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[France][Custom / 8.0] Kasteria RPG | ELOTH TEAM | 1 JUNE 18:00 CET

Server Website/AAC
https://kasteria.pl
Server Address
kasteria.pl
Server Port
7171
Client Protocol
8.0
I've talked to my teammates and They all agree with me that real low rate server wouldn't work.
The thing about Tibia 8.0 is - this version is for older generation of players, I only know war players and 98% of them is 24+ years old.
Almost every1 have jobs, wife, kids, girlfriend, fiance or whatever, nobody have enough time to play long term servers and "no-lifes" would dominante even on exp x1.
For example, even if Niebieski will open x1 server today. I could make lvl 80 in 2 days playing 6-8 hours per day and at lvl 80 I would do 6-10 milions of exp in few hours without any issue. Most of the server would have lvl 50 and I'm pretty sure that I would be 110+ at this time and if any of my teammates would have a 110-120 ek, I would need 3 more days to make lvl 200.
Which means, I can take one week off work and I would out-lvl 70% of war players without any issue.
This rate was perfect, for me its high-rate OT and still alot of war players have 0 money after few battles because They don't have time to take 1/2 serious team hunts.
One more thing - You can't have low rate server with so many items in sms-shop because after few days You can buy 1kk without any issue and just pg like crazy.

I'm just used to it that no matter what Niebieski will do, people will just quit after some time because They get bored or out-lvled so damn hard that it feels pointless for them to play.

Random players on the other hand have no idea how to exp. I could make new character tomorrow, without any money and still would make lvl 100 in 10 hours. I would probably do desert quest, bk quest and behemoth quest, nothing else and I would out-lvl 90% of random players just because I know how to exp or how to make best possible exp in the time that I have for playing.

Well no you wouldn't be able to with fixed loot and balanced economy that's why I am saying that. I've played thru the 8.0 time in rl tibia and mages could not profit anywhere literally anywhere. I know I was a 110+ ms at the time on my server. Only way i profited was when i chilled with exori vis on shittier spawns like dlairs etc. Team hunts were non existant, and paladins were making cash only hunting with spears, no cons no nothing, 100 eks were hunting orc fort...

So no, on a balanced system even with all this random shit you wouldn't be able to be 200 even in 45 days with crazy no life and it would take casual players 5+ months to make it

And as I said that server wouldn't be towards war teams but rather towards people that love this version without cave bot etc and some free time daily...
And I also said he could keep opening Kasteria like this one for more casual players and war teams...


Also shop doesn't matter no one would have cash anyway so points would go for like 30-40-50k after months, and you could always bought in game money for rl cash even on old rl tibia, back in the time of 8.0 it was around 120k for 3 months pacc (20~ euros)

Also I dont mind high levels, I appreciate those players and always love to see some insane levels like back in the day of Eternal Oblivion, Taifun Delivery, Katrilla etc...


But its not important he will never make it anyway,
 
@Niebieski maybe add roshamul xd, we keep playing no matter what (our team activity is higher we just fixed chars and more commanders like Iskall and Skeon) its everything to Nowik team if they fix people/quit/or even we can help with ppl if he cant bring more warrios, ****** will die in 2 weeks shit ots without serious team, or if u count punio as team or this wizav crew soo gg if u thinks its a serious server xDDDDDD
 
Last edited by a moderator:
Well no you wouldn't be able to with fixed loot and balanced economy that's why I am saying that. I've played thru the 8.0 time in rl tibia and mages could not profit anywhere literally anywhere. I know I was a 110+ ms at the time on my server. Only way i profited was when i chilled with exori vis on shittier spawns like dlairs etc. Team hunts were non existant, and paladins were making cash only hunting with spears, no cons no nothing, 100 eks were hunting orc fort...

So no, on a balanced system even with all this random shit you wouldn't be able to be 200 even in 45 days with crazy no life and it would take casual players 5+ months to make it

And as I said that server wouldn't be towards war teams but rather towards people that love this version without cave bot etc and some free time daily...
And I also said he could keep opening Kasteria like this one for more casual players and war teams...


Also shop doesn't matter no one would have cash anyway so points would go for like 30-40-50k after months, and you could always bought in game money for rl cash even on old rl tibia, back in the time of 8.0 it was around 120k for 3 months pacc (20~ euros)

Also I dont mind high levels, I appreciate those players and always love to see some insane levels like back in the day of Eternal Oblivion, Taifun Delivery, Katrilla etc...


But its not important he will never make it anyway,
You are wrong. We had low rate Kasteria servers (x3) without prey, without green stamina, low rate loot and without any custom spawns and still lvl 100 was nothing. The thing is that its easy to get money 2 days after server starts, from sms shop or ebay/allegro etc.
I played rl tibia too back in the day and I had almost 180 lvl(178 to be exact) on tibia 7.92, the thing is nobody played dice back then. Right now every1 is playing dice and even if Niebieski will delete the dice, people make casinos on online sites.

I think its impossible to get server like You want it. Even on loot x1.5 and exp x2 nolifers will make lvl 120 in 3 days and then the real pg starts.
People just get bored to damn easy. I've seen it on every single edition of Niebieski's OT and by "people" I mean "random players", not war players.
And trust me, "random players" are really important because They sell most of the runes, They buy alot of stuff etc.

Even if Niebieski will delete prey, green stamina, team hunt bonus, custom spawns etc, people will quit just because They will get bored of dragon lair, making loot bags from minos etc.
 
You are wrong. We had low rate Kasteria servers (x3) without prey, without green stamina, low rate loot and without any custom spawns and still lvl 100 was nothing. The thing is that its easy to get money 2 days after server starts, from sms shop or ebay/allegro etc.
I played rl tibia too back in the day and I had almost 180 lvl(178 to be exact) on tibia 7.92, the thing is nobody played dice back then. Right now every1 is playing dice and even if Niebieski will delete the dice, people make casinos on online sites.
Im not sure if u just trolling or lying maybe both but for sure u dont know about things u mention there as kasteria even with 1x exp and loot rate is too easy and seems like orsha ot
1. First theres no delay for wand/melee/distance attacks after casting spell or rune that easily boost ur dmg by 10% on h-lvl (for a low lvl mage its even better as u can spamm exori vis twice a turn and still dealing dmg with woi)
2. Loot is a bit off even with 1x people were able to profit/break even on poi dls exori gran/mort hur ek+ms and keep in mind its powergamming place which should be place to hunt from time to time.
3. Knight melee is a bit boosted or monster defence lowered as its super easy to break into dls hitting him 200+ with melee and thats working similar for many monsters making it super easy to profit on those.
4. Paladin exori con seems a bit too high or not randomised properly as u hit top hits most of the time (that again boost avg dmg) also hit chance is fucked up as u got pretty high chance even on 1 sqm or standing on same sqm as target (thats for low-mid paladins as it doesnt matter that much on 90+ dist where u got already high hit chance on melee)


Theres much more stuff like trainers/soul regen speed spawn rate/how monsters spawn yes those things boost ur exp/h and profit/h while lowering ur waste which corrupt economy and has a lot of impact on interacting with community it might seems theres a lot of contect but nop theres less to do than on pure vanillia 8.0 also ppl are way less motivated to dominate or play on that kind of server for longer than few weeks
 
The thing is We had vanilla 8.0, low rate Niebieski servers and those failed even faster than this one.
1200 people online and every exp place was crowded so bad, that people cried about new respawns before They left OT for good.

Niebieski tried almost everything over the years, community gave the ideas, he made them real on next editions and everything is not enough to make long term server. You just can't make every1 happy and every single time You have 100 players online after 3-4 weeks.
I accepted it as a player, so I don't care about anything as long as I have enemies to fight everyday.
 
The thing is We had vanilla 8.0, low rate Niebieski servers and those failed even faster than this one.
1200 people online and every exp place was crowded so bad, that people cried about new respawns before They left OT for good.

That 8.0 "low" rate wasnt even close to vanilla if u would read my post carefully u should realise that
 
The thing is We had vanilla 8.0, low rate Niebieski servers and those failed even faster than this one.
1200 people online and every exp place was crowded so bad, that people cried about new respawns before They left OT for good.

Niebieski tried almost everything over the years, community gave the ideas, he made them real on next editions and everything is not enough to make long term server. You just can't make every1 happy and every single time You have 100 players online after 3-4 weeks.
I accepted it as a player, so I don't care about anything as long as I have enemies to fight everyday.
How come Medivia lasts for years and years then even on mid rate servers? Purity is around 700 ppl for half year now, it is definitely possible to make you just need to balance it out. Do you know who is playing Medivia? Also 30 year old guys that played this 8.0 but got fed up by the changes etc...

I don't think we need vanilla 8.0, it has been seen and played over and over, custom content is good, especially late game like warzone bosses, these new monsters... so you need to delay the late game just a little bit by nerfing economy so people can't mindlessly exp all the time.

This iteration of Kasteria was fun, but completely unbalanced and broken 101%...

I would also nerf mana potions, either making them more expensive or heal less (which is inconvenient), the first one would nerf early game, while the other one would nerf late game mort hur/exori gran spam...

There should be no Shared exp bonus!

Emblems need full rework this is just lazy design...

With just this 2 simple changes you delay everything by several weeks and prolong the server...
 
How come Medivia lasts for years and years then even on mid rate servers? Purity is around 700 ppl for half year now, it is definitely possible to make you just need to balance it out. Do you know who is playing Medivia? Also 30 year old guys that played this 8.0 but got fed up by the changes etc...
I know who is playing Medivia, my friends from my ts and 500 people are rune makers.

There should be no Shared exp bonus!
We had Kasteria servers without custom spawns, without shared exp bonus, died as quick as every other 8.0 servers.

I would also nerf mana potions, either making them more expensive or heal less (w

Dude, its tibia 8.0 and damage is already nerfed from mort hurs. You can't re-work mana potions to block spam. The only reason people don't spam mort hurs on 7.4 is because They don't have hotkeys for manas. With real 8.0 dmg formula I would solo probably every single mage on this OT with my 200 ms. You just can't compare 7.4 to 8.0 its like comparing GTA 1 to GTA 5.

1. First theres no delay for wand/melee/distance attacks after casting spell or rune that easily boost ur dmg by 10% on h-lvl (for a low lvl mage its even better as u can spamm exori vis twice a turn and still dealing dmg with woi)
Keep in mind that spell dmg is reduced massivly, its not real 8.0 dmg formula.
hat 8.0 "low" rate wasnt even close to vanilla if u would read my post carefully u should realise that
I agree, it wasn't. It would be if real dmg formula was here. Every high dmg spell is reduced massivly, thats why Kasteria is more balanced than real tibia 8.0 back then.
 
I know who is playing Medivia, my friends from my ts and 500 people are rune makers.


We had Kasteria servers without custom spawns, without shared exp bonus, died as quick as every other 8.0 servers.
You just
can't compare 7.4 to 8.0 its like comparing GTA 1 to GTA 5.


hich is inconvenient), the first one would nerf early game, while the other one would nerf late game mort hur/exori gran spam...

Dude, its tibia 8.0 and damage is already nerfed from mort hurs. You can't re-work mana potions to block spam. The only reason people don't spam mort hurs on 7.4 is because They don't have hotkeys for manas. With real 8.0 dmg formula I would solo probably every single mage on this OT with my 200 ms.


Keep in mind that spell dmg is reduced massivly, its not real 8.0 dmg formula.

I agree, it wasn't. It would be if real dmg formula was here. Every high dmg spell is reduced massivly, thats why Kasteria is more balanced than real tibia 8.0 back then.
Doesn't matter hoe many rune makers the server is and will be alive for years and kasteria will die completely in 10 days or less etc...

8.0 server could live with 250 average players, and like 400-500 at peak, you dont need more...

I know Kasteria had a lot of editions, but I was more referring that every other edition shouldn't have shared exp bonus, it just to easy with that as well. It wouldn't change much but it would slow things down...

So you truly believe that 8.0 cant live for more than 3 months with this huge ass playerbase of 1.5k+ people or even more?
 
@Niebieski
If you want to keep this server alive, what about moving exp stages? Similar to catch-up experience on old tibia worlds like Antica?
What I mean is similar to what someone already suggested, when let's say 10 players go over 200, every stage moves 10-20 more, so it goes 80-100 4x, 100 -120 3x, 120+ 2x again. Then after 10 top levels are above 230 we move that stages a bit further again, so it's 3x till like 130-40 etc..

Also you need to keep promoting your server all the time since you are not even on otservlist, I keep seeing ads for Guzndus/Ezdous few times a week etc...
 
@Niebieski
If you want to keep this server alive, what about moving exp stages? Similar to catch-up experience on old tibia worlds like Antica?
What I mean is similar to what someone already suggested, when let's say 10 players go over 200, every stage moves 10-20 more, so it goes 80-100 4x, 100 -120 3x, 120+ 2x again. Then after 10 top levels are above 230 we move that stages a bit further again, so it's 3x till like 130-40 etc..

Also you need to keep promoting your server all the time since you are not even on otservlist, I keep seeing ads for Guzndus/Ezdous few times a week etc...
I'm like 50/50 if the idea with increasing stage is an good idea, what about people that invested their time to level-up their characters then another one may do that easier. I mean, it might work for newcommers but what about the rest?

Yeh, thats actually something we should improve - the advert of the server while it's being online on our fanpages. I will start some campaigns from Monday - as by that day Chirstmass Events are starting so we may promote it :) Thanks for your feedback tho ;)
 
I'm like 50/50 if the idea with increasing stage is an good idea, what about people that invested their time to level-up their characters then another one may do that easier. I mean, it might work for newcommers but what about the rest?

Yeh, thats actually something we should improve - the advert of the server while it's being online on our fanpages. I will start some campaigns from Monday - as by that day Chirstmass Events are starting so we may promote it :) Thanks for your feedback tho ;)
I generally agree that changing exp stages is bad, but I am also 160+ playing from the beginning and wouldn't mind it because in the end of the day I want to keep playing this OT at least thru january etc... maybe you can make a pool and if most of the high levels agree you implement it.

Np, keep up the great work...
 
We will think about it and propably gonna do the poll if something should be changed, as we want to hear as many players as we can, what they think about things like this ;)
 
Bro just keep promoting it to bring new ppl, our team at last days is bigger than it was before some old players came to play, nowik probably gonna stay we need just wait 2 weeks when realera die and everything will be ok just keep promoting it
 
I'm like 50/50 if the idea with increasing stage is an good idea, what about people that invested their time to level-up their characters then another one may do that easier. I mean, it might work for newcommers but what about the rest?

Yeh, thats actually something we should improve - the advert of the server while it's being online on our fanpages. I will start some campaigns from Monday - as by that day Chirstmass Events are starting so we may promote it :) Thanks for your feedback tho ;)
Those players who invested the most of their time pging has already sold their char.
Please check their ip adress from 3 weeks ago and compare now if you dont trust me.
So its not unfair, but a poll would be most fair for those still playing.
 
I know who is playing Medivia, my friends from my ts and 500 people are rune makers.


We had Kasteria servers without custom spawns, without shared exp bonus, died as quick as every other 8.0 servers.




Dude, its tibia 8.0 and damage is already nerfed from mort hurs. You can't re-work mana potions to block spam. The only reason people don't spam mort hurs on 7.4 is because They don't have hotkeys for manas. With real 8.0 dmg formula I would solo probably every single mage on this OT with my 200 ms. You just can't compare 7.4 to 8.0 its like comparing GTA 1 to GTA 5.


Keep in mind that spell dmg is reduced massivly, its not real 8.0 dmg formula.

I agree, it wasn't. It would be if real dmg formula was here. Every high dmg spell is reduced massivly, thats why Kasteria is more balanced than real tibia 8.0 back then.

Are you Szramuh? I remember someone with similar name to yours from rl maps and many ots back in the day.
 
600ppl online with 500 on trainers, 3 casts open 2 viewers, and empty depots everywhere XDDD but niebieski pls keep promoting it its not dead
 
What about a kasteria with a bit higher stages? Where there is fights 24/7 and people don't have to spend so many hours exping up a decent war character ;dDDDDD
 
What about a kasteria with a bit higher stages? Where there is fights 24/7 and people don't have to spend so many hours exping up a decent war character ;dDDDDD
I've talked about it with swedish war players and They agreed about it.
We had one edition like this, main teams were "empty" vs "iskall" etc and it was amazing. Best war server from @Niebieski ever
 
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