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Magic level not added by items

Infernum

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Joined
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TFS 0.3.6
Magic level isn't actually being added to the player when wearing the item, anyone know why?
Here's the item:
Code:
<item id="2506" article="a" name="Dragonborn Helmet">
        <attribute key="weight" value="2760" />
        <attribute key="armor" value="1000" />
        <attribute key="slotType" value="head" />
        <attribute key="magiclevelpoints" value="1000" />
    </item>
 
Solution
You still have to make changes to Movements.xml.
Code:
<movevent event="Equip" itemid="youritemid" slot="slot" function="onEquipItem"/>
<movevent event="DeEquip" itemid="youritemid" slot="slot" function="onDeEquipItem" />
You still have to make changes to Movements.xml.
Code:
<movevent event="Equip" itemid="youritemid" slot="slot" function="onEquipItem"/>
<movevent event="DeEquip" itemid="youritemid" slot="slot" function="onDeEquipItem" />
 
Last edited:
Solution
Also, magic level with a vanilla client will never reach 1000 magic level.
I think max is around 151 or 152.
Code:
<attribute key="magicpoints" value="1" />
I've already tried magicpoints and it does nothing, i've also tested my other helmet which only gives +20 ml
 
self knowledge is the best way to improvement.
I had just assumed everything was alright with the movements xml because I was using it from my previous ot which I made similar sets in, but I guess I missed a couple items so I had to add them in =/
 
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