gmstrikker
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- Joined
- Jul 30, 2014
- Messages
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I found a amazing system, every server should use it, it allow to create guild bank, guild task and things like that...
But i'm having a problem to install
There is a talkaction to install the script, but when i try to run it, shows this error
Scripts:
lib/guildlib.lua
talkactions.xml
advanced_guild_system_install.lua
Here is where i found this script:
But i'm having a problem to install
There is a talkaction to install the script, but when i try to run it, shows this error
Code:
[5:30:59.549] mysql_real_query(): SELECT points FROM guilds; - MYSQL ERROR: Unknown column 'points' in 'field list' (1054)
[5:31:01.692] mysql_real_query(): CREATE TRIGGER [`rank_id update`] AFTER UPDATE OF rank_id ON players BEGIN UPDATE players SET guild_id = IFNULL((SELECT guild_id FROM guild_ranks WHERE `id` = rank_id), 0); END; - MYSQL ERROR: You have an error in your SQL syntax; check the manual that corresponds to your MariaDB server version for the right syntax to use near '[`rank_id update`] AFTER UPDATE OF rank_id ON players BEGIN UPDATE players SET g' at line 1 (1064)
Advanced Guild System could NOT be installed.
Scripts:
lib/guildlib.lua
Code:
--[[ Queries:
CREATE TABLE `guild_storages` (
`guild_id` int NOT NULL default 0,
`key` int NOT NULL default 0,
`value` varchar(255) NOT NULL default 0
);
CREATE TRIGGER `guilds_update`
AFTER UPDATE OF rank_id ON players
BEGIN
UPDATE players
SET guild_id = IFNULL( (
SELECT guild_id
FROM guild_ranks
WHERE id = rank_id
)
, 0 );
END;
ALTER TABLE guilds ADD points INT DEFAULT 0 NOT NULL
ALTER TABLE guilds ADD balance BIGINT default 0 NOT NULL
ALTER TABLE players ADD guild_id INT DEFAULT 0 NOT NULL
UPDATE players SET guild_id = IFNULL((SELECT guild_id FROM guild_ranks WHERE id = rank_id), 0)
]]
-- Advanced Guild System maintenance functions
function installAdvancedGuildSystem()
local func = db.query or db.executeQuery
local query = db.getResult("SELECT balance FROM guilds")
if query:getID() == -1 then
func("ALTER TABLE guilds ADD balance INT default 0 NOT NULL")
else
query:free()
end
local query2 = db.getResult("SELECT points FROM guilds;")
if query:getID() == -1 then
func("ALTER TABLE guilds ADD points INT DEFAULT 0 NOT NULL")
else
query2:free()
end
if func("ALTER TABLE players ADD guild_id INT DEFAULT 0 NOT NULL") then
if func("UPDATE players SET guild_id = IFNULL((SELECT guild_id FROM guild_ranks WHERE `id` = rank_id), 0)") then
if func("CREATE TABLE `guild_storages` (`guild_id` INT NOT NULL DEFAULT 0, `key` INT NOT NULL DEFAULT 0, `value` VARCHAR(255) NOT NULL DEFAULT 0);") then
if func("CREATE TRIGGER [`rank_id update`] AFTER UPDATE OF rank_id ON players BEGIN UPDATE players SET guild_id = IFNULL((SELECT guild_id FROM guild_ranks WHERE `id` = rank_id), 0); END;") then
setGlobalStorageValue(50050, 1)
print("Advanced Guild System installation successful.")
return true
end
end
end
end
print("Advanced Guild System could NOT be installed.")
return false
end
function updateGuildColumn()
print("Updating guild column in players table...")
local func = db.query or db.executeQuery
local str = "failure."
if func("UPDATE players SET guild_id = IFNULL((SELECT guild_id FROM guild_ranks WHERE `id` = rank_id),0)") then
str = "success!"
end
print("Update was a "..str)
end
isAGSInstalled = getGlobalStorageValue(50050) == 1
-- Guild Points functions
function getGuildPoints(guild_id)
local ret = db.getResult("SELECT points FROM guilds WHERE id = " .. guild_id)
if ret:getID() == -1 then
return -1
end
return ret:getDataInt("points")
end
function doGuildAddPoints(guild_id, value)
local func = db.executeQuery or db.query
return func("UPDATE guilds SET points = ("..value.." + (SELECT points FROM guilds WHERE id = "..guild_id..")) WHERE id = "..guild_id)
end
-- General guild functions
function hasGuild(cid)
return getPlayerGuildId(cid) > 0
end
function isInGuild(cid, guildId)
return getPlayerGuildId(cid) == guildId
end
function getGuildName(guild_id)
local query = db.getResult("SELECT name FROM guilds WHERE id = "..guild_id)
local ret = query:getID() == -1 and false or query:getDataString("name")
query:free()
return ret
end
function getGuildMembersGUID(guild_id)
if db.getResult("SELECT ownerid FROM guilds WHERE id = "..guild_id):getID() > -1 then
local members = {}
local query = db.getResult("SELECT `id` FROM players WHERE guild_id = "..guild_id)
if query:getID() == -1 then
return false
end
repeat
local member = query:getDataInt("id")
table.insert(members, member)
until not query:next()
query:free()
return members
end
return false
end
function getPlayerGuildIdByGUID(guid)
local query = db.getResult("SELECT guild_id FROM players WHERE id = "..guid)
return query:getDataInt("guild_id")
end
function getOnlineGuildMembersByRank(guildId, rank, selectLowerRanks)
if not rank then
rank = 3
selectLowerRanks = true
end
local list = {}
for _, pid in pairs(getPlayersOnline()) do
if getPlayerGuildId(pid) == guildId then
local playerRank = getPlayerGuildLevel(pid)
if playerRank == rank or (selectLowerRanks and playerRank <= rank) then
table.insert(list, pid)
end
end
end
return list
end
function doFunctionOnGuildMembers(guildId, func)
local players = getPlayersOnline()
local count = 0
for _, pid in pairs(players) do
if getPlayerGuildId(pid) == guildId then
func(pid)
count = count + 1
end
end
return count
end
-- Guild Storage functions
function setGuildStorageValue(guild_id, key, value)
local func = db.executeQuery or db.query
local query = db.getResult("SELECT `value` FROM guild_storages WHERE `key` = "..key.." AND guild_id = "..guild_id)
if query:getID() == -1 then
return func("INSERT INTO guild_storages (guild_id, `key`, `value`) VALUES ("..guild_id..", "..key..", "..value..")")
end
return func("UPDATE guild_storages SET `value` = "..value.." WHERE `key` = "..key.." AND guild_id = "..guild_id)
end
function getGuildStorageValue(guild_id, key)
local ret = db.getResult("SELECT `value` FROM guild_storages WHERE guild_id = "..guild_id.." AND `key` = "..key)
if ret:getID() == -1 then
return -1
end
return ret:getDataInt("value") or ret:getDataString("value")
end
-- Guild Balance functions
function getGuildBalance(guild_id)
local balance = db.getResult("SELECT balance FROM guilds WHERE `id` = "..guild_id)
local ret = balance:getID() >= 0 and balance:getDataInt("balance") or false
balance:free()
return ret
end
function setGuildBalance(guild_id, value)
local func = db.executeQuery or db.query
func("UPDATE guilds SET balance = "..value.." WHERE `id` = "..guild_id)
return true
end
function doGuildAddBalance(guild_id, value)
local func = db.executeQuery or db.query
func("UPDATE guilds SET balance = (SELECT balance FROM guilds WHERE `id` = "..guild_id..") + "..value.." WHERE `id` = "..guild_id)
return true
end
talkactions.xml
Code:
<talkaction words="/agsinstall" access="5" event="script" value="advanced_guild_system_install.lua"/>
advanced_guild_system_install.lua
Code:
function onSay(cid, words, param)
installAdvancedGuildSystem()
end
Here is where i found this script:
Advanced Guild System
Bom, eu percebi que algo que poderia deixar os servidores bem legais seria um foco maior nas guilds em si. Então, resolvi criar um sistema que fosse melhorar isso, e surgiu o Advanced Guild System.Atualizações 22/01/14 - Publicação da versão 1.0 21/04/14 - Adição de mais tratamento de erros Infor...
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