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Some OTClient questions!

Marko999x

ArchezOt soon
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Hey Otland I need help with some otclient edits

1. Where do I remove the Outfit Limit in SETOutfit?

2. Where do I remove the Mount Limit in SETOutfit?

3. Where do I remove the sprite limit ?
Answer: have been solved: [OtClient] Sprites Limit over 65535 !!!

Thats all what I want to know, didnt want to create 3 threads for it ;p
 
Last edited:
Bump, still need to break mount limit.
Code:
/*
* Copyright (c) 2010-2017 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/

#ifndef OUTFIT_H
#define OUTFIT_H

#include <framework/util/color.h>
#include "thingtypemanager.h"

class Outfit
{
    enum {
        HSI_SI_VALUES = 7,
        HSI_H_STEPS = 19
    };

public:
    Outfit();

    static Color getColor(int color);

    void setId(int id) { m_id = id; }
    void setAuxId(int id) { m_auxId = id; }
    void setHead(int head) { m_head = head; m_headColor = getColor(head); }
    void setBody(int body) { m_body = body; m_bodyColor = getColor(body); }
    void setLegs(int legs) { m_legs = legs; m_legsColor = getColor(legs); }
    void setFeet(int feet) { m_feet = feet; m_feetColor = getColor(feet); }
    void setAddons(int addons) { m_addons = addons; }
    void setMount(int mount) { m_mount = mount; }
    void setCategory(ThingCategory category) { m_category = category; }

    void resetClothes();

    int getId() const { return m_id; }
    int getAuxId() const { return m_auxId; }
    int getHead() const { return m_head; }
    int getBody() const { return m_body; }
    int getLegs() const { return m_legs; }
    int getFeet() const { return m_feet; }
    int getAddons() const { return m_addons; }
    int getMount() const { return m_mount; }
    ThingCategory getCategory() const { return m_category; }

    Color getHeadColor() const { return m_headColor; }
    Color getBodyColor() const { return m_bodyColor; }
    Color getLegsColor() const { return m_legsColor; }
    Color getFeetColor() const { return m_feetColor; }

private:
    ThingCategory m_category;
    int m_id, m_auxId, m_head, m_body, m_legs, m_feet, m_addons, m_mount;
    Color m_headColor, m_bodyColor, m_legsColor, m_feetColor;
};

#endif

where shouldi edit to expand the outfit limits?
 

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