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C++ Paragon level system

Nokturno

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i dont know if there is a paragon level system out there but i need some help with this.
this is what im looking for:

  • max level cap
  • paragon level when u get max level
  • spells that require paragon level
  • you can/cant loose exp when you die
Something like D3
ty
 
i dont know if there is a paragon level system out there but i need some help with this.
this is what im looking for:

  • max level cap
  • paragon level when u get max level
  • spells that require paragon level
  • you can/cant loose exp when you die
Something like D3
ty

Sounds like a rebirth server. This max level cap can be done by lua or c++ how ever you want

and paragon level can be done by storage tho so if you reach the max level you go to npc then he gotta reset ur level and gives you one paragon level :D
 
Max level cap can be set in stages.xml just set max level and multipier to 0 like:
Code:
<stage minlevel="100" multiplier="0" />
Lose experience in config.lua
Code:
deathLosePercent = 0
Lose items, just disable "droploot.lua" event.
For paragon levels, copy all level defines in sources... This will be not easy(just alot of work).
 
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