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TFS 0.X Check if there is a item on effect SQM spell

warriorfrog

Active Member
Joined
Jul 29, 2015
Messages
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I have this spell that pull/push other players for their back...
It already check if this SQM is valid but i would like to check other think:

I would like to have a list of items for example [2595, 2103] (PARCEL/HONEYFLOWER)
That if there is some of this items on the SQM player would be teleported, it blocks the teleport...
How to do it?

Code:
local config = {
    effect = 2,
    dir = {
        [0] = 2,
        [1] = 3,
        [2] = 0,
        [3] = 1
    }
}

local function isWalkable(cid, pos)
    if isCreature(getTopCreature(pos).uid) then
        return true
    end

    if not pos or type(pos) ~= "table" then
        return false
    end
    pos.stackpos = 0
    if not getThingFromPos(pos) then
        return false
    end
    if getTileThingByPos(pos).uid ~= 0 then
    local n = getTileInfo(pos)
        if (doTileQueryAdd(cid, pos) == 1) then
            return true
        end
    return false
    end
    if getThingFromPos(pos) and getThingFromPos(pos).uid > 0 and getThingFromPos(pos).itemid > 0 then
        if hasProperty(getThingFromPos(pos).uid, 2) then
            return false
        end
    end
    if getThingFromPos(pos) and getThingFromPos(pos).uid > 0 and getThingFromPos(pos).itemid > 0 then
        if getTilePzInfo(pos) then  
            return false
        end
    end
    return true
end

function onCastSpell(cid, var)
    local target = variantToNumber(var)
    if isCreature(cid) and isCreature(target) then
        local lookDir = getCreatureLookDirection(target)
        local jPos = getPositionByDirection(getThingPos(target), config.dir[lookDir], 1)
        if (isWalkable(cid, jPos) == false) then
            doPlayerSendCancel(cid, "Back position is not reachable.")
            return false
        elseif (isWalkable(cid, jPos) == true) then
            doSendMagicEffect(getThingPos(target), config.effect)
            doTeleportThing(target, jPos)
            return true
        end
    end
    return true
end
 
Solution
Lua:
if getTileItemById(jPos, 2595).uid > 0 or getTileItemById(jPos, 2103).uid > 0 then
    -- tile has parcel/honeyflower
else
    -- tile does not have those items
end
Lua:
if getTileItemById(jPos, 2595).uid > 0 or getTileItemById(jPos, 2103).uid > 0 then
    -- tile has parcel/honeyflower
else
    -- tile does not have those items
end
 
Solution
Yes, also crates,boxes..
Thanks to you help, that i can do ;)
ah, if there is that many things.. do either one of these

Lua:
local prohibitedPushItems = {2595, 2103, 1111, 2222}
local prohibitedPushItemOnTile = false
for i = 1, #prohibitedPushItems do
    if getTileItemById(jPos, prohibitedPushItems[i]).uid > 0 then
        prohibitedPushItemOnTile = true
        break
    end
end

if not prohibitedPushItemOnTile then
    -- none of those items on tile.
else
    -- one or more of those items on tile
end
Lua:
local prohibitedPushItems = {2595, 2103, 1111, 2222}
for i = 1, #prohibitedPushItems do
    if getTileItemById(jPos, prohibitedPushItems[i]).uid > 0 then
        -- one or more of those items on tile (end script)
        return false
    end
end

-- none of those items on tile. (continue in script)
 
ah, if there is that many things.. do either one of these

Lua:
local prohibitedPushItems = {2595, 2103, 1111, 2222}
local prohibitedPushItemOnTile = false
for i = 1, #prohibitedPushItems do
    if getTileItemById(jPos, prohibitedPushItems[i]).uid > 0 then
        prohibitedPushItemOnTile = true
        break
    end
end

if not prohibitedPushItemOnTile then
    -- none of those items on tile.
else
    -- one or more of those items on tile
end
Lua:
local prohibitedPushItems = {2595, 2103, 1111, 2222}
for i = 1, #prohibitedPushItems do
    if getTileItemById(jPos, prohibitedPushItems[i]).uid > 0 then
        -- one or more of those items on tile (end script)
        return false
    end
end

-- none of those items on tile. (continue in script)

better then i thought, thank u again ;)
 
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