Vizjus
Banned User
#ifdef PROTOCOL_77
msg->put<uint16_t>(player->sex % 2 ? 128 : 136); // outfit patch future reference
msg->put<uint16_t>(player->isPremium() ? (player->sex % 2 ? 134 : 142) : (player->sex % 2 ? 131 : 139));
So i have this in the player outfit window function but it is very complicated to me basically all have premmium and i cant understand which to change and how does it make any sense.
can someone explain what is to change here to show me correct ouftits for each sex? I do not understand 1 thing 128 to 136 but 135 is empty and 136 is other sex and in premium the whole thing is crazy af. i just want solely to add multiple outfits here that wont be wearable from the list unless they are unlocked how can i achieve something like 8+ has with outfits and addons in 7x? ( i have outfits with full addons so i just want them to be available by list and without quest not to be useable
msg->put<uint16_t>(player->sex % 2 ? 128 : 136); // outfit patch future reference
msg->put<uint16_t>(player->isPremium() ? (player->sex % 2 ? 134 : 142) : (player->sex % 2 ? 131 : 139));
So i have this in the player outfit window function but it is very complicated to me basically all have premmium and i cant understand which to change and how does it make any sense.
can someone explain what is to change here to show me correct ouftits for each sex? I do not understand 1 thing 128 to 136 but 135 is empty and 136 is other sex and in premium the whole thing is crazy af. i just want solely to add multiple outfits here that wont be wearable from the list unless they are unlocked how can i achieve something like 8+ has with outfits and addons in 7x? ( i have outfits with full addons so i just want them to be available by list and without quest not to be useable