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[TFS 1.2] Where is the script that sets an item to a vocation?

FuriousFighter

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Hello so the title explains it all i have been looking for the script that tells the player/anyone that a specific item can only be wielded by a vocation but where is the script that acctuly makes it that way in items.xml (example golden armor id 2466) its like this.

items.xml
Code:
    <item id="2466" article="a" name="golden armor">
        <attribute key="weight" value="8000" />
        <attribute key="armor" value="14" />
        <attribute key="slotType" value="body" />
    </item>

but in-game it says It can only be wielded properly by knights and paladins. now my question where is the script that makes it do that i have been looking in actions creaturescripts etc. but i cant find it...

Someone knows?
 
Hello so the title explains it all i have been looking for the script that tells the player/anyone that a specific item can only be wielded by a vocation but where is the script that acctuly makes it that way in items.xml (example golden armor id 2466) its like this.

items.xml
Code:
    <item id="2466" article="a" name="golden armor">
        <attribute key="weight" value="8000" />
        <attribute key="armor" value="14" />
        <attribute key="slotType" value="body" />
    </item>

but in-game it says It can only be wielded properly by knights and paladins. now my question where is the script that makes it do that i have been looking in actions creaturescripts etc. but i cant find it...

Someone knows?
movements.xml
find the itemid in there
 
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