On ya bike.This should be fairly easy to code
I made that, it's open source. What I don't have is the Map Tracker
I'm sorry for disappearing. if you are still willing to code, there is this map track for version 9.81 which i have the videos in .ttmI made that, it's open source. What I don't have is the Map Tracker
[2 bytes] Tibia version (>= 700)
[1 bytes] Server name lenght (< 128)
> 0: OpenTibia server
[x bytes] Server name (a-z, 0-9, [.-_])
[2 bytes] Port (> 0)
[4 bytes] Recording time
Loop:
[2 bytes] Packet size (> 0)
[x bytes] Packet data
[1 bytes] Next packet type
0: Normal packet
[2 bytes] Delay to next packet
1: New game session (fixed delay of 1000ms)
EOF: End of recording
here are the files for 9.81When opening, I got the error "File items.otb not found". I do not have this file for 9.81
From SMT sources, it should be really easy to edit this file: sharpmaptracker/TibiaCastReader.cs at master · jo3bingham/sharpmaptracker (https://github.com/jo3bingham/sharpmaptracker/blob/master/SharpMapTracker/TibiaCastReader.cs) to read TTM files
TTM structure:
Code:[2 bytes] Tibia version (>= 700) [1 bytes] Server name lenght (< 128) > 0: OpenTibia server [x bytes] Server name (a-z, 0-9, [.-_]) [2 bytes] Port (> 0) [4 bytes] Recording time Loop: [2 bytes] Packet size (> 0) [x bytes] Packet data [1 bytes] Next packet type 0: Normal packet [2 bytes] Delay to next packet 1: New game session (fixed delay of 1000ms) EOF: End of recording
And I believe that is possible to connect TTM to SMT using the Local Proxy option, but that takes time.
Yes, since SMT is also open source, you can edit the sources to read .ttm and/or any other recording format easily, just like it reads .recording (the routine is located in TibiaCastReader.cs)there is an option in SharpMapTracker to open a .recording file (tibia cast file). would it be easier to convert .ttm files to .recording?
Are you Brazilian? How much would you charge to do this for me?Yes, since SMT is also open source, you can edit the sources to read .ttm and/or any other recording format easily, just like it reads .recording (the routine is located in TibiaCastReader.cs)
Converting .ttm to .recording involves messing with deflate compression, but it's doable too
I made It, check if it works for you