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town

Check the database make sure that the player's townid is set to at least 1 if it is check your map that it has at least 1 town id.


newPlayerSpawnPosX = 100
newPlayerSpawnPosY = 40
newPlayerSpawnPosZ = 6
that the town i set in config. and in RME is the same. and the problem still here.
 
newPlayerSpawnPosX = 100
newPlayerSpawnPosY = 40
newPlayerSpawnPosZ = 6
that the town i set in config. and in RME is the same. and the problem still here.
that is the temple position not the town id, in rme go to the main menu and Map > Edit Towns and see if you have the temple coordinates set as one of the towns in your map.
 
You did the same in your database? Check if character's town_id is right.

Also, is it even possible to have coordinates so small??
Yeah it is, if it's located in top left corner of map editor.

and as others have said, you'll want to set the characters townID somehow.

You can do a database edit for each character, manually, or using a query..
Or you can create an onLogin script, to set the townID when the characters login the next time.

for 0.3.7, we'd use this to set the town
LUA:
doPlayerSetTown(cid, townid)
 
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