Hi guys,
I would like for this task system to have points, for example: the player chooses to do rotworm tasks, so he needs to kill 100 rotworms, everytime the player kills 1 rotworm, it counts 1 point to the task, everytime the player kills a carrion worm it counts 2 points to the task.
npc.lua
data/creaturescript/tasksystem
I would like for this task system to have points, for example: the player chooses to do rotworm tasks, so he needs to kill 100 rotworms, everytime the player kills 1 rotworm, it counts 1 point to the task, everytime the player kills a carrion worm it counts 2 points to the task.
npc.lua
Lua:
-- Monster Tasks by Limos
-- Edited by Zeeb (aka Demnish)
local config = {
repeatTask = true
}
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local xmsg = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local storage = 62003
local monsters = {
["Trolls"] = {storage = 5010, mstorage = 19000, amount = 100, exp = 1000, items = {{id = 2152, count = 5}}},
["Orcs"] = {storage = 5011, mstorage = 19001, amount = 100, exp = 1000, items = {{id = 2152, count = 5}}},
["Rotworms"] = {storage = 5012, mstorage = 19002, amount = 10, exp = 500, items = {{id = 2086, count = 1}}},
["Dragons"] = {storage = 5013, mstorage = 19003, amount = 100, exp = 10000, items = {{id = 2152, count = 25}}},
["Giant Spiders"] = {storage = 5014, mstorage = 19004, amount = 100, exp = 25000, items = {{id = 2152, count = 50}}},
["Heroes"] = {storage = 5015, mstorage = 19005, amount = 100, exp = 50000, items = {{id = 2160, count = 1}}},
["Demons"] = {storage = 5016, mstorage = 19006, amount = 666, exp = 1000000, items = {{id = 2160, count = 10}, {id = 24301, count = 1}}}
}
local function getItemsFromTable(itemtable)
local text = ""
for v = 1, #itemtable do
count, info = itemtable[v].count, ItemType(itemtable[v].id)
local ret = ", "
if v == 1 then
ret = ""
elseif v == #itemtable then
ret = " and "
end
text = text .. ret
text = text .. (count > 1 and count or info:getArticle()).." "..(count > 1 and info:getPluralName() or info:getName())
end
return text
end
local function Cptl(f, r)
return f:upper()..r:lower()
end
function creatureSayCallback(cid, type, msg)
local player, cmsg = Player(cid), msg:gsub("(%a)([%w_']*)", Cptl)
if not npcHandler:isFocused(cid) then
if msg == "hi" or msg == "hello" then
npcHandler:addFocus(cid)
if player:getStorageValue(storage) == -1 then
local text, n = "", 0
for k, x in pairs(monsters) do
if player:getStorageValue(x.mstorage) < x.amount then
n = n + 1
text = text .. ", "
text = text .. ""..x.amount.." {"..k.."}"
end
end
if n > 1 then
npcHandler:say("Well met adventurer. I have several tasks for you to kill monsters"..text..", which one do you choose? I can also show you a {list} with rewards and you can {stop} a task if you want.", cid)
npcHandler.topic[cid] = 1
xmsg[cid] = msg
elseif n == 1 then
npcHandler:say("I have one last task for you adventurer"..text..".", cid)
npcHandler.topic[cid] = 1
else
npcHandler:say("You already did all tasks, I have nothing for you to do anymore, good job though.", cid)
end
elseif player:getStorageValue(storage) == 1 then
for k, x in pairs(monsters) do
if player:getStorageValue(x.storage) == 1 then
npcHandler:say("Did you kill "..x.amount.." "..k.."?", cid)
npcHandler.topic[cid] = 2
xmsg[cid] = k
end
end
end
else
return false
end
elseif monsters[cmsg] and npcHandler.topic[cid] == 1 then
if player:getStorageValue(monsters[cmsg].storage) == -1 then
npcHandler:say("Good luck, come back when you killed "..monsters[cmsg].amount.." "..cmsg..".", cid)
player:setStorageValue(storage, 1)
player:setStorageValue(monsters[cmsg].storage, 1)
else
npcHandler:say("You already did the "..cmsg.." mission.", cid)
end
npcHandler.topic[cid] = 0
elseif msgcontains(msg, "yes") and npcHandler.topic[cid] == 2 then
local x = monsters[xmsg[cid]]
if player:getStorageValue(x.mstorage) >= x.amount then
if x.exp ~= nil and x.exp > 0 then
npcHandler:say("Good job, here is your reward, "..x.exp.." experience and "..getItemsFromTable(x.items)..".", cid)
else
npcHandler:say("Good job, here is your reward, "..getItemsFromTable(x.items)..".", cid)
end
for g = 1, #x.items do
player:addItem(x.items[g].id, x.items[g].count)
end
if x.exp ~= nil and x.exp > 0 then
player:addExperience(x.exp)
player:getPosition():sendMagicEffect(CONST_ME_MAGIC_GREEN)
end
if config.repeatTask then
player:setStorageValue(x.storage, -1)
player:setStorageValue(x.mstorage, -1)
else
player:setStorageValue(x.storage, 2)
end
player:setStorageValue(storage, -1)
npcHandler.topic[cid] = 3
else
npcHandler:say("You didn't kill them all, you still need to kill "..x.amount -(player:getStorageValue(x.mstorage) + 1).." "..xmsg[cid]..".", cid)
end
elseif msgcontains(msg, "task") and npcHandler.topic[cid] == 3 then
local text, n = "", 0
for k, x in pairs(monsters) do
if player:getStorageValue(x.mstorage) < x.amount then
n = n + 1
text = text .. (n == 1 and "" or ", ")
text = text .. ""..x.amount.." {"..k.."}"
end
end
if text ~= "" then
npcHandler:say("Want to do another task? You can choose "..text..".", cid)
npcHandler.topic[cid] = 1
else
npcHandler:say("You already did all tasks.", cid)
end
elseif msgcontains(msg, "no") and npcHandler.topic[cid] == 1 then
npcHandler:say("Ok then.", cid)
npcHandler.topic[cid] = 0
elseif msgcontains(msg, "stop") then
local text, n = "", 0
for k, x in pairs(monsters) do
if player:getStorageValue(x.mstorage) < x.amount then
n = n + 1
text = text .. (n == 1 and "" or ", ")
text = text .. "{"..k.."}"
if player:getStorageValue(x.storage) == 1 then
player:setStorageValue(x.storage, -1)
end
end
end
if player:getStorageValue(storage) == 1 then
npcHandler:say("Alright, let me know if you want to continue an other task, you can still choose "..text..".", cid)
else
npcHandler:say("You didn't start any new task yet, if you want to start one, you can choose "..text..".", cid)
end
player:setStorageValue(storage, -1)
npcHandler.topic[cid] = 1
elseif msgcontains(msg, "list") then
local text = "Tasks\n\n"
for k, x in pairs(monsters) do
if player:getStorageValue(x.mstorage) < x.amount then
text = text ..k .." ["..(player:getStorageValue(x.mstorage) + 1).."/"..x.amount.."]:\n Rewards:\n "..getItemsFromTable(x.items).."\n "..x.exp.." experience \n\n"
else
text = text .. k .." [DONE]\n"
end
end
player:showTextDialog(1949, "" .. text)
npcHandler:say("Here you are.", cid)
elseif msgcontains(msg, "bye") then
npcHandler:say("Bye.", cid)
npcHandler:releaseFocus(cid)
else
npcHandler:say("What?", cid)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
data/creaturescript/tasksystem
Lua:
local config = {
-- Trolls
['troll'] = {name = 'Troll', amount = 100, storage = 19000, startstorage = 5010, startvalue = 1},
['swamp troll'] = {name = 'Troll', amount = 100, storage = 19000, startstorage = 5010, startvalue = 1},
['frost troll'] = {name = 'Troll', amount = 100, storage = 19000, startstorage = 5010, startvalue = 1},
['island troll'] = {name = 'Troll', amount = 100, storage = 19000, startstorage = 5010, startvalue = 1},
-- Orcs
['orc'] = {name = 'Orc', amount = 100, storage = 19001, startstorage = 5011, startvalue = 1},
['orc berserker'] = {name = 'Orc', amount = 100, storage = 19001, startstorage = 5011, startvalue = 1},
['orc leader'] = {name = 'Orc', amount = 100, storage = 19001, startstorage = 5011, startvalue = 1},
['orc rider'] = {name = 'Orc', amount = 100, storage = 19001, startstorage = 5011, startvalue = 1},
['orc shaman'] = {name = 'Orc', amount = 100, storage = 19001, startstorage = 5011, startvalue = 1},
['orc spearman'] = {name = 'Orc', amount = 100, storage = 19001, startstorage = 5011, startvalue = 1},
['orc warlord'] = {name = 'Orc', amount = 100, storage = 19001, startstorage = 5011, startvalue = 1},
['orc warrior'] = {name = 'Orc', amount = 100, storage = 19001, startstorage = 5011, startvalue = 1},
['rotworm'] = {name = 'Rotworm', amount = 10, storage = 19002, startstorage = 5012, startvalue = 1},
-- Dragons
['dragon'] = {name = 'Dragon', amount = 100, storage = 19003, startstorage = 5013, startvalue = 1},
['dragon lord'] = {name = 'Dragon', amount = 100, storage = 19003, startstorage = 5013, startvalue = 1},
['giant spider'] = {name = 'Giant Spider', amount = 100, storage = 19004, startstorage = 5014, startvalue = 1},
['hero'] = {name = 'Hero', amount = 100, storage = 19005, startstorage = 5015, startvalue = 1},
['demon'] = {name = 'Demon', amount = 666, storage = 19006, startstorage = 5016, startvalue = 1}
}
function onKill(player, target)
local monster = config[target:getName():lower()]
if target:isPlayer() or not monster or target:getMaster() then
return true
end
local stor = player:getStorageValue(monster.storage)+1
if stor < monster.amount and player:getStorageValue(monster.startstorage) >= monster.startvalue then
player:setStorageValue(monster.storage, stor)
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, '[Monster Task] '..(stor +1)..' of '..monster.amount..' '..(monster.name or target:getName())..'s killed.')
end
if (stor +1) == monster.amount then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, '[Monster Task] Congratulations, you have killed '..(stor +1)..' '..monster.name..'s and completed the '..monster.name..'s mission.')
player:setStorageValue(monster.storage, stor +1)
end
return true
end