In source?MESSAGE_EVENT_ADVANCE
In your chest script.In source?
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is empty.")
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE , "It is empty.")
I've reloaded the script and still get the green message.In your chest script.
data->actions->scripts->quests->system.lua
find
and change it intoCode:doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is empty.")
Code:doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE , "It is empty.")
I will try.What I've given you will only work with the "quick quests" you do in map editor. If your quest has separate script to work differently then you have to it edit there as well. Check the chests action/unique/item id -> go to actions.xml and look what the use of this chest procs and go to the file it is pointing.