Not really, all I said was that the maintainers (Don in this case) don't want it to be going into master in it's current state, they want it to be remade with a proper protocol
I don't, but it's also irrelevant to me what you, or anyone for that matter, may think
I told you a few ideas, and I didn't say do it yourself. I was saying they'll probably trash the PR in this state anyway and remake it. I don't see a reason to help "completing this PR" when it's all going to be overhauled soon anyway. Apart from that, again, I personally don't care much for this API, so why are you expecting me to devote all my time to that? The only thing I did care about was your bot model being a man-in-the-middle attack and a security risk to every server owner that uses it in this state.
They are where I said they would be going this morning, edited into an earlier post.
That already tells me enough about your technical abilities, as you don't seem to understand it's doing 1 asynchronous query each 2 seconds from the bot's side, to fetch all current messages. It then sends a channel message to Discord, which, if even, would be held up by the Discord.js library, due to Discord's rate limits at which you can send bot messages (spoiler alert: you're very likely never going to hit that rate limit
Discord Developer Portal — API Docs for Bots and Developers (https://discord.com/developers/docs/topics/rate-limits#:~:text=All%20bots%20can%20make%20up,per%20second%20during%20normal%20operations).). And from the game server's side it's adding the help channel message to the memory table using an asynchronous query, hence it's not holding the game thread up at all. Furthermore, the database tables use the MEMORY engine, hence it will never write any of this data to disk and is fast. Sure, it could be improved architecturally by e.g. combining the 2 database tables into 1, but yeah, whatever, it's years old code, as I said. A pub/sub architecture would be nicer (albeit just as irrelevant to the server load as the memory table), but you're not gonna get that without adding a dependency to the game server.
Honestly, talking to you anymore is a waste of time, you don't seem to have a grasp of neither security, nor much technical knowledge. I'll not reply again.