As title says. the problem is that sometimes the itemid with countmax 225 should be gold coins or something else. If the value is decreased to 100, players wont receive the "real" or desired amount 225. Is there a workaround for this? Thanks
changing here wont cause problem?
if (lootCountMax > 1000) {
to
edit: tried increasing values, but now I'm not receiving anything
edit: i edited a part of the code
and it works cool the problem comes when i edit
if i increase the value in here i can't loot
changed
to
and it working strangely(not properly). items are not appearing mixed with gold and vice versa.
Post automatically merged:
changing here wont cause problem?
if (lootCountMax > 1000) {
to
Lua:
if (lootCountMax > 1000) {
Lua:
08:38 Loot of a grim reaper: nothing
08:38 Loot of a grim reaper: nothing
08:38 Loot of a grim reaper: nothing
08:38 Loot of a grim reaper: nothing
08:38 Loot of a grim reaper: nothing
08:38 Loot of a grim reaper: nothing
08:38 Loot of a grim reaper: nothing
08:38 Loot of a poison spider: nothing
08:44 Loot of a poison spider: nothing
Post automatically merged:
edit: i edited a part of the code
Lua:
if (lootCountMax > 500) {
Code:
const uint32_t MAX_LOOTCHANCE = 100000;
changed
Code:
const uint32_t MAX_LOOTCHANCE = 100000;
Code:
const uint64_t MAX_LOOTCHANCE = 1000000;
Last edited: