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crash fix [20 EUR~] Solved

Sigoles

Discord: @sigoles
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Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x67ff90125700 (LWP 1667)]
0x00000000004255ec in Item::isRemoved (this=) at item.h:768
768 return !parent || parent->isRemoved();

error log:

hastebin

maybe related to this bug reported:
#996

items.cpp
hastebin
items.h
hastebin

item.cpp
hastebin
item.h
hastebin

game.cpp checkDecay
hastebin

I'm using tfs 1.2

I also want an explanation beyond fix, as I will try to reproduce the bug
 
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Maybe you can post some changes you have done to the tfs ?

If you did not it would be better to report it to tfs developers on github
 
you're not using tfs 1.2, this doesn't belong here.
So what engine do you really use then?

I doubt it's something hardcoded, probably a lua code that could cause the crash? (creaturescripts, movements?)
 
So what engine do you really use then?

I doubt it's something hardcoded, probably a lua code that could cause the crash? (creaturescripts, movements?)

tfs 1,2 modified of course... cuz forgotten tfs 1.3 nobody use this pure, this stopped updateds..
do you think this can be lua code? hmmm, maybe yes/no, but how I'll know? :p
we have the log crash only, no idea

thanks for the awnser
 
Bumpp
 
Last edited by a moderator:
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