secondlife
Active Member
- Joined
- Aug 1, 2009
- Messages
- 300
- Reaction score
- 25
Hello bros, my server get crash all day and i need to fix it 
TFS 1.1
GDB GIVE ME THIS ERROR:
BT FULL
WHERE
FRAME 1
Someone can help me? hugs my friends!

TFS 1.1
GDB GIVE ME THIS ERROR:
BT FULL
#0 0x000000000086c07e in Creature::getDirection() const ()
No symbol table info available.
#1 0x00000000009d8de5 in ProtocolGame::sendCancelWalk() ()
No symbol table info available.
#2 0x0000000000a22fd5 in _ZNKSt7_Mem_fnIM12ProtocolGameFvvEE7_M_callIRP17ProtocolSpectatorJEEEvOT_PVKvDpOT0_ ()
No symbol table info available.
#3 0x0000000000a22e92 in _ZNKSt7_Mem_fnIM12ProtocolGameFvvEEclIRP17ProtocolSpectatorJEvEEvOT_DpOT0_ ()
No symbol table info available.
#4 0x0000000000a22ac2 in _ZNSt5_BindIFSt7_Mem_fnIM12ProtocolGameFvvEEP17ProtocolSpectatorEE6__callIvJEJLm0EEEET_OSt5tupleIJDpT0_EESt12_Index_tupleIJXspT1_EEE
()
No symbol table info available.
#5 0x0000000000a223fc in _ZNSt5_BindIFSt7_Mem_fnIM12ProtocolGameFvvEEP17ProtocolSpectatorEEclIJEvEET0_DpOT_ ()
No symbol table info available.
#6 0x0000000000a214d7 in std::_Function_handler<void (), std::_Bind<std::_Mem_fn<void (ProtocolGame::*)()> (ProtocolSpectator*)> >::_M_invoke(std::_Any_data const&) ()
No symbol table info available.
#7 0x0000000000a4a9f6 in std::function<void ()>:
perator()() const ()
No symbol table info available.
No symbol table info available.
#1 0x00000000009d8de5 in ProtocolGame::sendCancelWalk() ()
No symbol table info available.
#2 0x0000000000a22fd5 in _ZNKSt7_Mem_fnIM12ProtocolGameFvvEE7_M_callIRP17ProtocolSpectatorJEEEvOT_PVKvDpOT0_ ()
No symbol table info available.
#3 0x0000000000a22e92 in _ZNKSt7_Mem_fnIM12ProtocolGameFvvEEclIRP17ProtocolSpectatorJEvEEvOT_DpOT0_ ()
No symbol table info available.
#4 0x0000000000a22ac2 in _ZNSt5_BindIFSt7_Mem_fnIM12ProtocolGameFvvEEP17ProtocolSpectatorEE6__callIvJEJLm0EEEET_OSt5tupleIJDpT0_EESt12_Index_tupleIJXspT1_EEE
()
No symbol table info available.
#5 0x0000000000a223fc in _ZNSt5_BindIFSt7_Mem_fnIM12ProtocolGameFvvEEP17ProtocolSpectatorEEclIJEvEET0_DpOT_ ()
No symbol table info available.
#6 0x0000000000a214d7 in std::_Function_handler<void (), std::_Bind<std::_Mem_fn<void (ProtocolGame::*)()> (ProtocolSpectator*)> >::_M_invoke(std::_Any_data const&) ()
No symbol table info available.
#7 0x0000000000a4a9f6 in std::function<void ()>:

No symbol table info available.
WHERE
#0 0x000000000086c07e in Creature::getDirection() const ()
#1 0x00000000009d8de5 in ProtocolGame::sendCancelWalk() ()
#2 0x0000000000a22fd5 in _ZNKSt7_Mem_fnIM12ProtocolGameFvvEE7_M_callIRP17ProtocolSpectatorJEEEvOT_PVKvDpOT0_ ()
#3 0x0000000000a22e92 in _ZNKSt7_Mem_fnIM12ProtocolGameFvvEEclIRP17ProtocolSpectatorJEvEEvOT_DpOT0_ ()
#4 0x0000000000a22ac2 in _ZNSt5_BindIFSt7_Mem_fnIM12ProtocolGameFvvEEP17ProtocolSpectatorEE6__callIvJEJLm0EEEET_OSt5tupleIJDpT0_EESt12_Index_tupleIJXspT1_EEE
()
#5 0x0000000000a223fc in _ZNSt5_BindIFSt7_Mem_fnIM12ProtocolGameFvvEEP17ProtocolSpectatorEEclIJEvEET0_DpOT_ ()
#6 0x0000000000a214d7 in std::_Function_handler<void (), std::_Bind<std::_Mem_fn<void (ProtocolGame::*)()> (ProtocolSpectator*)> >::_M_invoke(std::_Any_data const&) ()
#7 0x0000000000a4a9f6 in std::function<void ()>:
perator()() const ()
#8 0x0000000000a4a8e8 in Task:
perator()() ()
#9 0x0000000000a4a3eb in Dispatcher::dispatcherThread() ()
#10 0x0000000000a4c045 in _ZNKSt7_Mem_fnIM10DispatcherFvvEEclIJEvEEvPS0_DpOT_
()
#11 0x0000000000a4bf95 in _ZNSt12_Bind_simpleIFSt7_Mem_fnIM10DispatcherFvvEEPS1_EE9_M_invokeIJLm0EEEEvSt12_Index_tupleIJXspT_EEE ()
#12 0x0000000000a4be93 in std::_Bind_simple<std::_Mem_fn<void (Dispatcher::*)()> (Dispatcher*)>:
perator()() ()
BT
#0 0x000000000086c07e in Creature::getDirection() const ()
#1 0x00000000009d8de5 in ProtocolGame::sendCancelWalk() ()
#2 0x0000000000a22fd5 in _ZNKSt7_Mem_fnIM12ProtocolGameFvvEE7_M_callIRP17ProtocolSpectatorJEEEvOT_PVKvDpOT0_ ()
#3 0x0000000000a22e92 in _ZNKSt7_Mem_fnIM12ProtocolGameFvvEEclIRP17ProtocolSpectatorJEvEEvOT_DpOT0_ ()
#4 0x0000000000a22ac2 in _ZNSt5_BindIFSt7_Mem_fnIM12ProtocolGameFvvEEP17ProtocolSpectatorEE6__callIvJEJLm0EEEET_OSt5tupleIJDpT0_EESt12_Index_tupleIJXspT1_EEE
()
#5 0x0000000000a223fc in _ZNSt5_BindIFSt7_Mem_fnIM12ProtocolGameFvvEEP17ProtocolSpectatorEEclIJEvEET0_DpOT_ ()
#6 0x0000000000a214d7 in std::_Function_handler<void (), std::_Bind<std::_Mem_fn<void (ProtocolGame::*)()> (ProtocolSpectator*)> >::_M_invoke(std::_Any_data const&) ()
#7 0x0000000000a4a9f6 in std::function<void ()>:
perator()() const ()
#8 0x0000000000a4a8e8 in Task:
perator()() ()
#9 0x0000000000a4a3eb in Dispatcher::dispatcherThread() ()
#10 0x0000000000a4c045 in _ZNKSt7_Mem_fnIM10DispatcherFvvEEclIJEvEEvPS0_DpOT_
()
#11 0x0000000000a4bf95 in _ZNSt12_Bind_simpleIFSt7_Mem_fnIM10DispatcherFvvEEPS1_EE9_M_invokeIJLm0EEEEvSt12_Index_tupleIJXspT_EEE ()
#12 0x0000000000a4be93 in std::_Bind_simple<std::_Mem_fn<void (Dispatcher::*)()> (Dispatcher*)>:
perator()() ()
#1 0x00000000009d8de5 in ProtocolGame::sendCancelWalk() ()
#2 0x0000000000a22fd5 in _ZNKSt7_Mem_fnIM12ProtocolGameFvvEE7_M_callIRP17ProtocolSpectatorJEEEvOT_PVKvDpOT0_ ()
#3 0x0000000000a22e92 in _ZNKSt7_Mem_fnIM12ProtocolGameFvvEEclIRP17ProtocolSpectatorJEvEEvOT_DpOT0_ ()
#4 0x0000000000a22ac2 in _ZNSt5_BindIFSt7_Mem_fnIM12ProtocolGameFvvEEP17ProtocolSpectatorEE6__callIvJEJLm0EEEET_OSt5tupleIJDpT0_EESt12_Index_tupleIJXspT1_EEE
()
#5 0x0000000000a223fc in _ZNSt5_BindIFSt7_Mem_fnIM12ProtocolGameFvvEEP17ProtocolSpectatorEEclIJEvEET0_DpOT_ ()
#6 0x0000000000a214d7 in std::_Function_handler<void (), std::_Bind<std::_Mem_fn<void (ProtocolGame::*)()> (ProtocolSpectator*)> >::_M_invoke(std::_Any_data const&) ()
#7 0x0000000000a4a9f6 in std::function<void ()>:

#8 0x0000000000a4a8e8 in Task:

#9 0x0000000000a4a3eb in Dispatcher::dispatcherThread() ()
#10 0x0000000000a4c045 in _ZNKSt7_Mem_fnIM10DispatcherFvvEEclIJEvEEvPS0_DpOT_
()
#11 0x0000000000a4bf95 in _ZNSt12_Bind_simpleIFSt7_Mem_fnIM10DispatcherFvvEEPS1_EE9_M_invokeIJLm0EEEEvSt12_Index_tupleIJXspT_EEE ()
#12 0x0000000000a4be93 in std::_Bind_simple<std::_Mem_fn<void (Dispatcher::*)()> (Dispatcher*)>:

BT
#0 0x000000000086c07e in Creature::getDirection() const ()
#1 0x00000000009d8de5 in ProtocolGame::sendCancelWalk() ()
#2 0x0000000000a22fd5 in _ZNKSt7_Mem_fnIM12ProtocolGameFvvEE7_M_callIRP17ProtocolSpectatorJEEEvOT_PVKvDpOT0_ ()
#3 0x0000000000a22e92 in _ZNKSt7_Mem_fnIM12ProtocolGameFvvEEclIRP17ProtocolSpectatorJEvEEvOT_DpOT0_ ()
#4 0x0000000000a22ac2 in _ZNSt5_BindIFSt7_Mem_fnIM12ProtocolGameFvvEEP17ProtocolSpectatorEE6__callIvJEJLm0EEEET_OSt5tupleIJDpT0_EESt12_Index_tupleIJXspT1_EEE
()
#5 0x0000000000a223fc in _ZNSt5_BindIFSt7_Mem_fnIM12ProtocolGameFvvEEP17ProtocolSpectatorEEclIJEvEET0_DpOT_ ()
#6 0x0000000000a214d7 in std::_Function_handler<void (), std::_Bind<std::_Mem_fn<void (ProtocolGame::*)()> (ProtocolSpectator*)> >::_M_invoke(std::_Any_data const&) ()
#7 0x0000000000a4a9f6 in std::function<void ()>:

#8 0x0000000000a4a8e8 in Task:

#9 0x0000000000a4a3eb in Dispatcher::dispatcherThread() ()
#10 0x0000000000a4c045 in _ZNKSt7_Mem_fnIM10DispatcherFvvEEclIJEvEEvPS0_DpOT_
()
#11 0x0000000000a4bf95 in _ZNSt12_Bind_simpleIFSt7_Mem_fnIM10DispatcherFvvEEPS1_EE9_M_invokeIJLm0EEEEvSt12_Index_tupleIJXspT_EEE ()
#12 0x0000000000a4be93 in std::_Bind_simple<std::_Mem_fn<void (Dispatcher::*)()> (Dispatcher*)>:

FRAME 1
#1 0x00000000009d8de5 in ProtocolGame::sendCancelWalk() ()
Someone can help me? hugs my friends!