Hey, how can i add red crossed (this -) after use rune?![]()
TFS 1.3
local condition = Condition(CONDITION_INFIGHT)
condition:setParameter(CONDITION_PARAM_TICKS, time)
player:addCondition(condition)
configManager.getNumber(configKeys.PZ_LOCKED)
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
combat:setParameter(COMBAT_PARAM_CREATEITEM, ITEM_FIREFIELD_PVP_FULL)
combat:setArea(createCombatArea(AREA_SQUARE1X1))
function onCastSpell(creature, variant, isHotkey)
return combat:execute(creature, variant)
end
local condition = Condition(CONDITION_INFIGHT)
condition:setParameter(CONDITION_PARAM_TICKS, 25000)
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
combat:setParameter(COMBAT_PARAM_CREATEITEM, ITEM_FIREFIELD_PVP_FULL)
combat:setArea(createCombatArea(AREA_SQUARE1X1))
combat:setCondition(condition)
function onCastSpell(creature, variant, isHotkey)
return combat:execute(creature, variant)
end
Works, but this give a white crosses(Code:local condition = Condition(CONDITION_INFIGHT) condition:setParameter(CONDITION_PARAM_TICKS, 25000) local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) combat:setParameter(COMBAT_PARAM_CREATEITEM, ITEM_FIREFIELD_PVP_FULL) combat:setArea(createCombatArea(AREA_SQUARE1X1)) combat:setCondition(condition) function onCastSpell(creature, variant, isHotkey) return combat:execute(creature, variant) end
Works, but this give a white crosses(), i need red![]()
![]()
local condition = Condition(CONDITION_INFIGHT, CONDITIONID_DEFAULT)
condition:setParameter(CONDITION_PARAM_TICKS, 25000)
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
combat:setParameter(COMBAT_PARAM_CREATEITEM, ITEM_FIREFIELD_PVP_FULL)
combat:setArea(createCombatArea(AREA_SQUARE1X1))
combat:setCondition(condition)
function onCastSpell(creature, variant, isHotkey)
return combat:execute(creature, variant)
end
Still not working :/param agressive
set to true
Where? ;pa source edit
-- for example:
local condition = Condition(CONDITION_INFIGHT, CONDITIONID_COMBAT)