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Which damage type increase Shielding without Physical

Stanos

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(I never played servers that use more then physical damage and energy damage, so i dont know the answer)
Hello
which one of these train your shielding, instead of physical damage. If there is non of them how to change one of them to train shielding, basically do same dmg style like physical damage. Why i want it? Because im thinking about making training monster that hits you and trains your shielding but i want to change color of that dmg, so i dont want to sacrifice physical damage.

Physical Damage
Holy Damage
Death Damage
Fire Damage
Energy Damage
Ice Damage
Earth Damage
Drown Damage
Life Drain

TFS 1.2
8.60
 
afaik the only time shielding skill goes up is when you have a shield equipped are are hit by a weapon or monster attack. Since physical is the only type that can 'puff' or 'spark', this is the damage type that would bring up shielding.
sword/axe/club/distance weapon -> spark or puff.

You could replicate this along any of the elements, by checking for a shield on the target, and then manually adding 1 shielding experience point.
Hope that helps.
 
afaik the only time shielding skill goes up is when you have a shield equipped are are hit by a weapon or monster attack. Since physical is the only type that can 'puff' or 'spark', this is the damage type that would bring up shielding.
sword/axe/club/distance weapon -> spark or puff.

You could replicate this along any of the elements, by checking for a shield on the target, and then manually adding 1 shielding experience point.
Hope that helps.
Already modified source to up shielding without any items or wearing items. Increasing shielding is not effect by any item in my server
 
Already modified source to up shielding without any items or wearing items. Increasing shielding is not effect by any item in my server
If you've already altered how shielding works in your server, how can we possibly answer your question? lol

My second sentence is still valid though, minus the requirement of the shield check.
Just create a custom monster spell/attack that adds shielding to the target. Doesn't matter what the spell / attack does, or what damage it hits, since you are adding the skill advancement via script instead of automatically.
 
If you've already altered how shielding works in your server, how can we possibly answer your question? lol

My second sentence is still valid though, minus the requirement of the shield check.
Just create a custom monster spell/attack that adds shielding to the target. Doesn't matter what the spell / attack does, or what damage it hits, since you are adding the skill advancement via script instead of automatically.
I know lul. But if you gonna make spell that deals COMBAT_FIREDAMAGE its not a physical damage so its not gonna skill your shielding, so my whole point of this thread is how to replace fire damage to physical damage in source. Or im just miss understanding something. I will come back to this thread tomorrow maybe my head is not working atm.
 
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