look your console if have errorMy server lag when player is killed by a monster, but when player is killed by a player it not lagging.
Any ideas?
No errors in console.look your console if have error
I get folder data from other TFS 1.3 datapacks with working NPCs and quests, everything works good but when player died from the monster it lag my server for a while.Have you made any changes to your TFS or created any custom creaturescript that can be running when a player dies?
<?xml version="1.0" encoding="UTF-8"?>
<creaturescripts>
<event type="login" name="PlayerLogin" script="login.lua" />
<event type="logout" name="PlayerLogout" script="logout.lua" />
<event type="login" name="FirstItems" script="firstitems.lua" />
<!-- <event type="login" name="OfflineTraining" script="offlinetraining.lua" /> -->
<event type="login" name="RegenerateStamina" script="regeneratestamina.lua" />
<event type="death" name="PlayerDeath" script="playerdeath.lua" />
<event type="death" name="DropLoot" script="droploot.lua" />
<event type="extendedopcode" name="ExtendedOpcode" script="extendedopcode.lua" />
</creaturescripts>
function onDeath(player, corpse, killer, mostDamage, unjustified, mostDamage_unjustified)
if player:hasFlag(PlayerFlag_NotGenerateLoot) or player:getVocation():getId() == VOCATION_NONE then
return true
end
local amulet = player:getSlotItem(CONST_SLOT_NECKLACE)
if amulet and amulet.itemid == ITEM_AMULETOFLOSS and not table.contains({SKULL_RED, SKULL_BLACK}, player:getSkull()) then
local isPlayer = false
if killer then
if killer:isPlayer() then
isPlayer = true
else
local master = killer:getMaster()
if master and master:isPlayer() then
isPlayer = true
end
end
end
if not isPlayer or not player:hasBlessing(6) then
player:removeItem(ITEM_AMULETOFLOSS, 1, -1, false)
end
else
for i = CONST_SLOT_HEAD, CONST_SLOT_AMMO do
local item = player:getSlotItem(i)
if item then
if table.contains({SKULL_RED, SKULL_BLACK}, player:getSkull()) or math.random(item:isContainer() and 100 or 1000) <= player:getLossPercent() then
if not item:moveTo(corpse) then
item:remove()
end
end
end
end
end
if not player:getSlotItem(CONST_SLOT_BACKPACK) then
player:addItem(ITEM_BAG, 1, false, CONST_SLOT_BACKPACK)
end
return true
end
local OPCODE_LANGUAGE = 1
function onExtendedOpcode(player, opcode, buffer)
if opcode == OPCODE_LANGUAGE then
-- otclient language
if buffer == 'en' or buffer == 'pt' then
-- example, setting player language, because otclient is multi-language...
-- player:setStorageValue(SOME_STORAGE_ID, SOME_VALUE)
end
else
-- other opcodes can be ignored, and the server will just work fine...
end
end
local firstItems = {2050, 2382}
function onLogin(player)
if player:getLastLoginSaved() == 0 then
for i = 1, #firstItems do
player:addItem(firstItems[i], 1)
end
player:addItem(player:getSex() == 0 and 2651 or 2650, 1)
player:addItem(ITEM_BAG, 1):addItem(2674, 1)
end
return true
end
function onLogin(player)
local loginStr = "Welcome to " .. configManager.getString(configKeys.SERVER_NAME) .. "!"
if player:getLastLoginSaved() <= 0 then
loginStr = loginStr .. " Please choose your outfit."
player:sendOutfitWindow()
else
if loginStr ~= "" then
player:sendTextMessage(MESSAGE_STATUS_DEFAULT, loginStr)
end
loginStr = string.format("Your last visit was on %s.", os.date("%a %b %d %X %Y", player:getLastLoginSaved()))
end
player:sendTextMessage(MESSAGE_STATUS_DEFAULT, loginStr)
-- Stamina
nextUseStaminaTime[player.uid] = 0
-- Promotion
local vocation = player:getVocation()
local promotion = vocation:getPromotion()
if player:isPremium() then
local value = player:getStorageValue(STORAGEVALUE_PROMOTION)
if not promotion and value ~= 1 then
player:setStorageValue(STORAGEVALUE_PROMOTION, 1)
elseif value == 1 then
player:setVocation(promotion)
end
elseif not promotion then
player:setVocation(vocation:getDemotion())
end
-- Events
player:registerEvent("PlayerDeath")
player:registerEvent("DropLoot")
return true
end
function onLogout(player)
local playerId = player:getId()
if nextUseStaminaTime[playerId] then
nextUseStaminaTime[playerId] = nil
end
return true
end
local deathListEnabled = true
local maxDeathRecords = 5
function onDeath(player, corpse, killer, mostDamageKiller, unjustified, mostDamageUnjustified)
local playerId = player:getId()
if nextUseStaminaTime[playerId] then
nextUseStaminaTime[playerId] = nil
end
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You are dead.")
if not deathListEnabled then
return
end
local byPlayer = 0
local killerName
if killer then
if killer:isPlayer() then
byPlayer = 1
else
local master = killer:getMaster()
if master and master ~= killer and master:isPlayer() then
killer = master
byPlayer = 1
end
end
killerName = killer:getName()
else
killerName = "field item"
end
local byPlayerMostDamage = 0
local mostDamageKillerName
if mostDamageKiller then
if mostDamageKiller:isPlayer() then
byPlayerMostDamage = 1
else
local master = mostDamageKiller:getMaster()
if master and master ~= mostDamageKiller and master:isPlayer() then
mostDamageKiller = master
byPlayerMostDamage = 1
end
end
mostDamageName = mostDamageKiller:getName()
else
mostDamageName = "field item"
end
local playerGuid = player:getGuid()
db.query("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `is_player`, `mostdamage_by`, `mostdamage_is_player`, `unjustified`, `mostdamage_unjustified`) VALUES (" .. playerGuid .. ", " .. os.time() .. ", " .. player:getLevel() .. ", " .. db.escapeString(killerName) .. ", " .. byPlayer .. ", " .. db.escapeString(mostDamageName) .. ", " .. byPlayerMostDamage .. ", " .. (unjustified and 1 or 0) .. ", " .. (mostDamageUnjustified and 1 or 0) .. ")")
local resultId = db.storeQuery("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. playerGuid)
local deathRecords = 0
local tmpResultId = resultId
while tmpResultId ~= false do
tmpResultId = result.next(resultId)
deathRecords = deathRecords + 1
end
if resultId ~= false then
result.free(resultId)
end
local limit = deathRecords - maxDeathRecords
if limit > 0 then
db.asyncQuery("DELETE FROM `player_deaths` WHERE `player_id` = " .. playerGuid .. " ORDER BY `time` LIMIT " .. limit)
end
if byPlayer == 1 then
local targetGuild = player:getGuild()
targetGuild = targetGuild and targetGuild:getId() or 0
if targetGuild ~= 0 then
local killerGuild = killer:getGuild()
killerGuild = killerGuild and killerGuild:getId() or 0
if killerGuild ~= 0 and targetGuild ~= killerGuild and isInWar(playerId, killer:getId()) then
local warId = false
resultId = db.storeQuery("SELECT `id` FROM `guild_wars` WHERE `status` = 1 AND ((`guild1` = " .. killerGuild .. " AND `guild2` = " .. targetGuild .. ") OR (`guild1` = " .. targetGuild .. " AND `guild2` = " .. killerGuild .. "))")
if resultId ~= false then
warId = result.getNumber(resultId, "id")
result.free(resultId)
end
if warId ~= false then
db.asyncQuery("INSERT INTO `guildwar_kills` (`killer`, `target`, `killerguild`, `targetguild`, `time`, `warid`) VALUES (" .. db.escapeString(killerName) .. ", " .. db.escapeString(player:getName()) .. ", " .. killerGuild .. ", " .. targetGuild .. ", " .. os.time() .. ", " .. warId .. ")")
end
end
end
end
end
function onLogin(player)
if not configManager.getBoolean(configKeys.STAMINA_SYSTEM) then
return true
end
local lastLogout = player:getLastLogout()
local offlineTime = lastLogout ~= 0 and math.min(os.time() - lastLogout, 86400 * 21) or 0
offlineTime = offlineTime - 600
if offlineTime < 180 then
return true
end
local staminaMinutes = player:getStamina()
local maxNormalStaminaRegen = 2400 - math.min(2400, staminaMinutes)
local regainStaminaMinutes = offlineTime / 180
if regainStaminaMinutes > maxNormalStaminaRegen then
local happyHourStaminaRegen = (offlineTime - (maxNormalStaminaRegen * 180)) / 600
staminaMinutes = math.min(2520, math.max(2400, staminaMinutes) + happyHourStaminaRegen)
else
staminaMinutes = staminaMinutes + regainStaminaMinutes
end
player:setStamina(staminaMinutes)
return true
end
You use Tibia Client or Otclient?My server lag when player is killed by a monster, but when player is killed by a player it not lagging.
Any ideas?
No, its highly edited. Soo you find the problem.It is from my previous server for 10.98 TFS 1.3 so it is compability i think with TFS 1.3 downgraded to 8.6
Let me know where find the problem.