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[TFS 1.3] [8.6] Not working Skull and PZ System

ivvanek

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Joined
Mar 24, 2009
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Players can attack you without skull and go inside depo because they dont have pz.

Config.lua
Code:
worldType = "pvp"
hotkeyAimbotEnabled = true
protectionLevel = 1
killsToRedSkull = 3
killsToBlackSkull = 6
pzLocked = 60000
removeChargesFromRunes = true
removeChargesFromPotions = true
removeWeaponAmmunition = true
removeWeaponCharges = true
timeToDecreaseFrags = 24 * 60 * 60 * 1000
whiteSkullTime = 15 * 60 * 1000
stairJumpExhaustion = 2000
experienceByKillingPlayers = false
expFromPlayersLevelRange = 75

How i can fix this ?
 
Solution
In source root folder

add_compile_options(-Wall -Werror -pipe -fvisibility=hidden)

Drop -Werror from that line. in CMakeLists

Trash current build folder. (presuming you don't keep your dataset in there. cuz that would be all sorts of bad idea)
cd build && rm -rfv ./*
Build again
cmake ../
In source root folder

add_compile_options(-Wall -Werror -pipe -fvisibility=hidden)

Drop -Werror from that line. in CMakeLists

Trash current build folder. (presuming you don't keep your dataset in there. cuz that would be all sorts of bad idea)
cd build && rm -rfv ./*
Build again
cmake ../
 
Solution
In source root folder

add_compile_options(-Wall -Werror -pipe -fvisibility=hidden)

Drop -Werror from that line. in CMakeLists

Trash current build folder. (presuming you don't keep your dataset in there. cuz that would be all sorts of bad idea)
cd build && rm -rfv ./*
Build again
cmake ../
That helps.
Recompiled again new version from nekiro and put my "data" folder into this and still doesnt work skull and pz system... where to find the way?
 
Last edited:
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