Code:
function onKill(cid, target, damage, flags)
for v, k in pairs(t) do
local master = getCreatureMaster(target)
if(master and master ~= target) then
return true
end
if(bit.band(flags, 1) == 1 and isMonster(target) and isInArray(v, getCreatureName(target))) then
if getCreatureStorage(cid, k.y_storage) < 1 then
doCreatureSetStorage(cid, k.y_storage, 1)
doCreatureSetStorage(cid, k.x_storage, getCreatureStorage(cid, k.x_storage) + 1)
end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have defeated " .. getCreatureName(target):lower() .. "!")
addEvent(teleport_loop, 1000, cid, 15)
end
end
return true
end
like
Lua:
doCreatureSetStorage(cid, k.x_storage, getCreatureStorage(cid, k.x_storage) - 1)
I dont even know what the Y storage is doing.. i didnt write the code
Last edited: