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Lua TFS 1.2 How to add multiple items/extra feature and level requirement in this chest script

Lopaskurwa

Active Member
Joined
Oct 6, 2017
Messages
870
Solutions
2
Reaction score
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Hello how can i add multiple items in this code and extra feature which i have in my functions.lua which is
Lua:
      addExtraHealth = Howmuchyouwanttoadd
        addExtraMana = Howmuchyouwanttoadd,

And need level requirement

Not sure whats the right structure for it maybe something should look like this
Lua:
local rewards = {
    [1] = {chest_uid = 1587},
    {
    rewards = {
        addExtraHealth = 1000,
        addExtraMana = 1000,
        addItem = {{id = 14316, count = 1}, {id = 14317, count = 1}, {id = 14318, count = 1}},
    },
    needLevel = 300,
}
   [2] and etc

Lua:
local storage_id = 2550

local rewards = {
    [1] = {chest_uid = 1587, reward_id = 1531, reward_count = 1},
    [2] = {chest_uid = 1588, reward_id = 1533, reward_count = 1},
    [3] = {chest_uid = 1589, reward_id = 12747, reward_count = 1},
    [4] = {chest_uid = 1590, reward_id = 14681, reward_count = 1}
}

function onUse(player, item, fromPosition, target, toPosition, isHotkey)
    local storage = player:getStorageValue(storage_id)
    if storage > 0 then
        return player:sendTextMessage(MESSAGE_INFO_DESCR, "It is empty.")
    end

    local reward
    for i = 1, #rewards do
        if rewards[i].chest_uid == item.uid then
            reward = rewards[i]
            break
        end
    end

    local reward_type = ItemType(reward.reward_id)
    if reward_type then
        if player:addItem(reward.reward_id, reward.reward_count, false, 1, CONST_SLOT_WHEREEVER) then
            player:sendTextMessage(MESSAGE_INFO_DESCR, "You have found a " .. reward_type:getName():lower() .. ".")
            player:setStorageValue(storage_id, 1)
        else
            local weight = reward_type:getWeight()
            player:sendTextMessage(MESSAGE_INFO_DESCR, 'You have found an item weighing ' .. weight / 100 .. ' oz it\'s too heavy or you do not have enough room.')
        end
    end
    return true
end
 
Solution
Install this.
[TFS 1.X] Give player items by table | OTLand

Then, try this.
Lua:
local rewards = {
    [1587] = { storage_id = 2550, level_required = 200,
        maximum_Health_Increase = 1000,
        maximum_Mana_Increase = 1000,
        item_rewards = {
            {1531, 1}, -- {reward_id, reward_count}
            {1531, 1},
            {1531, 1}
        }
    },
    [1588] = { storage_id = 2551, level_required = 200,
        maximum_Health_Increase = 1000,
        maximum_Mana_Increase = 1000,
        item_rewards = {
            {1531, 1},
            {1531, 1},
            {1531, 1}
        }
    },
    [1589] = { storage_id = 2552, level_required = 200,
        maximum_Health_Increase = 1000,
        maximum_Mana_Increase = 1000...
Install this.
[TFS 1.X] Give player items by table | OTLand

Then, try this.
Lua:
local rewards = {
    [1587] = { storage_id = 2550, level_required = 200,
        maximum_Health_Increase = 1000,
        maximum_Mana_Increase = 1000,
        item_rewards = {
            {1531, 1}, -- {reward_id, reward_count}
            {1531, 1},
            {1531, 1}
        }
    },
    [1588] = { storage_id = 2551, level_required = 200,
        maximum_Health_Increase = 1000,
        maximum_Mana_Increase = 1000,
        item_rewards = {
            {1531, 1},
            {1531, 1},
            {1531, 1}
        }
    },
    [1589] = { storage_id = 2552, level_required = 200,
        maximum_Health_Increase = 1000,
        maximum_Mana_Increase = 1000,
        item_rewards = { {1531, 1}, {1531, 1}, {1531, 1} }
    },
    [1590] = { storage_id = 2553, level_required = 200,
        maximum_Health_Increase = 1000,
        maximum_Mana_Increase = 1000,
        item_rewards = { {1531, 1}, {1531, 1}, {1531, 1} }
    }
}

function onUse(player, item, fromPosition, target, toPosition, isHotkey)
    
    -- confirm index
    local index = rewards[item:getUniqueId()]
    if not index then
        print("UniqueId not in table.")
        return true
    end
    
    -- check storage
    if player:getStorageValue(index.storage_id) > 0 then
        player:sendTextMessage(MESSAGE_INFO_DESCR, "It is empty.")
        return true
    end
    
    -- check level
    if player:getLevel() < index.level_required then
        player:sendTextMessage(MESSAGE_INFO_DESCR, "You require level " .. index.level_required .. ".")
        return true
    end
    
    -- give health/mana increases
    if index.maximum_Health_Increase and index.maximum_Health_Increase > 0 then
        local newMaxHealth = player:getMaxHealth() + index.maximum_Health_Increase
        player:setMaxHealth(newMaxHealth)
    end
    
    if index.maximum_Mana_Increase and index.maximum_Mana_Increase > 0 then
        local newMaxMana = player:getMaxMana() + index.maximum_Mana_Increase
        player:setMaxMana(newMaxMana)
    end
    
    -- give item rewards
    if index.item_rewards and #index.item_rewards > 0 then
        player:giveItems(index.item_rewards)
    end
    
    -- give storage
    player:setStorageValue(index.storage_id, 1)
    return true
end
 
Last edited:
Solution
Install this.
[TFS 1.X] Give player items by table | OTLand

Then, try this.
Lua:
local rewards = {
    [1587] = { storage_id = 2550, level_required = 200,
        maximum_Health_Increase = 1000,
        maximum_Mana_Increase = 1000,
        item_rewards = {
            {1531, 1}, -- {reward_id, reward_count}
            {1531, 1},
            {1531, 1}
        }
    },
    [1588] = { storage_id = 2551, level_required = 200,
        maximum_Health_Increase = 1000,
        maximum_Mana_Increase = 1000,
        item_rewards = {
            {1531, 1},
            {1531, 1},
            {1531, 1}
        }
    },
    [1589] = { storage_id = 2552, level_required = 200,
        maximum_Health_Increase = 1000,
        maximum_Mana_Increase = 1000,
        item_rewards = { {1531, 1}, {1531, 1}, {1531, 1} }
    },
    [1590] = { storage_id = 2553, level_required = 200,
        maximum_Health_Increase = 1000,
        maximum_Mana_Increase = 1000,
        item_rewards = { {1531, 1}, {1531, 1}, {1531, 1} }
    }
}

function onUse(player, item, fromPosition, target, toPosition, isHotkey)
   
    -- confirm index
    local index = rewards[item:getUniqueId()]
    if not index then
        print("UniqueId not in table.")
        return true
    end
   
    -- check storage
    if player:getStorageValue(index.storage_id) > 0 then
        player:sendTextMessage(MESSAGE_INFO_DESCR, "It is empty.")
        return true
    end
   
    -- check level
    if player:getLevel() < index.level_required then
        player:sendTextMessage(MESSAGE_INFO_DESCR, "You require level " .. index.level_required .. ".")
        return true
    end
   
    -- give health/mana increases
    if index.maximum_Health_Increase and index.maximum_Health_Increase > 0 then
        local newMaxHealth = player:getMaxHealth() + index.maximum_Health_Increase
        player:setMaxHealth(newMaxHealth)
    end
   
    if index.maximum_Mana_Increase and index.maximum_Mana_Increase > 0 then
        local newMaxMana = player:getMaxMana() + index.maximum_Mana_Increase
        player:setMaxMana(newMaxMana)
    end
   
    -- give item rewards
    if index.item_rewards and #index.item_rewards > 0 then
        player:giveItems(index.item_rewards)
    end

    return true
end
Okay it works but i can spam one chest as many times as i want, lets say i take this chest

[1587] = { storage_id = 2550, level_required = 200,
maximum_Health_Increase = 1000,
maximum_Mana_Increase = 1000,
item_rewards = {
{1531, 1}, -- {reward_id, reward_count}
{1531, 1},
{1531, 1}
}
},
i cant take it anymore if i took it
 
Okay it works but i can spam one chest as many times as i want, lets say i take this chest

[1587] = { storage_id = 2550, level_required = 200,
maximum_Health_Increase = 1000,
maximum_Mana_Increase = 1000,
item_rewards = {
{1531, 1}, -- {reward_id, reward_count}
{1531, 1},
{1531, 1}
}
},
i cant take it anymore if i took it
Edited my post. Copy and try again.
 
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