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After years of development, time has finally come to step out from the shadows of the "unknown project".
I am happy to share more about Emberfall Online.
Let me shed some light on this upcoming server. Emberfall is a custom server built on OTC V8, protocol 10.98, featuring the latest sprites along with a touch of unique, custom assets. It is not a classic RPG server, but it is not an evo server as well. You will be able to explore huge, custom game world with its own lore, but the gameplay style is not as slow-paced, as you might expect from typical RPG server, and in addition it emphasizes aoe combat over single-target mechanics. There is no evo teleport room, instead, we’ve implemented a waypoint feature, which suits the open-world setup better. It shouldn't be also as time-draining as some RPG servers. The storyline is there for those who want to immerse themselves, but for those who prefer a quicker approach, "hi mission yes" will work just as well.
The concept behind Emberfall was to create a game I’d personally want to play, crafted with attention to detail. The gameplay closely resembles the original Tibia, but rather than blindly copying features from every Tibia update, we've refined the experience — removing unnecessary complexities, that many players barely care about, and adding a dash of customization. The result is a game that feels familiar, reminiscent of the one we all once enjoyed, yet it offers plenty of fresh experience.
The concept behind Emberfall was to create a game I’d personally want to play, crafted with attention to detail. The gameplay closely resembles the original Tibia, but rather than blindly copying features from every Tibia update, we've refined the experience — removing unnecessary complexities, that many players barely care about, and adding a dash of customization. The result is a game that feels familiar, reminiscent of the one we all once enjoyed, yet it offers plenty of fresh experience.
Key Features:
- Expansive custom map – Developed over many years, featuring highly detailed, original locations. The world is open, meaning that you can reach almost any place on foot. However, to get to an island, cross mountains, rivers, or lakes, you may sometimes need help from an NPC or use a teleport via a waypoint, if you’ve already unlocked one. While exploring the world, you’re unlikely to encounter randomly roaming powerful monsters, allowing you to explore a significantly larger portion of the land, even in the early stages of the game with a low or medium level. The entire world is divided into two continents, which make up 90% of the world, with islands being the minority. A unified landmass, rather than being split into many small islands, greatly enhances the game world's atmosphere and immersion.
The areas around cities, which are often neglected and lack detail, are one of the bigger issues we tend to encounter with custom maps. This time, even the wastelands have been given a worthy level of detail, making exploration enjoyable rather than a tedious, forced task.
Out of all the features the server has, the game world has been the biggest priority from day one, which is why the most time and energy have been invested in creating a unique, fully custom world, where almost all locations will be one-of-a-kind and found nowhere else. - Storyline – You can get into the lore as much or as little as you like.
- Classic vocations – Sorcerer, druid, knight, and paladin.
- Reworked promotions – Promotions are available for players with at least level 200 that undergo the trials within the ancient temples to earn the title of master, elder, elite, or royal. These titles should bring both pride and power!
- New elemental powers – Promotions unlock more than just faster regeneration; each vocation gains a unique element, new spells, and abilities. Elder druids will harness air damage, while master sorcerers will command spectral damage. These powerful spells come at a higher cost though.
- Mostly classic spells – New spells and abilities are available for low-level players, as well as for the promoted players, mentioned above. The majority of the well known spells remain unchanged.
- Faster attack speed – Weapons feature varying attack speeds, from 1.4s for early-game weapons to as low as 1.0s (or even faster) for very rare, endgame items.
- Training options – Available training options are excercise weapons, training dummies or offline training.
- Item rarity – Items range from rare, epic, legendary, to ancient – each tier offering progressively stronger benefits. Among the attributes that will pertain to the equipment are: enhanced attack, defense, skills, increased elemental attack and protection, range and accuracy of ranged weapons, attack speed, life and mana leech, additional health and mana, hypnotize ability, which immobilizes opponents for a moment, luck affecting loot drop and more...
- Item sets – To further improve equipment power, merging items into sets is going to unlock enhanced abilities.
- Simplified imbuements – Imbuements apply to the player rather than individual items, so that you don't have to worry about changing gear depending on imbuement type, and carry multiple identical items, each with different imbuement type. Simplified imbuements are focused on three key abilities: critical hit, life leech, and mana leech. The rest of the original imbuement types are replaced with another equipment upgrades like rarity, sets, weaponcraft or shieldcraft.
- Weaponcraft – A way to upgrade your weapons by inserting a gem in it. Each vocation have a few unique abilities exclusive to it, along with a set of abilities that can be used by any vocation. Each ability will have 2 to 3 aspects that can be improved individually (like chance to trigger, number of targets, range, or damage). You can upgrade these aspects further, but there’s a limit to how many times an ability can be upgraded. This means you’ll need to prioritize which aspect is most important to you.
- Shieldcraft – Shields offer more than defense. You can upgrade them with chosen elemental protections to gain an edge in combat, this way shields are going to have increased meaning. The great thing is, you're not restricted to just one element. Deciding between higher damage of a two-handed weapon and improved protecions of a shield is going to need a bit more effort. In a combination with high rarity tier and multiple protections, you can craft powerful tool for your combat.
- Monster levels – Every hostile creature has a level (1-10). Level 5 represents the base strength, with monsters below being weaker and those above being stronger, offering better loot and unique rewards. Monsters with level 10 may drop unique items required in various game activities, auch as item upgrades, so it is worth the effort.
- Boss mechanics – Boss fights feature a lot of different mechanics, not too complicated or difficult to master, they aren’t puzzle solving experience, however they may require tactical adjustments, so that each boss fight is going to be slightly different and feel fresh and engaging.
- World boosts – Complete global quests to unlock world-wide boosts like increased experience, skills, loot or events like potion boosts.
- Quick loot feature – Looting is fast and seamless. Step on the corpse of your enemy to automatically transfer desired items into your selected containers. Special effect over the body will indicate whether the monster has already been looted or not.
- Larger bags and backpacks – Carry more items, containers are approximately two times larger than standard.
- Travel options – There are three ways to travel: you can explore the world on foot, but sometimes you might need assistance. You can ask a ship captain or a horse/pegasus carrier to take you to another city or important location. You can also use portals once you discover them, which are scattered across the world for more precise destination choices – though this option comes at a higher cost.
- Game store – It was never the intention to create a server that would be a money-making machine; from the very beginning, it has always been about hobby gaming and the fun of content creation. The game store will be designed in such a way that Free Account players can still enjoy the majority of the game without needing to spend money if they don’t want to. Details are yet to come, but with our current plans, you can rest assured the game is not designed to be pay-to-win.
- World type – PVP, but with protection until level 200, so when the promotion possibility unlocks.
- Blessings – free until level 200.
- Additional features:
- Preys
- Bestiary
- Crafting
- Tasks
- Talents
- Daily chests
- Haunted chests
- Boosted creatures
- And more...
- Rates:
- Experience:
- Experience stages are reversed compared to the typical approach, which is intentional – players won’t rush through early game content too quickly, and leveling a highly experienced character won’t turn into an endless, boring grind.
- starting with 4x
- up to 15x for levels above 1000
- Skills: 5x
- Magic: 4x
- Loot: 1x/custom
- Experience:
In the upcoming posts, I will describe in more details some of the features mentioned above, as well as those that will be added in the future. For now, lets move on to visual presentation.
Spells:
There are around 20 new spells for the moment, some of them are still unbalanced in terms of power, but despite that you can see a little presentation of what to expect. Below there are 4 new spells, one for each vocation, that promoted characters will be able to use.
Game Client:
At the current development stage, this is how the client looks like.Click on the image to enlarge it and see real sharpness.




Game World:
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Launch date:
Now, I don’t want to make empty promises, but the aim is to have everything ready by fall 2025. Server will be hosted in Europe.As the game is still in development phase, I invite you to discussion and leaving your thoughts, asking questions, I will appreciate it.
Basically every aspect of the game, so this includes obviously what you've just seen above, will continue to be developed so there may and there will be changes, new features will come and old might be reworked.
For Now I invite you to join us on our Discord server to be informed about everything about what's new.
Best Regards!
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