Thank you for the reply. Unfortunately that did not disable the message. I find this file a bit strange because it keeps changing the definition of "Shrine" from 1 to 0 and same with "Panel". In some functions Panel is 1 and Shrine is 0 and in others it's the other way around.
I did however find a work around to disable the message by doing the following. Originally it said "REWARD_FROM_PANEL":
Lua:
function onRecvbyte(player, msg, byte)
if (byte == ClientPackets.OpenRewardWall) then
DailyReward.loadDailyReward(player:getId(), REWARD_FROM_SHRINE)
I think this will be fine as a temporary solution, but I would like to know more about how to do a permanent one by modifying the message or actually disabling it. If someone has knowledge about this I would love to learn more.