bool IOLoginData::savePlayer(Player* player)
{
if (player->getHealth() <= 0) {
player->changeHealth(1);
}
Database* db = Database::getInstance();
std::ostringstream query;
query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID();
DBResult_ptr result = db->storeQuery(query.str());
if (!result) {
return false;
}
if (result->getNumber<uint16_t>("save") == 0) {
query.str(std::string());
query << "UPDATE `players` SET `lastlogin` = " << player->lastLoginSaved << ", `lastip` = " << player->lastIP << " WHERE `id` = " << player->getGUID();
return db->executeQuery(query.str());
}
//serialize conditions
PropWriteStream propWriteStream;
for (Condition* condition : player->conditions) {
if (condition->isPersistent()) {
condition->serialize(propWriteStream);
propWriteStream.write<uint8_t>(CONDITIONATTR_END);
}
}
size_t conditionsSize;
const char* conditions = propWriteStream.getStream(conditionsSize);
//First, an UPDATE query to write the player itself
query.str(std::string());
query << "UPDATE `players` SET ";
query << "`level` = " << player->level << ',';
query << "`group_id` = " << player->group->id << ',';
query << "`vocation` = " << player->getVocationId() << ',';
query << "`health` = " << player->health << ',';
query << "`healthmax` = " << player->healthMax << ',';
query << "`experience` = " << player->experience << ',';
query << "`lookbody` = " << static_cast<uint32_t>(player->defaultOutfit.lookBody) << ',';
query << "`lookfeet` = " << static_cast<uint32_t>(player->defaultOutfit.lookFeet) << ',';
query << "`lookhead` = " << static_cast<uint32_t>(player->defaultOutfit.lookHead) << ',';
query << "`looklegs` = " << static_cast<uint32_t>(player->defaultOutfit.lookLegs) << ',';
query << "`looktype` = " << player->defaultOutfit.lookType << ',';
query << "`maglevel` = " << player->magLevel << ',';
query << "`mana` = " << player->mana << ',';
query << "`manamax` = " << player->manaMax << ',';
query << "`manaspent` = " << player->manaSpent << ',';
query << "`soul` = " << static_cast<uint16_t>(player->soul) << ',';
query << "`town_id` = " << player->town->getID() << ',';
const Position& loginPosition = player->getLoginPosition();
query << "`posx` = " << loginPosition.getX() << ',';
query << "`posy` = " << loginPosition.getY() << ',';
query << "`posz` = " << loginPosition.getZ() << ',';
query << "`cap` = " << (player->capacity / 100) << ',';
query << "`sex` = " << player->sex << ',';
if (player->lastLoginSaved != 0) {
query << "`lastlogin` = " << player->lastLoginSaved << ',';
}
if (player->lastIP != 0) {
query << "`lastip` = " << player->lastIP << ',';
}
query << "`conditions` = " << db->escapeBlob(conditions, conditionsSize) << ',';
if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) {
query << "`skulltime` = " << player->getPlayerKillerEnd() << ',';
Skulls_t skull = SKULL_NONE;
if (player->skull == SKULL_RED) {
skull = SKULL_RED;
}
query << "`skull` = " << static_cast<uint32_t>(skull) << ',';
}
query << "`lastlogout` = " << player->getLastLogout() << ',';
query << "`balance` = " << player->bankBalance << ',';
query << "`skill_fist` = " << player->skills[SKILL_FIST].level << ',';
query << "`skill_fist_tries` = " << player->skills[SKILL_FIST].tries << ',';
query << "`skill_club` = " << player->skills[SKILL_CLUB].level << ',';
query << "`skill_club_tries` = " << player->skills[SKILL_CLUB].tries << ',';
query << "`skill_sword` = " << player->skills[SKILL_SWORD].level << ',';
query << "`skill_sword_tries` = " << player->skills[SKILL_SWORD].tries << ',';
query << "`skill_axe` = " << player->skills[SKILL_AXE].level << ',';
query << "`skill_axe_tries` = " << player->skills[SKILL_AXE].tries << ',';
query << "`skill_dist` = " << player->skills[SKILL_DISTANCE].level << ',';
query << "`skill_dist_tries` = " << player->skills[SKILL_DISTANCE].tries << ',';
query << "`skill_shielding` = " << player->skills[SKILL_SHIELD].level << ',';
query << "`skill_shielding_tries` = " << player->skills[SKILL_SHIELD].tries << ',';
query << "`skill_fishing` = " << player->skills[SKILL_FISHING].level << ',';
query << "`skill_fishing_tries` = " << player->skills[SKILL_FISHING].tries << ',';
if (!player->isOffline()) {
query << "`onlinetime` = `onlinetime` + " << (time(nullptr) - player->lastLoginSaved) << ',';
}
query << "`blessings` = " << static_cast<uint32_t>(player->blessings);
query << " WHERE `id` = " << player->getGUID();
DBTransaction transaction;
if (!transaction.begin()) {
return false;
}
if (!db->executeQuery(query.str())) {
return false;
}
// learned spells
query.str(std::string());
query << "DELETE FROM `player_spells` WHERE `player_id` = " << player->getGUID();
if (!db->executeQuery(query.str())) {
return false;
}
query.str(std::string());
DBInsert spellsQuery("INSERT INTO `player_spells` (`player_id`, `name` ) VALUES ");
for (const std::string& spellName : player->learnedInstantSpellList) {
query << player->getGUID() << ',' << db->escapeString(spellName);
if (!spellsQuery.addRow(query)) {
return false;
}
}
if (!spellsQuery.execute()) {
return false;
}
query.str(std::string());
query << "DELETE FROM `player_murders` WHERE `player_id` = " << player->getGUID();
if (!db->executeQuery(query.str())) {
return false;
}
query.str(std::string());
DBInsert murdersQuery("INSERT INTO `player_murders`(`id`, `player_id`, `date`) VALUES ");
for (time_t timestamp : player->murderTimeStamps) {
query << "NULL," << player->getGUID() << ',' << timestamp;
if (!murdersQuery.addRow(query)) {
return false;
}
}
if (!murdersQuery.execute()) {
return false;
}
//item saving
query.str(std::string());
query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID();
if (!db->executeQuery(query.str())) {
return false;
}
DBInsert itemsQuery("INSERT INTO `player_items` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");
ItemBlockList itemList;
for (int32_t slotId = 1; slotId <= 10; ++slotId) {
Item* item = player->inventory[slotId];
if (item) {
itemList.emplace_back(slotId, item);
}
}
if (!saveItems(player, itemList, itemsQuery, propWriteStream)) {
return false;
}
//save depot items
query.str(std::string());
query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID();
if (!db->executeQuery(query.str())) {
return false;
}
DBInsert depotQuery("INSERT INTO `player_depotitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");
itemList.clear();
for (const auto& it : player->depotLockerMap) {
itemList.emplace_back(it.first, it.second);
}
if (!saveItems(player, itemList, depotQuery, propWriteStream)) {
return false;
}
query.str(std::string());
query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID();
if (!db->executeQuery(query.str())) {
return false;
}
query.str(std::string());
DBInsert storageQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES ");
for (const auto& it : player->storageMap) {
query << player->getGUID() << ',' << it.first << ',' << it.second;
if (!storageQuery.addRow(query)) {
return false;
}
}
if (!storageQuery.execute()) {
return false;
}
//End the transaction
return transaction.commit();
}