSpectator*&) const ()
#4  0x0000000000aa9bf6 in void std::_Bind<std::_Mem_fn<void (ProtocolGame::*)()> (ProtocolSpectator*)>::__call<void, , 0ul>(std::tuple<>&&, std::_Index_tuple<0ul>) ()
#5  0x0000000000aa9524 in void std::_Bind<std::_Mem_fn<void (ProtocolGame::*)()> (ProtocolSpectator*)>::operator()<, void>() ()
#6  0x0000000000aa85e7 in std::_Function_handler<void (), std::_Bind<std::_Mem_fn<void (ProtocolGame::*)()> (ProtocolSpectator*)> >::_M_invoke(std::_Any_data const&) ()
#7  0x0000000000ad23e8 in std::function<void ()>::operator()() const ()
#8  0x0000000000ad22da in Task::operator()() ()
#9  0x0000000000ad1de1 in Dispatcher::dispatcherThread() ()
#10 0x0000000000ad3aaf in void std::_Mem_fn<void (Dispatcher::*)()>::operator()<, void>(Dispatcher*) const ()
#11 0x0000000000ad39ff in void std::_Bind_simple<std::_Mem_fn<void (Dispatcher::*)()> (Dispatcher*)>::_M_invoke<0ul>(std::_Index_tuple<0ul>) ()
#12 0x0000000000ad38f5 in std::_Bind_simple<std::_Mem_fn<void (Dispatcher::*)()> (Dispatcher*)>::operator()() ()
#13 0x0000000000ad3872 in std::thread::_Impl<std::_Bind_simple<std::_Mem_fn<void (Dispatcher::*)()> (Dispatcher*)> >::_M_run() ()
#14 0x000067abe67f2970 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#15 0x000067abe6a4f0a4 in start_thread (arg=0x67abe51f0700) at pthread_create.c:309
#16 0x000067abe5f6287d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:111
 
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