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I have problems with the text of the monster strikes please help and thank you everyone i use otx server

abdala ragab

Excellent OT User
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    • local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -90, 0, -140) local arr = { {1, 1, 1, 1, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 3, 0, 0, 0, 0}, } local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) doCombat(cid, combat, var) end





    • <instant name="dragon firewave" words="dragon firewave" direction="1" enabled="0" script="monsters/dragon firewave.lua"></instant>
 
Solution
You don't have to use a custom monster spell script for Dragon Lord wave as I told you on PMs, Just add this line to your attacks and change length/spread/chance to whatever you want.
XML:
<attack name="fire" interval="3000" chance="17" length="8" spread="3" min="-70" max="-250">
            <attribute key="areaEffect" value="firearea"/>
</attack>
You can find your monster areaEffects/shootEffects/attack names all in here.
You can find a good explanation of how to create a monster here
You don't have to use a custom monster spell script for Dragon Lord wave as I told you on PMs, Just add this line to your attacks and change length/spread/chance to whatever you want.
XML:
<attack name="fire" interval="3000" chance="17" length="8" spread="3" min="-70" max="-250">
            <attribute key="areaEffect" value="firearea"/>
</attack>
You can find your monster areaEffects/shootEffects/attack names all in here.
You can find a good explanation of how to create a monster here
 
Solution
You don't have to use a custom monster spell script for Dragon Lord wave as I told you on PMs, Just add this line to your attacks and change length/spread/chance to whatever you want.
XML:
<attack name="fire" interval="3000" chance="17" length="8" spread="3" min="-70" max="-250">
            <attribute key="areaEffect" value="firearea"/>
</attack>
You can find your monster areaEffects/shootEffects/attack names all in here.
You can find a good explanation of how to create a monster here
Thanks, it's fixed. Have a great day!
 
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