Using binary house storage.
propably u don't update like i said ^^
Using binary house storage.
yeah i meanbut first run withCode:useHouseDataStorage = "yes"
then if ur server is running update it toCode:useHouseDataStorage = "no"
then do /reload config and then /save then restart server and see how much ur server save will take timeCode:useHouseDataStorage = "yes"
Ok i need some help. I've moved my data from xampp 1.6.8 to 1.6.6, everything went good. But when i open the server houses seem to be cleared, but when i open phpmyadmin tiles and tile_items seems to be full, tiles have over 35k records, and tile_items over 85k records. What could be wrong? worldID is right.
Piete, will the houses still saves or something?
http://otland.net/f118/unnamed-acc-maker-0-3-2-beta-forgotten-server-12954/Hey what Accmaker to must have in this Server? Please link. Thx
Now it takes 1 second to save
step 2Warning: Error parsing C:/Users/komp/Desktop/cryingdamson-pl2-console/cryingdamson-console/config.lua on line 126 in C:\xampp\htdocs\install.php on line 156
step 3Warning: Error parsing C:/Users/komp/Desktop/cryingdamson-pl2-console/cryingdamson-console/config.lua on line 126 in C:\xampp\htdocs\install.php on line 183
step 4Warning: Error parsing C:/Users/komp/Desktop/cryingdamson-pl2-console/cryingdamson-console/config.lua on line 126 in C:\xampp\htdocs\install.php on line 77
and i end install to error on websiteWarning: Error parsing C:/Users/komp/Desktop/cryingdamson-pl2-console/cryingdamson-console/config.lua on line 126 in C:\xampp\htdocs\install.php on line 77
Warning: Error parsing C:/Users/komp/Desktop/cryingdamson-pl2-console/cryingdamson-console/config.lua on line 126 in C:\xampp\htdocs\config-and-functions.php on line 28
-- called "exception tracer" (__EXCEPTION_TRACER__ flag).
(gdb) bt
#0 0xb8038a16 in ?? () from /usr/lib/liblua5.1.so.0
#1 0xb80350bc in ?? () from /usr/lib/liblua5.1.so.0
#2 0xb8035139 in ?? () from /usr/lib/liblua5.1.so.0
#3 0xb80353c2 in ?? () from /usr/lib/liblua5.1.so.0
#4 0xb8033b1c in ?? () from /usr/lib/liblua5.1.so.0
#5 0xb8035d45 in ?? () from /usr/lib/liblua5.1.so.0
#6 0xb8035f7e in ?? () from /usr/lib/liblua5.1.so.0
#7 0xb80373cc in ?? () from /usr/lib/liblua5.1.so.0
#8 0xb8037585 in ?? () from /usr/lib/liblua5.1.so.0
#9 0xb8038191 in ?? () from /usr/lib/liblua5.1.so.0
#10 0xb80310b2 in ?? () from /usr/lib/liblua5.1.so.0
#11 0xb8031463 in ?? () from /usr/lib/liblua5.1.so.0
#12 0xb80314c8 in ?? () from /usr/lib/liblua5.1.so.0
#13 0xb80315a1 in ?? () from /usr/lib/liblua5.1.so.0
#14 0xb802d294 in lua_load () from /usr/lib/liblua5.1.so.0
#15 0xb803cd04 in luaL_loadfile () from /usr/lib/liblua5.1.so.0
#16 0x08154c4e in LuaScriptInterface::loadFile (this=0xb019890,
file=@0xb6bfcb94, npc=0x0) at luascript.cpp:556
#17 0x080553f9 in Event::loadScript (this=0x6eaf69f8, scriptFile=@0xb6bfcb94)
at baseevents.cpp:139
#18 0x08055f77 in BaseEvents::loadFromXml (this=0xb019840) at baseevents.cpp:73
#19 0x080563a8 in BaseEvents::reload (this=0xb019840) at baseevents.cpp:109
#20 0x080c906e in Game::reloadInfo (this=0x82809e0, reload=RELOAD_FIRST,
---Type <return> to continue, or q <return> to quit---