massuco
Brazilian, sorry for my bad english XD
I want to do one boss, that player can kill each 20 hours, like warzones.
To access the boss, Im using the default script for anihilator of othire (but with 5 player), but i want to make the lever pushable only if the 5 players needed are not on the boss cooldown time (20 hours), any idea?
OTServ: OTHire 0.0.3
Version: 7.72
To access the boss, Im using the default script for anihilator of othire (but with 5 player), but i want to make the lever pushable only if the 5 players needed are not on the boss cooldown time (20 hours), any idea?
OTServ: OTHire 0.0.3
Version: 7.72
Lua:
-- CONFIG --
local playersOnly = "no"
local questLevel = 1
local room = { -- boss room
fromX = 985,
fromY = 1146,
fromZ = 6,
--------------
toX = 993,
toY = 1157,
toZ = 6
}
local monster_pos = {
[1] = {pos = {989, 1147, 6}, monster = "Librarian"}
}
local players_pos = {
{x = 1031, y = 1130, z = 5, stackpos = 253},
{x = 1031, y = 1131, z = 5, stackpos = 253},
{x = 1031, y = 1132, z = 5, stackpos = 253},
{x = 1031, y = 1133, z = 5, stackpos = 253},
{x = 1031, y = 1134, z = 5, stackpos = 253}
}
local new_player_pos = {
{x = 989, y = 1151, z = 6},
{x = 989, y = 1152, z = 6},
{x = 989, y = 1153, z = 6},
{x = 989, y = 1154, z = 6},
{x = 989, y = 1155, z = 6}
}
------------------------------------------------------
--- CONFIG END ---------------------------------------
------------------------------------------------------
function onUse(cid, item, fromPosition, itemEx, toPosition)
local all_ready, monsters, player, level = 0, 0, {}, 0
if item.uid == 7003 then
if item.itemid == 1946 then
for i = 1, #players_pos do
table.insert(player, 0)
end
for i = 1, #players_pos do
player[i] = getThingfromPos(players_pos[i])
if player[i].itemid > 0 then
if string.lower(playersOnly) == "yes" then
if isPlayer(player[i].uid) == true then
all_ready = all_ready+1
else
monsters = monsters+1
end
else
all_ready = all_ready+1
end
end
end
if all_ready == #players_pos then
for i = 1, #players_pos do
player[i] = getThingfromPos(players_pos[i])
if isPlayer(player[i].uid) == true then
if getPlayerLevel(player[i].uid) >= questLevel then
level = level+1
end
else
level = level+1
end
end
if level == #players_pos then
if string.lower(playersOnly) == "yes" and monsters == 0 or string.lower(playersOnly) == "no" then
for _, area in pairs(monster_pos) do
doSummonCreature(area.monster,{x=area.pos[1],y=area.pos[2],z=area.pos[3]})
end
for i = 1, #players_pos do
doSendMagicEffect(players_pos[i], CONST_ME_POFF)
doTeleportThing(player[i].uid, new_player_pos[i])
doSendMagicEffect(new_player_pos[i], CONST_ME_ENERGYAREA)
doTransformItem(item.uid,1945)
end
else
doPlayerSendTextMessage(cid,19,"Only players can do this quest.")
end
else
doPlayerSendTextMessage(cid,19,"All Players have to be level "..questLevel.." to do this quest.")
end
else
doPlayerSendCancel(cid,"You need "..table.getn(players_pos).." players to do this quest.")
end
elseif item.itemid == 1945 then
local player_room = 0
for x = room.fromX, room.toX do
for y = room.fromY, room.toY do
for z = room.fromZ, room.toZ do
local pos = {x=x, y=y, z=z,stackpos = 253}
local thing = getThingfromPos(pos)
if thing.itemid > 0 then
if isPlayer(thing.uid) == true then
player_room = player_room+1
end
end
end
end
end
if player_room >= 1 then
doPlayerSendTextMessage(cid,19,"There is already a team in the quest room.")
elseif player_room == 0 then
for x = room.fromX, room.toX do
for y = room.fromY, room.toY do
for z = room.fromZ, room.toZ do
local pos = {x=x, y=y, z=z,stackpos = 253}
local thing = getThingfromPos(pos)
if thing.itemid > 0 then
doRemoveCreature(thing.uid)
end
end
end
end
doTransformItem(item.uid,1946)
end
end
end
return true
end