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TFS 0.X talkaction to show the date you can do the quest again

zexus

Member
Joined
Oct 1, 2016
Messages
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i have this amazing quest system, where players can do quests more then one time, i mean
you can do katana quest on rookgaard each 10 hours, it is working for every quest

quests.lua

Code:
local mins = 60
local hours = 60 * 60
local days = 24 * 60 * 60
local quests = {
    -- /data/creaturescripts/quests.lua
    -- rook
    [8000] = { name = "Sabre Rook", item = 2385, lvl = 1, time = 15 * mins},
    [8001] = { name = "Doublet Rook", item = 2485, lvl = 2, time = 30 * mins},
    [8002] = { name = "Studded Shield Rook", item = 2526, lvl = 3, time = 50 * mins},
    [8003] = { name = "Copper Shield Rook", item = 2530, lvl = 5, time = 3 * hours},
    [8004] = { name = "Legion Helmet Rook", item = 2480, lvl = 5, time = 5 * hours},
    [8005] = { name = "Katana Rook", item = 2412, lvl = 5, time = 10 * hours},
}
function isLevelRequired(value)
    return type(value) == "table" and true, value.item, value.lvl or false, value
end
function onUse(cid, item, fromPos, item2, toPos)
    local levelRequired, quest, level = isLevelRequired(quests[item.actionid])
    if levelRequired then
        if getPlayerLevel(cid) < level then
            doPlayerSendCancel(cid, "Sorry, level: " .. level .. " or higher to complete this quest.")
            doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
            return true
        end
    end
    if quest then
        local storage = 200000 + item.actionid
        local quest = quests[item.actionid]
        if quest then
            local timeNow = os.time()
            if timeNow - getPlayerStorageValue(cid, item.actionid) >= 0 then
                if getPlayerFreeCap(cid) >= getItemWeightById(quest.item, 1) then
                    doPlayerAddItem(cid, quest.item, 1)
                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have found a '..getItemNameById(quest.item)..'.')
                    setPlayerStorageValue(cid, item.actionid, timeNow + quest.time)
                else
                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have found a '..getItemNameById(quest.item)..'. It weighs '..getItemWeightById(quest.item, 1)..'.00 and it is too heavy.')         
                end
            elseif getPlayerStorageValue(cid, item.actionid) < 0 then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty.')
            elseif getPlayerStorageValue(cid, item.actionid)-timeNow > days then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty, you must wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/days) ..' days to do it again.')
            elseif getPlayerStorageValue(cid, item.actionid)-timeNow > hours then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty, you must wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/hours) ..' hours to do it again.')
            else
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty, you must wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/mins) ..' minutes to do it again.')
            end
        end
    end
    return true
end


I tried this, but its not working
/talkactions/scripts/quests.lua
Code:
dofile(getDataDir() .. "actions/scripts/actions.lua")

function onSay(cid, words, param, channel)
    local finalStr = ""
    for q=8000,8200,+1 do
        if quest then
            if getPlayerStorageValue(cid, item.actionid) < 0 then
                local timeToWait
                elseif getPlayerStorageValue(cid, item.actionid)-timeNow > days then
                    timeToWait = 'is in exausted, wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/days) ..' days to do it again.')
                elseif getPlayerStorageValue(cid, item.actionid)-timeNow > hours then
                    timeToWait = 'is in exausted, wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/hours) ..' hours to do it again.')
                else
                    timeToWait = 'is in exausted, wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/mins) ..' minutes to do it again.')
                end
                finalStr = finalStr .. "[" .. quest.name .. "]: " .. timeToWait .. + "\n"
            end
        end
    end
    doShowTextDialog(cid, 2175, finalStr)
    return true
end

Is anyone could help me to make it work?
 
Lua:
local mins = 60
local hours = 60 * 60
local days = 24 * 60 * 60
local quests = {
    [8000] = { name = "Sabre Rook", item = 2385, lvl = 1, time = 15 * mins},
    [8001] = { name = "Doublet Rook", item = 2485, lvl = 2, time = 30 * mins},
    [8002] = { name = "Studded Shield Rook", item = 2526, lvl = 3, time = 50 * mins},
    [8003] = { name = "Copper Shield Rook", item = 2530, lvl = 5, time = 3 * hours},
    [8004] = { name = "Legion Helmet Rook", item = 2480, lvl = 5, time = 5 * hours},
    [8005] = { name = "Katana Rook", item = 2412, lvl = 5, time = 10 * hours},
}

function onSay(cid, words, param, channel)
    local time = os.time()
    for q in pairs(quests) do -- We are looping from 8000 to 8005, so those are the storages that we will check.
        local storage = quests[q] -- In this local we get the information, for example if q is equal to 8000 and you print storage.name you will get "Sabre Rook".
        if time - getPlayerStorageValue(cid, q) >= 0 then
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You can now do '..storage.name..' quest again!')
        elseif getPlayerStorageValue(cid, q) < 0 then
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have never done '..storage.name..' quest! Time to get to it.')
        elseif getPlayerStorageValue(cid, q) - time > days then
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You must wait '.. math.ceil(((getPlayerStorageValue(cid, q)) - time) / days) ..' days to do the '..storage.name..' quest again.')
        elseif getPlayerStorageValue(cid, q) - time > hours then
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You must wait '.. math.ceil(((getPlayerStorageValue(cid, q)) - time) / hours) ..' hours to do the '..storage.name..' quest again.')
        else
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You must wait '.. math.ceil(((getPlayerStorageValue(cid, q)) - time) / mins) ..' minutes to do the '..storage.name..' quest again.')
        end
    end
end

Something like this I guess, didn't try it and made it basically how you have it.
 
Last edited:
Off topic: is there away for me to delete a post?
I wanted to remove my reply but can only figure out how to change it via Edit.
 
Off topic: is there away for me to delete a post?
I wanted to remove my reply but can only figure out how to change it via Edit.
If you have OtLand premium, that becomes an option.

Regarding OtLand Premium - Information & Questions | OTLand

Alternatively, you can 'report' your own post and ask a mod to remove it.
Assuming the reason for the removal is valid and not petty, they usually honour such requests.
 
i'm so sorry this so long, i didn't know someone was help...
thank you so much for this base...

@Mr Trala
I tried to do something with your base:

Code:
local mins = 60
local hours = 60 * 60
local days = 24 * 60 * 60
local quests = {
    [8000] = { name = "Sabre Rook", item = 2385, lvl = 1, time = 15 * mins},
    [8001] = { name = "Doublet Rook", item = 2485, lvl = 2, time = 30 * mins},
    [8002] = { name = "Studded Shield Rook", item = 2526, lvl = 3, time = 50 * mins},
    [8003] = { name = "Copper Shield Rook", item = 2530, lvl = 5, time = 3 * hours},
    [8004] = { name = "Legion Helmet Rook", item = 2480, lvl = 5, time = 5 * hours},
    [8005] = { name = "Katana Rook", item = 2412, lvl = 5, time = 10 * hours},
}

function onSay(cid, words, param, channel)
    local time = os.time()
    local final = ''
    for q in pairs(quests) do -- We are looping from 8000 to 8005, so those are the storages that we will check.
        local storage = quests[q] -- In this local we get the information, for example if q is equal to 8000 and you print storage.name you will get "Sabre Rook".
        local str = ''
        if time - getPlayerStorageValue(cid, q) >= 0 then
            str = 'You can now do '..storage.name..' quest again!'
        elseif getPlayerStorageValue(cid, q) < 0 then
            str = 'You have never done '..storage.name..' quest! Time to get to it.'

        elseif getPlayerStorageValue(cid, q) - time > days then
            str = 'You must wait '.. math.ceil(((getPlayerStorageValue(cid, q)) - time) / days) ..' days to do the '..storage.name..' quest again.'
        elseif getPlayerStorageValue(cid, q) - time > hours then
            str = 'You must wait '.. math.ceil(((getPlayerStorageValue(cid, q)) - time) / hours) ..' hours to do the '..storage.name..' quest again.'
        else
            str = 'You must wait '.. math.ceil(((getPlayerStorageValue(cid, q)) - time) / mins) ..' minutes to do the '..storage.name..' quest again.'
        end
        print(str)
        print(storage.name)
        final = final .. "[" .. storage.name .. "]: " .. str .. "\n\n"
    end
    print(final)
    doShowTextDialog(cid, 2175, final)
end


but there is a problem:
Code:
str = 'You have never done '..storage.name..' quest! Time to get to it.'
is not working

when should show this message, shows:
Code:
str = 'You can now do '..storage.name..' quest again!'
 
i'm so sorry this so long, i didn't know someone was help...
thank you so much for this base...

@Mr Trala
I tried to do something with your base:

Code:
local mins = 60
local hours = 60 * 60
local days = 24 * 60 * 60
local quests = {
    [8000] = { name = "Sabre Rook", item = 2385, lvl = 1, time = 15 * mins},
    [8001] = { name = "Doublet Rook", item = 2485, lvl = 2, time = 30 * mins},
    [8002] = { name = "Studded Shield Rook", item = 2526, lvl = 3, time = 50 * mins},
    [8003] = { name = "Copper Shield Rook", item = 2530, lvl = 5, time = 3 * hours},
    [8004] = { name = "Legion Helmet Rook", item = 2480, lvl = 5, time = 5 * hours},
    [8005] = { name = "Katana Rook", item = 2412, lvl = 5, time = 10 * hours},
}

function onSay(cid, words, param, channel)
    local time = os.time()
    local final = ''
    for q in pairs(quests) do -- We are looping from 8000 to 8005, so those are the storages that we will check.
        local storage = quests[q] -- In this local we get the information, for example if q is equal to 8000 and you print storage.name you will get "Sabre Rook".
        local str = ''
        if time - getPlayerStorageValue(cid, q) >= 0 then
            str = 'You can now do '..storage.name..' quest again!'
        elseif getPlayerStorageValue(cid, q) < 0 then
            str = 'You have never done '..storage.name..' quest! Time to get to it.'

        elseif getPlayerStorageValue(cid, q) - time > days then
            str = 'You must wait '.. math.ceil(((getPlayerStorageValue(cid, q)) - time) / days) ..' days to do the '..storage.name..' quest again.'
        elseif getPlayerStorageValue(cid, q) - time > hours then
            str = 'You must wait '.. math.ceil(((getPlayerStorageValue(cid, q)) - time) / hours) ..' hours to do the '..storage.name..' quest again.'
        else
            str = 'You must wait '.. math.ceil(((getPlayerStorageValue(cid, q)) - time) / mins) ..' minutes to do the '..storage.name..' quest again.'
        end
        print(str)
        print(storage.name)
        final = final .. "[" .. storage.name .. "]: " .. str .. "\n\n"
    end
    print(final)
    doShowTextDialog(cid, 2175, final)
end


but there is a problem:
Code:
str = 'You have never done '..storage.name..' quest! Time to get to it.'
is not working

when should show this message, shows:
Code:
str = 'You can now do '..storage.name..' quest again!'
Just a matter of swapping the checks around, to make sure that the player has completed the quest before, before checking if they can do it again.
Lua:
local mins = 60
local hours = 60 * 60
local days = 24 * 60 * 60
local quests = {
	[8000] = { name = "Sabre Rook", item = 2385, lvl = 1, time = 15 * mins},
	[8001] = { name = "Doublet Rook", item = 2485, lvl = 2, time = 30 * mins},
	[8002] = { name = "Studded Shield Rook", item = 2526, lvl = 3, time = 50 * mins},
	[8003] = { name = "Copper Shield Rook", item = 2530, lvl = 5, time = 3 * hours},
	[8004] = { name = "Legion Helmet Rook", item = 2480, lvl = 5, time = 5 * hours},
	[8005] = { name = "Katana Rook", item = 2412, lvl = 5, time = 10 * hours},
}

function onSay(cid, words, param, channel)
	local time = os.time()
	for q in pairs(quests) do -- We are looping from 8000 to 8005, so those are the storages that we will check.
		local storage = quests[q] -- In this local we get the information, for example if q is equal to 8000 and you print storage.name you will get "Sabre Rook".
		local playerStorage = getPlayerStorageValue(cid, q)
		if playerStorage < 0 then
			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have never done '..storage.name..' quest! Time to get to it.')		
		elseif time - playerStorage >= 0 then
			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You can now do '..storage.name..' quest again!')
		elseif playerStorage - time > days then
			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You must wait '.. math.ceil(((playerStorage) - time) / days) ..' days to do the '..storage.name..' quest again.')
		elseif playerStorage - time > hours then
			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You must wait '.. math.ceil(((playerStorage) - time) / hours) ..' hours to do the '..storage.name..' quest again.')
		else
			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You must wait '.. math.ceil(((playerStorage) - time) / mins) ..' minutes to do the '..storage.name..' quest again.')
		end
	end
	return true
end
 
Just a matter of swapping the checks around, to make sure that the player has completed the quest before, before checking if they can do it again.
Lua:
local mins = 60
local hours = 60 * 60
local days = 24 * 60 * 60
local quests = {
    [8000] = { name = "Sabre Rook", item = 2385, lvl = 1, time = 15 * mins},
    [8001] = { name = "Doublet Rook", item = 2485, lvl = 2, time = 30 * mins},
    [8002] = { name = "Studded Shield Rook", item = 2526, lvl = 3, time = 50 * mins},
    [8003] = { name = "Copper Shield Rook", item = 2530, lvl = 5, time = 3 * hours},
    [8004] = { name = "Legion Helmet Rook", item = 2480, lvl = 5, time = 5 * hours},
    [8005] = { name = "Katana Rook", item = 2412, lvl = 5, time = 10 * hours},
}

function onSay(cid, words, param, channel)
    local time = os.time()
    for q in pairs(quests) do -- We are looping from 8000 to 8005, so those are the storages that we will check.
        local storage = quests[q] -- In this local we get the information, for example if q is equal to 8000 and you print storage.name you will get "Sabre Rook".
        local playerStorage = getPlayerStorageValue(cid, q)
        if playerStorage < 0 then
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have never done '..storage.name..' quest! Time to get to it.')       
        elseif time - playerStorage >= 0 then
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You can now do '..storage.name..' quest again!')
        elseif playerStorage - time > days then
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You must wait '.. math.ceil(((playerStorage) - time) / days) ..' days to do the '..storage.name..' quest again.')
        elseif playerStorage - time > hours then
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You must wait '.. math.ceil(((playerStorage) - time) / hours) ..' hours to do the '..storage.name..' quest again.')
        else
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You must wait '.. math.ceil(((playerStorage) - time) / mins) ..' minutes to do the '..storage.name..' quest again.')
        end
    end
    return true
end


You was right...


I tried to don't need to always need to ctrl+c ctrl+v quests
By loading quests from actions to use on talkactions

To do this i tried:

quests.lua (talkactions)
Code:
dofile(getDataDir() .. "actions/scripts/quests.lua")

function onSay(cid, words, param, channel)
    print(mins)
    print(hours)
    print(days)
    print(quests)
    local time = os.time()
    local final = ''
    for q in pairs(quests) do -- We are looping from 8000 to 8005, so those are the storages that we will check.
        local storage = quests[q] -- In this local we get the information, for example if q is equal to 8000 and you print storage.name you will get "Sabre Rook".
        local str = ''
        if getPlayerStorageValue(cid, q) < 0 then
            str = 'You have never done '..storage.name..' quest! Time to get to it.'
        elseif time - getPlayerStorageValue(cid, q) >= 0 then
            str = 'You can now do '..storage.name..' quest again!'


        elseif getPlayerStorageValue(cid, q) - time > days then
            str = 'You must wait '.. math.ceil(((getPlayerStorageValue(cid, q)) - time) / days) ..' days to do the '..storage.name..' quest again.'
        elseif getPlayerStorageValue(cid, q) - time > hours then
            str = 'You must wait '.. math.ceil(((getPlayerStorageValue(cid, q)) - time) / hours) ..' hours to do the '..storage.name..' quest again.'
        else
            str = 'You must wait '.. math.ceil(((getPlayerStorageValue(cid, q)) - time) / mins) ..' minutes to do the '..storage.name..' quest again.'
        end
        final = final .. "[" .. storage.name .. "]: " .. str .. "\n\n"
    end
    doShowTextDialog(cid, 2175, final)
    return true
end

quest.lua (actions) i remove the local on mins,hours,days,quests:
Code:
mins = 60
hours = 60 * 60
days = 24 * 60 * 60
quests = {
    -- /data/creaturescripts/quests.lua
    -- rook
    [8000] = { name = "Sabre Rook", item = 2385, lvl = 1, time = 15 * mins},
    [8001] = { name = "Doublet Rook", item = 2485, lvl = 2, time = 30 * mins},
    [8002] = { name = "Studded Shield Rook", item = 2526, lvl = 3, time = 50 * mins},
    [8003] = { name = "Copper Shield Rook", item = 2530, lvl = 5, time = 3 * hours},
    [8004] = { name = "Legion Helmet Rook", item = 2480, lvl = 5, time = 5 * hours},
    [8005] = { name = "Katana Rook", item = 2412, lvl = 5, time = 10 * hours},
}
function isLevelRequired(value)
    return type(value) == "table" and true, value.item, value.lvl or false, value
end
function onUse(cid, item, fromPos, item2, toPos)
    local levelRequired, quest, level = isLevelRequired(quests[item.actionid])
    if levelRequired then
        if getPlayerLevel(cid) < level then
            doPlayerSendCancel(cid, "Sorry, level: " .. level .. " or higher to complete this quest.")
            doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
            return true
        end
    end
    if quest then
        local storage = 200000 + item.actionid
        local quest = quests[item.actionid]
        if quest then
            local timeNow = os.time()
            if timeNow - getPlayerStorageValue(cid, item.actionid) >= 0 then
                if getPlayerFreeCap(cid) >= getItemWeightById(quest.item, 1) then
                    doPlayerAddItem(cid, quest.item, 1)
                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have found a '..getItemNameById(quest.item)..'.')
                    setPlayerStorageValue(cid, item.actionid, timeNow + quest.time)
                else
                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have found a '..getItemNameById(quest.item)..'. It weighs '..getItemWeightById(quest.item, 1)..'.00 and it is too heavy.')         
                end
            elseif getPlayerStorageValue(cid, item.actionid) < 0 then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty.')
            elseif getPlayerStorageValue(cid, item.actionid)-timeNow > days then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty, you must wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/days) ..' days to do it again.')
            elseif getPlayerStorageValue(cid, item.actionid)-timeNow > hours then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty, you must wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/hours) ..' hours to do it again.')
            else
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty, you must wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/mins) ..' minutes to do it again.')
            end
        end
    end
    return true
end

But don't work and on console prints only:
Code:
60
3600
86400
Why?
 
You was right...


I tried to don't need to always need to ctrl+c ctrl+v quests
By loading quests from actions to use on talkactions

To do this i tried:

quests.lua (talkactions)
Code:
dofile(getDataDir() .. "actions/scripts/quests.lua")

function onSay(cid, words, param, channel)
    print(mins)
    print(hours)
    print(days)
    print(quests)
    local time = os.time()
    local final = ''
    for q in pairs(quests) do -- We are looping from 8000 to 8005, so those are the storages that we will check.
        local storage = quests[q] -- In this local we get the information, for example if q is equal to 8000 and you print storage.name you will get "Sabre Rook".
        local str = ''
        if getPlayerStorageValue(cid, q) < 0 then
            str = 'You have never done '..storage.name..' quest! Time to get to it.'
        elseif time - getPlayerStorageValue(cid, q) >= 0 then
            str = 'You can now do '..storage.name..' quest again!'


        elseif getPlayerStorageValue(cid, q) - time > days then
            str = 'You must wait '.. math.ceil(((getPlayerStorageValue(cid, q)) - time) / days) ..' days to do the '..storage.name..' quest again.'
        elseif getPlayerStorageValue(cid, q) - time > hours then
            str = 'You must wait '.. math.ceil(((getPlayerStorageValue(cid, q)) - time) / hours) ..' hours to do the '..storage.name..' quest again.'
        else
            str = 'You must wait '.. math.ceil(((getPlayerStorageValue(cid, q)) - time) / mins) ..' minutes to do the '..storage.name..' quest again.'
        end
        final = final .. "[" .. storage.name .. "]: " .. str .. "\n\n"
    end
    doShowTextDialog(cid, 2175, final)
    return true
end

quest.lua (actions) i remove the local on mins,hours,days,quests:
Code:
mins = 60
hours = 60 * 60
days = 24 * 60 * 60
quests = {
    -- /data/creaturescripts/quests.lua
    -- rook
    [8000] = { name = "Sabre Rook", item = 2385, lvl = 1, time = 15 * mins},
    [8001] = { name = "Doublet Rook", item = 2485, lvl = 2, time = 30 * mins},
    [8002] = { name = "Studded Shield Rook", item = 2526, lvl = 3, time = 50 * mins},
    [8003] = { name = "Copper Shield Rook", item = 2530, lvl = 5, time = 3 * hours},
    [8004] = { name = "Legion Helmet Rook", item = 2480, lvl = 5, time = 5 * hours},
    [8005] = { name = "Katana Rook", item = 2412, lvl = 5, time = 10 * hours},
}
function isLevelRequired(value)
    return type(value) == "table" and true, value.item, value.lvl or false, value
end
function onUse(cid, item, fromPos, item2, toPos)
    local levelRequired, quest, level = isLevelRequired(quests[item.actionid])
    if levelRequired then
        if getPlayerLevel(cid) < level then
            doPlayerSendCancel(cid, "Sorry, level: " .. level .. " or higher to complete this quest.")
            doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
            return true
        end
    end
    if quest then
        local storage = 200000 + item.actionid
        local quest = quests[item.actionid]
        if quest then
            local timeNow = os.time()
            if timeNow - getPlayerStorageValue(cid, item.actionid) >= 0 then
                if getPlayerFreeCap(cid) >= getItemWeightById(quest.item, 1) then
                    doPlayerAddItem(cid, quest.item, 1)
                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have found a '..getItemNameById(quest.item)..'.')
                    setPlayerStorageValue(cid, item.actionid, timeNow + quest.time)
                else
                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have found a '..getItemNameById(quest.item)..'. It weighs '..getItemWeightById(quest.item, 1)..'.00 and it is too heavy.')        
                end
            elseif getPlayerStorageValue(cid, item.actionid) < 0 then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty.')
            elseif getPlayerStorageValue(cid, item.actionid)-timeNow > days then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty, you must wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/days) ..' days to do it again.')
            elseif getPlayerStorageValue(cid, item.actionid)-timeNow > hours then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty, you must wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/hours) ..' hours to do it again.')
            else
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty, you must wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/mins) ..' minutes to do it again.')
            end
        end
    end
    return true
end

But don't work and on console prints only:
Code:
60
3600
86400
Why?

This script did this same stuff: CreatureEvent - Skills & magic level stages (https://otland.net/threads/skills-magic-level-stages.49165/)
To don't have to reply the same configs everywhere
What do i doing wrong?
 
You was right...


I tried to don't need to always need to ctrl+c ctrl+v quests
By loading quests from actions to use on talkactions

To do this i tried:

quests.lua (talkactions)
Code:
dofile(getDataDir() .. "actions/scripts/quests.lua")

function onSay(cid, words, param, channel)
    print(mins)
    print(hours)
    print(days)
    print(quests)
    local time = os.time()
    local final = ''
    for q in pairs(quests) do -- We are looping from 8000 to 8005, so those are the storages that we will check.
        local storage = quests[q] -- In this local we get the information, for example if q is equal to 8000 and you print storage.name you will get "Sabre Rook".
        local str = ''
        if getPlayerStorageValue(cid, q) < 0 then
            str = 'You have never done '..storage.name..' quest! Time to get to it.'
        elseif time - getPlayerStorageValue(cid, q) >= 0 then
            str = 'You can now do '..storage.name..' quest again!'


        elseif getPlayerStorageValue(cid, q) - time > days then
            str = 'You must wait '.. math.ceil(((getPlayerStorageValue(cid, q)) - time) / days) ..' days to do the '..storage.name..' quest again.'
        elseif getPlayerStorageValue(cid, q) - time > hours then
            str = 'You must wait '.. math.ceil(((getPlayerStorageValue(cid, q)) - time) / hours) ..' hours to do the '..storage.name..' quest again.'
        else
            str = 'You must wait '.. math.ceil(((getPlayerStorageValue(cid, q)) - time) / mins) ..' minutes to do the '..storage.name..' quest again.'
        end
        final = final .. "[" .. storage.name .. "]: " .. str .. "\n\n"
    end
    doShowTextDialog(cid, 2175, final)
    return true
end

quest.lua (actions) i remove the local on mins,hours,days,quests:
Code:
mins = 60
hours = 60 * 60
days = 24 * 60 * 60
quests = {
    -- /data/creaturescripts/quests.lua
    -- rook
    [8000] = { name = "Sabre Rook", item = 2385, lvl = 1, time = 15 * mins},
    [8001] = { name = "Doublet Rook", item = 2485, lvl = 2, time = 30 * mins},
    [8002] = { name = "Studded Shield Rook", item = 2526, lvl = 3, time = 50 * mins},
    [8003] = { name = "Copper Shield Rook", item = 2530, lvl = 5, time = 3 * hours},
    [8004] = { name = "Legion Helmet Rook", item = 2480, lvl = 5, time = 5 * hours},
    [8005] = { name = "Katana Rook", item = 2412, lvl = 5, time = 10 * hours},
}
function isLevelRequired(value)
    return type(value) == "table" and true, value.item, value.lvl or false, value
end
function onUse(cid, item, fromPos, item2, toPos)
    local levelRequired, quest, level = isLevelRequired(quests[item.actionid])
    if levelRequired then
        if getPlayerLevel(cid) < level then
            doPlayerSendCancel(cid, "Sorry, level: " .. level .. " or higher to complete this quest.")
            doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
            return true
        end
    end
    if quest then
        local storage = 200000 + item.actionid
        local quest = quests[item.actionid]
        if quest then
            local timeNow = os.time()
            if timeNow - getPlayerStorageValue(cid, item.actionid) >= 0 then
                if getPlayerFreeCap(cid) >= getItemWeightById(quest.item, 1) then
                    doPlayerAddItem(cid, quest.item, 1)
                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have found a '..getItemNameById(quest.item)..'.')
                    setPlayerStorageValue(cid, item.actionid, timeNow + quest.time)
                else
                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have found a '..getItemNameById(quest.item)..'. It weighs '..getItemWeightById(quest.item, 1)..'.00 and it is too heavy.')        
                end
            elseif getPlayerStorageValue(cid, item.actionid) < 0 then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty.')
            elseif getPlayerStorageValue(cid, item.actionid)-timeNow > days then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty, you must wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/days) ..' days to do it again.')
            elseif getPlayerStorageValue(cid, item.actionid)-timeNow > hours then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty, you must wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/hours) ..' hours to do it again.')
            else
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty, you must wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/mins) ..' minutes to do it again.')
            end
        end
    end
    return true
end

But don't work and on console prints only:
Code:
60
3600
86400
Why?

i don't understand why this one works CreatureEvent - Skills & magic level stages (https://otland.net/threads/skills-magic-level-stages.49165/)
and this mine not, looks same :(
anybody knows?
 
Best guess: something else is using those (poorly named) globals.

Easy to test.

I tried to rename quests to quests_list

data/actions/scripts/quests.lua
Code:
local mins = 60
local hours = 60 * 60
local days = 24 * 60 * 60

quests_list = {
    -- rook
    [8000] = { name = "Sabre Rook", item = 2385, lvl = 1, time = 15 * mins},
    [8001] = { name = "Doublet Rook", item = 2485, lvl = 2, time = 30 * mins},
    [8002] = { name = "Studded Shield Rook", item = 2526, lvl = 3, time = 50 * mins},
    [8003] = { name = "Copper Shield Rook", item = 2530, lvl = 5, time = 3 * hours},
    [8004] = { name = "Legion Helmet Rook", item = 2480, lvl = 5, time = 5 * hours},
    [8005] = { name = "Katana Rook", item = 2412, lvl = 5, time = 10 * hours},
}
function isLevelRequired(value)
    return type(value) == "table" and true, value.item, value.lvl or false, value
end
function onUse(cid, item, fromPos, item2, toPos)
    local levelRequired, quest, level = isLevelRequired(quests_list[item.actionid])
    if levelRequired then
        if getPlayerLevel(cid) < level then
            doPlayerSendCancel(cid, "Sorry, level: " .. level .. " or higher to complete this quest.")
            doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
            return true
        end
    end
    if quest then
        local storage = 200000 + item.actionid
        local quest = quests_list[item.actionid]
        if quest then
            local timeNow = os.time()
            if timeNow - getPlayerStorageValue(cid, item.actionid) >= 0 then
                if getPlayerFreeCap(cid) >= getItemWeightById(quest.item, 1) then
                    doPlayerAddItem(cid, quest.item, 1)
                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have found a '..getItemNameById(quest.item)..'.')
                    setPlayerStorageValue(cid, item.actionid, timeNow + quest.time)
                else
                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have found a '..getItemNameById(quest.item)..'. It weighs '..getItemWeightById(quest.item, 1)..'.00 and it is too heavy.')          
                end
            elseif getPlayerStorageValue(cid, item.actionid) < 0 then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty.')
            elseif getPlayerStorageValue(cid, item.actionid)-timeNow > days then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty, you must wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/days) ..' days to do it again.')
            elseif getPlayerStorageValue(cid, item.actionid)-timeNow > hours then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty, you must wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/hours) ..' hours to do it again.')
            else
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty, you must wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/mins) ..' minutes to do it again.')
            end
        end
    end
    return true
end

so on talkactions
Code:
dofile(getDataDir() .. "actions/scripts/quests.lua")

function onSay(cid, words, param, channel)
    local mins = 60
    local hours = 60 * 60
    local days = 24 * 60 * 60

    print("----------")
    print(mins)
    print(hours)
    print(days)
    print("-")
    print(quests_list)
    print("----------")

    local time = os.time()
    local final = ''
    for q in pairs(quests_list) do -- We are looping from 8000 to 8005, so those are the storages that we will check.
        local storage = quests_list[q] -- In this local we get the information, for example if q is equal to 8000 and you print storage.name you will get "Sabre Rook".
        local str = ''
        if getPlayerStorageValue(cid, q) < 0 then
            str = 'You have never done '..storage.name..' quest! Time to get to it.'
        elseif time - getPlayerStorageValue(cid, q) >= 0 then
            str = 'You can now do '..storage.name..' quest again!'


        elseif getPlayerStorageValue(cid, q) - time > days then
            str = 'You must wait '.. math.ceil(((getPlayerStorageValue(cid, q)) - time) / days) ..' days to do the '..storage.name..' quest again.'
        elseif getPlayerStorageValue(cid, q) - time > hours then
            str = 'You must wait '.. math.ceil(((getPlayerStorageValue(cid, q)) - time) / hours) ..' hours to do the '..storage.name..' quest again.'
        else
            str = 'You must wait '.. math.ceil(((getPlayerStorageValue(cid, q)) - time) / mins) ..' minutes to do the '..storage.name..' quest again.'
        end
        final = final .. "[" .. storage.name .. "]: " .. str .. "\n\n"
    end
    doShowTextDialog(cid, 2175, final)
    return true
end

and on console it prints:
Code:
----------
60
3600
86400
-

----------
 
This is a situation where you could have done a more comprehensive test "single pass" test, but it makes sense to focus on the big problem for now:

By using "quest_list" you've greatly reduced the possibility that something is unsetting "quests".
Though for next time, add something to the variable name that will almost certainly make a name that has never been used been used (like "zexus_quest_list"). False positives/negatives caused by names that have been used elsewhere can waste a huge amount of time).

So there might be a typo in the initial setup of the table, or it's not functioning as a global variable.

Test the first part with "print quest_list" (or "print zexus_quest_list" :) immediately after setting it in quests.lua.

If it prints nothing, remove the two comments and the trailing comma and try again.
BTW those should be ok, but a table as a global should be ok too, so now we're considering weird Lua or OT bugs as well as coding issues.
 
This is a situation where you could have done a more comprehensive test "single pass" test, but it makes sense to focus on the big problem for now:

By using "quest_list" you've greatly reduced the possibility that something is unsetting "quests".
Though for next time, add something to the variable name that will almost certainly make a name that has never been used been used (like "zexus_quest_list"). False positives/negatives caused by names that have been used elsewhere can waste a huge amount of time).

So there might be a typo in the initial setup of the table, or it's not functioning as a global variable.

Test the first part with "print quest_list" (or "print zexus_quest_list" :) immediately after setting it in quests.lua.

If it prints nothing, remove the two comments and the trailing comma and try again.
BTW those should be ok, but a table as a global should be ok too, so now we're considering weird Lua or OT bugs as well as coding issues.

You are right, i made another test:

talkaction
Code:
dofile(getDataDir() .. "actions/scripts/quests.lua")

function onSay(cid, words, param, channel)
    local mins = 60
    local hours = 60 * 60
    local days = 24 * 60 * 60

    print("----------")
    print(mins)
    print(hours)
    print(days)
    print("-")
    print(zexus_quest_list)
    print(zexus_two)
    print("----------")

    local time = os.time()
    local final = ''
    for q in pairs(zexus_quest_list) do -- We are looping from 8000 to 8005, so those are the storages that we will check.
        local storage = zexus_quest_list[q] -- In this local we get the information, for example if q is equal to 8000 and you print storage.name you will get "Sabre Rook".
        local str = ''
        if getPlayerStorageValue(cid, q) < 0 then
            str = 'You have never done '..storage.name..' quest! Time to get to it.'
        elseif time - getPlayerStorageValue(cid, q) >= 0 then
            str = 'You can now do '..storage.name..' quest again!'


        elseif getPlayerStorageValue(cid, q) - time > days then
            str = 'You must wait '.. math.ceil(((getPlayerStorageValue(cid, q)) - time) / days) ..' days to do the '..storage.name..' quest again.'
        elseif getPlayerStorageValue(cid, q) - time > hours then
            str = 'You must wait '.. math.ceil(((getPlayerStorageValue(cid, q)) - time) / hours) ..' hours to do the '..storage.name..' quest again.'
        else
            str = 'You must wait '.. math.ceil(((getPlayerStorageValue(cid, q)) - time) / mins) ..' minutes to do the '..storage.name..' quest again.'
        end
        final = final .. "[" .. storage.name .. "]: " .. str .. "\n\n"
    end
    doShowTextDialog(cid, 2175, final)
    return true
end

action
Code:
local mins = 60
local hours = 60 * 60
local days = 24 * 60 * 60

zexus_two = 2

zexus_quest_list = {
    -- rook
    [8000] = { name = "Sabre Rook", item = 2385, lvl = 1, time = 15 * mins},
    [8001] = { name = "Doublet Rook", item = 2485, lvl = 2, time = 30 * mins},
    [8002] = { name = "Studded Shield Rook", item = 2526, lvl = 3, time = 50 * mins},
    [8003] = { name = "Copper Shield Rook", item = 2530, lvl = 5, time = 3 * hours},
    [8004] = { name = "Legion Helmet Rook", item = 2480, lvl = 5, time = 5 * hours},
    [8005] = { name = "Katana Rook", item = 2412, lvl = 5, time = 10 * hours},
}
function isLevelRequired(value)
    return type(value) == "table" and true, value.item, value.lvl or false, value
end
function onUse(cid, item, fromPos, item2, toPos)
    local levelRequired, quest, level = isLevelRequired(zexus_quest_list[item.actionid])
    if levelRequired then
        if getPlayerLevel(cid) < level then
            doPlayerSendCancel(cid, "Sorry, level: " .. level .. " or higher to complete this quest.")
            doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
            return true
        end
    end
    if quest then
        local storage = 200000 + item.actionid
        local quest = zexus_quest_list[item.actionid]
        if quest then
            local timeNow = os.time()
            if timeNow - getPlayerStorageValue(cid, item.actionid) >= 0 then
                if getPlayerFreeCap(cid) >= getItemWeightById(quest.item, 1) then
                    doPlayerAddItem(cid, quest.item, 1)
                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have found a '..getItemNameById(quest.item)..'.')
                    setPlayerStorageValue(cid, item.actionid, timeNow + quest.time)
                else
                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have found a '..getItemNameById(quest.item)..'. It weighs '..getItemWeightById(quest.item, 1)..'.00 and it is too heavy.')          
                end
            elseif getPlayerStorageValue(cid, item.actionid) < 0 then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty.')
            elseif getPlayerStorageValue(cid, item.actionid)-timeNow > days then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty, you must wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/days) ..' days to do it again.')
            elseif getPlayerStorageValue(cid, item.actionid)-timeNow > hours then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty, you must wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/hours) ..' hours to do it again.')
            else
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty, you must wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/mins) ..' minutes to do it again.')
            end
        end
    end
    return true
end

it prints:
Code:
----------
60
3600
86400
-

2
----------
 

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