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Programmer [Paid] Looking for a programmer that understand C++ and TFS very well.

Lording

Well-Known Member
Joined
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I'm looking for someone that could make the walk system and player delay's smoother, you should be able to shoot runes while walking and at every point, moving items and character at same time, walking and shooting any kind of runes/items to yourself or targets, your character shouldn't receive any "cancel" or freeze, It should throw it if was well aimed or just "spoff" If the player fail.

Notes:
Everything is manual(oldschool server, no hotkeys).
Cancel means these annoying freezes your character get because he's not able to do X action at some point. It's like trying to get into PZ while skulled.

Examples:
When you move diagonally and shoot a rune the character must wait till reach the SQM <- Here you should be able to shoot runes while moving. Note: character shouldn't be magically be tp'd to the destiny after shooting the rune (I had this before and it's a bug, not smooth) so let's say you take 30 minutes to reach the other sqm you should be able to shoot 15 sd's before get there.

Delay "onEquip" and while shooting runes. The same thing, you must stand still in order to equip or shoot them, this should be removed you should be able to equip anything you want while walking.

You set the price, we can talk via PM's or just send me your skype.
 
I will look into it.
I know I already changed it so monsters do not have to reach the next tile to attack or cast spells. Doing it for players shouldn't be a problem.
 
and also using potions while moving will only work if you press onTile that is moved onto not in middle not the one you were standing but the one you are moving to.
 
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