darkmu
Well-Known Member
When the players use the potion, when they die automatically they lose the condition, does anyone know how I can solve this?
Lua:
local critical = Condition(CONDITION_ATTRIBUTES)
critical:setParameter(CONDITION_PARAM_TICKS, 30 * 60 * 1000)
critical:setParameter(CONDITION_PARAM_SKILL_CRITICAL_HIT_CHANCE, 30)
critical:setParameter(CONDITION_PARAM_SKILL_CRITICAL_HIT_DAMAGE, 30)
local config = {
[40000] = critical,
}
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local useItem = config[item.itemid]
if not useItem then
return true
end
player:addCondition(useItem)
player:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED)
item:remove(1)
return true
end