thomson9292
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- Feb 28, 2017
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How to turn off disappearing monsters when they move too far from respawn place?
I'm using 1.2 tfs, tibia 10.98
I'm using 1.2 tfs, tibia 10.98
if (!isInSpawnRange(position)) {
g_game.internalTeleport(this, masterPos);
setIdle(true);
}
nope... this code is to teleport the monsters to own spawn position when it is not in the range of the spawn area ...Code:if (!isInSpawnRange(position)) { g_game.internalTeleport(this, masterPos); setIdle(true); }
I think this part is about summons.
Or I am wrong and if I delete this part monsters can run as far as they want?