local config = {
duration = 5, -- time till reset, in minutes
level_req = 1, -- minimum level to do quest
min_players = 1, -- minimum players to join quest
lever_id = 9825, -- id of lever before pulled
pulled_id = 9826, -- id of lever after pulled
}
local player_positions = {
[1] = {fromPos = Position{x = 93, y = 95, z = 15}, toPos = Position{x = 93, y = 103, z = 15}}
-- [2] = {fromPos = Position(33456, 31493, 13), toPos = Position(33457, 31465, 13)},
-- [3] = {fromPos = Position(33457, 31493, 13), toPos = Position(33457, 31465, 13)},
-- [4] = {fromPos = Position(33458, 31493, 13), toPos = Position(33457, 31465, 13)},
-- [5] = {fromPos = Position(33459, 31493, 13), toPos = Position(33457, 31465, 13)}
}
local monsters = {
[1] = {pos = Position{x = 93, y = 103, z = 15}, name = "The Noxious Spawn"}
}
local quest_range = {fromPos = Position{x = 88, y = 98, z = 15}, toPos = Position{x = 98, y = 108, z = 15}} -- see image in thread for explanation
local exit_position = Position{x = 89, y = 99, z = 15} -- Position completely outside the quest area
function doResetTheBossDukeKrule(position, cid_array)
local tile = Tile(position)
local item = tile and tile:getItemById(config.pulled_id)
if not item then
return
end
local monster_names = {}
for key, value in pairs(monsters) do
if not isInArray(monster_names, value.name) then
monster_names[#monster_names + 1] = value.name
end
end
for i = 1, #monsters do
local creatures = Tile(monsters[i].pos):getCreatures()
for key, creature in pairs(creatures) do
if isInArray(monster_names, creature:getName()) then
creature:remove()
end
end
end
for i = 1, #player_positions do
local creatures = Tile(player_positions[i].toPos):getCreatures()
for key, creature in pairs(creatures) do
if isInArray(monster_names, creature:getName()) then
creature:remove()
end
end
end
for key, cid in pairs(cid_array) do
local participant = Player(cid)
if participant and isInRange(participant:getPosition(), quest_range.fromPos, quest_range.toPos) then
participant:teleportTo(exit_position)
exit_position:sendMagicEffect(CONST_ME_TELEPORT)
end
end
item:transform(config.lever_id)
end
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local cooldown = 15 -- in seconds - (Make it 'seconds * minutes * hours' - its will be '60 * 60 * 20' for 20 hours), anyway check this 15 second first for script work
if player:getStorageValue(112285) >= os.time() then
if item.itemid ~= config.lever_id then
return player:sendCancelMessage("The quest is currently in use. Cooldown is " .. config.duration .. " minutes.")
end
local participants, pull_player = {}, false
for i = 1, #player_positions do
local fromPos = player_positions[i].fromPos
local tile = Tile(fromPos)
if not tile then
print(">> ERROR: Annihilator tile does not exist for Position(" .. fromPos.x .. ", " .. fromPos.y .. ", " .. fromPos.z .. ").")
return player:sendCancelMessage("There is an issue with this quest. Please contact an administrator.")
end
local creature = tile:getBottomCreature()
if creature then
local participant = creature:getPlayer()
if not participant then
return player:sendCancelMessage(participant:getName() .. " is not a valid participant.")
end
if participant:getLevel() < config.level_req then
return player:sendCancelMessage(participant:getName() .. " is not the required level.")
end
if participant.uid == player.uid then
pull_player = true
end
participants[#participants + 1] = {participant = participant, toPos = player_positions[i].toPos}
end
end
if #participants < config.min_players then
return player:sendCancelMessage("You do not have the required amount of participants.")
end
if not pull_player then
return player:sendCancelMessage("You are in the wrong position.")
end
for i = 1, #monsters do
local toPos = monsters[i].pos
if not Tile(toPos) then
print(">> ERROR: Annihilator tile does not exist for Position(" .. toPos.x .. ", " .. toPos.y .. ", " .. toPos.z .. ").")
return player:sendCancelMessage("There is an issue with this quest. Please contact an administrator.")
end
Game.createMonster(monsters[i].name, monsters[i].pos, false, true)
end
local cid_array = {}
for i = 1, #participants do
participants[i].participant:teleportTo(participants[i].toPos)
participants[i].toPos:sendMagicEffect(CONST_ME_TELEPORT)
cid_array[#cid_array + 1] = participants[i].participant.uid
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You have 10 minutes to kill and loot this boss. Otherwise you will lose that chance and will be kicked out.")
end
item:transform(config.pulled_id)
player:setStorageValue(112285, os.time() + cooldown)
addEvent(doResetTheBossDukeKrule, config.duration * 60 * 1000, toPosition, cid_array)
return true
else
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Lever is broke, try tomorrow")
end
end