Guerra
Member
Hi, guys!
I installed the oen432 [TFS 1.3] Item Sets System. Everything went well with the system, but I had a problem with onLook.
in events/scripts/players.lua:
Find PlayernLook and under local description = "You see " .. thing:getDescription(distance)
and
Add description = onItemSetLook(self, thing, position, distance, description)
my player.lua is like this
I tried to add this line even though I didn't have it in the original file to see if it worked but it didn't work.
should look like this:
but mine just looks like this
the rest of the system is working without errors but is not appearing in the look at all. Please, can someone help me! I'll attach my player.lua and the system link I used.
Official System Post I'm using:
I installed the oen432 [TFS 1.3] Item Sets System. Everything went well with the system, but I had a problem with onLook.
in events/scripts/players.lua:
Find PlayernLook and under local description = "You see " .. thing:getDescription(distance)
and
Add description = onItemSetLook(self, thing, position, distance, description)
my player.lua is like this
I tried to add this line even though I didn't have it in the original file to see if it worked but it didn't work.
should look like this:
but mine just looks like this
the rest of the system is working without errors but is not appearing in the look at all. Please, can someone help me! I'll attach my player.lua and the system link I used.
Lua:
function Player:onBrowseField(position)
if hasEventCallback(EVENT_CALLBACK_ONBROWSEFIELD) then
return EventCallback(EVENT_CALLBACK_ONBROWSEFIELD, self, position)
else
return true
end
end
function Player:onLook(thing, position, distance)
-- Era pra ter o local description = "You see " aqui... --
local ret = EventCallback(EVENT_CALLBACK_ONLOOK, self, thing, position, distance)if thing:isCreature() then
-- Task System --
if thing:isPlayer() then
ret = string.format("%s\nTask Rank: "..getRankTask(thing), ret)
end
end
self:sendTextMessage(MESSAGE_INFO_DESCR, ret)
end
function Player:onLookInBattleList(creature, distance)
local ret = EventCallback(EVENT_CALLBACK_ONLOOKINBATTLELIST, self, creature, distance)
self:sendTextMessage(MESSAGE_INFO_DESCR, ret)
end
function Player:onLookInTrade(partner, item, distance)
local description = "You see " .. item:getDescription(distance)
local ret = hasEventCallback(EVENT_CALLBACK_ONLOOKINTRADE) and EventCallback(EVENT_CALLBACK_ONLOOKINTRADE, self, partner, item, distance, description) or description
self:sendTextMessage(MESSAGE_INFO_DESCR, ret)
end
function Player:onLookInShop(itemType, count, description)
local description = "You see " .. description
local ret = hasEventCallback(EVENT_CALLBACK_ONLOOKINSHOP) and EventCallback(EVENT_CALLBACK_ONLOOKINSHOP, self, itemType, count, description) or description
self:sendTextMessage(MESSAGE_INFO_DESCR, ret)
end
function Player:onMoveItem(item, count, fromPosition, toPosition, fromCylinder, toCylinder)
if hasEventCallback(EVENT_CALLBACK_ONMOVEITEM) then
return EventCallback(EVENT_CALLBACK_ONMOVEITEM, self, item, count, fromPosition, toPosition, fromCylinder, toCylinder)
else
return true
end
end
function Player:onItemMoved(item, count, fromPosition, toPosition, fromCylinder, toCylinder)
onItemSetMoved(self, item, count, fromPosition, toPosition, fromCylinder, toCylinder)
if hasEventCallback(EVENT_CALLBACK_ONITEMMOVED) then
EventCallback(EVENT_CALLBACK_ONITEMMOVED, self, item, count, fromPosition, toPosition, fromCylinder, toCylinder)
end
end
function Player:onMoveCreature(creature, fromPosition, toPosition)
if hasEventCallback(EVENT_CALLBACK_ONMOVECREATURE) then
return EventCallback(EVENT_CALLBACK_ONMOVECREATURE, self, creature, fromPosition, toPosition)
else
return true
end
end
function Player:onReportRuleViolation(targetName, reportType, reportReason, comment, translation)
if hasEventCallback(EVENT_CALLBACK_ONREPORTRULEVIOLATION) then
EventCallback(EVENT_CALLBACK_ONREPORTRULEVIOLATION, self, targetName, reportType, reportReason, comment, translation)
end
end
function Player:onReportBug(message, position, category)
if hasEventCallback(EVENT_CALLBACK_ONREPORTBUG) then
return EventCallback(EVENT_CALLBACK_ONREPORTBUG, self, message, position, category)
else
return true
end
end
function Player:onTurn(direction)
if hasEventCallback(EVENT_CALLBACK_ONTURN) then
return EventCallback(EVENT_CALLBACK_ONTURN, self, direction)
else
return true
end
end
function Player:onTradeRequest(target, item)
if hasEventCallback(EVENT_CALLBACK_ONTRADEREQUEST) then
return EventCallback(EVENT_CALLBACK_ONTRADEREQUEST, self, target, item)
else
return true
end
end
function Player:onTradeAccept(target, item, targetItem)
if hasEventCallback(EVENT_CALLBACK_ONTRADEACCEPT) then
return EventCallback(EVENT_CALLBACK_ONTRADEACCEPT, self, target, item, targetItem)
else
return true
end
end
function Player:onTradeCompleted(target, item, targetItem, isSuccess)
if hasEventCallback(EVENT_CALLBACK_ONTRADECOMPLETED) then
EventCallback(EVENT_CALLBACK_ONTRADECOMPLETED, self, target, item, targetItem, isSuccess)
end
end
local soulCondition = Condition(CONDITION_SOUL, CONDITIONID_DEFAULT)
soulCondition:setTicks(4 * 60 * 1000)
soulCondition:setParameter(CONDITION_PARAM_SOULGAIN, 1)
local function useStamina(player)
local staminaMinutes = player:getStamina()
if staminaMinutes == 0 then
return
end
local playerId = player:getId()
local currentTime = os.time()
local timePassed = currentTime - nextUseStaminaTime[playerId]
if timePassed <= 0 then
return
end
if timePassed > 60 then
if staminaMinutes > 2 then
staminaMinutes = staminaMinutes - 2
else
staminaMinutes = 0
end
nextUseStaminaTime[playerId] = currentTime + 120
else
staminaMinutes = staminaMinutes - 1
nextUseStaminaTime[playerId] = currentTime + 60
end
player:setStamina(staminaMinutes)
end
function Player:onGainExperience(source, exp, rawExp)
if not source or source:isPlayer() then
onItemSetsGainExperience(self, source, exp, rawExp)
return exp
end
-- Soul regeneration
local vocation = self:getVocation()
if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then
soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000)
self:addCondition(soulCondition)
end
-- Apply experience stage multiplier
exp = exp * Game.getExperienceStage(self:getLevel())
-- Stamina modifier
if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then
useStamina(self)
local staminaMinutes = self:getStamina()
if staminaMinutes > 2400 and self:isPremium() then
exp = exp * 1.5
elseif staminaMinutes <= 840 then
exp = exp * 0.5
end
end
return hasEventCallback(EVENT_CALLBACK_ONGAINEXPERIENCE) and EventCallback(EVENT_CALLBACK_ONGAINEXPERIENCE, self, source, exp, rawExp) or exp
end
function Player:onLoseExperience(exp)
return hasEventCallback(EVENT_CALLBACK_ONLOSEEXPERIENCE) and EventCallback(EVENT_CALLBACK_ONLOSEEXPERIENCE, self, exp) or exp
end
function Player:onGainSkillTries(skill, tries)
if APPLY_SKILL_MULTIPLIER == false then
return hasEventCallback(EVENT_CALLBACK_ONGAINSKILLTRIES) and EventCallback(EVENT_CALLBACK_ONGAINSKILLTRIES, self, skill, tries) or tries
end
if skill == SKILL_MAGLEVEL then
tries = tries * configManager.getNumber(configKeys.RATE_MAGIC)
return hasEventCallback(EVENT_CALLBACK_ONGAINSKILLTRIES) and EventCallback(EVENT_CALLBACK_ONGAINSKILLTRIES, self, skill, tries) or tries
end
tries = tries * configManager.getNumber(configKeys.RATE_SKILL)
return hasEventCallback(EVENT_CALLBACK_ONGAINSKILLTRIES) and EventCallback(EVENT_CALLBACK_ONGAINSKILLTRIES, self, skill, tries) or tries
end
function Player:onWrapItem(item)
local topCylinder = item:getTopParent()
if not topCylinder then
return
end
local tile = Tile(topCylinder:getPosition())
if not tile then
return
end
local house = tile:getHouse()
if not house then
self:sendCancelMessage("You can only wrap and unwrap this item inside a house.")
return
end
if house ~= self:getHouse() and not string.find(house:getAccessList(SUBOWNER_LIST):lower(), "%f[%a]" .. self:getName():lower() .. "%f[%A]") then
self:sendCancelMessage("You cannot wrap or unwrap items from a house, which you are only guest to.")
return
end
local wrapId = item:getAttribute("wrapid")
if wrapId == 0 then
return
end
if not hasEventCallback(EVENT_CALLBACK_ONWRAPITEM) or EventCallback(EVENT_CALLBACK_ONWRAPITEM, self, item) then
local oldId = item:getId()
item:remove(1)
local item = tile:addItem(wrapId)
if item then
item:setAttribute("wrapid", oldId)
end
end
end
Official System Post I'm using:
CreatureEvent - [TFS 1.3] Item Sets
Item Sets Another addition known in lots of MMORPG games. By equipping items that are part of a set, bonuses are activated if more parts of the same set are equipped. You can use any item that can be equipped to be part of a set. There are 40 different bonuses that can be added. You can equip...
otland.net