So I've successfully broken the int32 limits to int64 in TFS 1.5, but I can't find the right int data for these ones, I've been told that it's a compiler issue, and moving to Linux will just solve it but I wanted to get sure.
Looking at players or monsters shows negative health and mana values, Example:


and attacking players or monsters shows negative damage values, Example:


Healing mana or health shows negative values too, Example:
The same happens for monsters healing too.
I have noticed that it mostly occurs when I am getting 2 times of damage or healing in a row, if I am healing myself and other player/players Sios me at the same moment then it occurs or if I am using mana rune and other player POT/mana rune me at the same moment it occurs.
Is it a compiler issue, a client-side issue or there are some int data to fix it?
Looking at players or monsters shows negative health and mana values, Example:


and attacking players or monsters shows negative damage values, Example:


Healing mana or health shows negative values too, Example:


The same happens for monsters healing too.
I have noticed that it mostly occurs when I am getting 2 times of damage or healing in a row, if I am healing myself and other player/players Sios me at the same moment then it occurs or if I am using mana rune and other player POT/mana rune me at the same moment it occurs.
Is it a compiler issue, a client-side issue or there are some int data to fix it?