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TFS 1.X+ Which TFS version do you use for 10.98?

croix

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Hi there. I've been out of the game for a while.

Is the supported TFS version for 10.98 currently TFS 1.42?
(Noticed gesiors edit with some bonuses to this one, this the best option?) - or is it possible to run 10.98 on TFS 1.6?

There's just so many threads with invalid answers, so I'd try my luck. Thanks!
 
Last edited:
Hi there. I've been out of the game for a while.

Is the supported TFS version for 10.98 currently TFS 1.42?
(Noticed gesiors edit with some bonuses to this one, this the best option?) - or is it possible to run 10.98 on TFS 1.6?

There's just so many threads with invalid answers, so I'd try my luck. Thanks!

TFS 1.4.2 - Outdated
BlackTek - Active development by @Codinablack

so I would suggest blacktek 100%
 
If you are looking to get into development with a 10.98 or 1.4.2 based server, right now is a good time. I just finished the Augments system for BlackTek and all that is left before the first official release is some bug fixes for the issues listed on the repo, and some preparing documentation and the discord server for the release... other than that I am just letting people test it a bit more thoroughly before I announce the official release (which is due in January).

You can keep up to date on the latest development in BlackTek on the BlackTek discussion thread here on otland. Otherwise to keep up to date you can just star and watch the repository here

PS. where is this version from gesior that has these "bonus" features?
 
(Noticed gesiors edit with some bonuses to this one, this the best option?) - or is it possible to run 10.98 on TFS 1.6?
If you are looking for TFS 1.4.2 with some bugs fixed, some TFS 1.6 fixes added and compilation that works on newest Linuxes and Windows, you can use my branch 'compilation':
I will add there some optimizations (store items in binary format [faster save], items decay, multi-thread monsters walking) and new features (OTCv8 proxy) soon, but my branch will be compatible with 1.4 data pack. New features will be configurable in config.lua - by default disabled.

If you are looking for 10.98 server that is actively developed and which focus on custom servers (evo OTS, dragon ball, pokemon etc. - a lot of custom features), you can try: GitHub - Black-Tek/BlackTek-Server (https://github.com/Black-Tek/BlackTek-Server)

Both projects have same issue: there is only 1 developer working on them :(
 
To be clear, BlackTek already contains many bug fixes pulled from TFS master and also some of my own work as well as optimizations, compiles on linux, and a much friendlier build system in place than the old error prone Cmake. It's been being developed for quite some time and I will be offering LTS support once I have finished the first release and moved on to the next version. The binary saving is a feature that is something a ways away for black tek tho as we plan to do it right and replace entire database with binary saving in the fastest known format "Cap'n Proto" created by the guy who built Protobuffers, and it is infinitely times faster according to that guy... as well as will be eliminating the need in a mysql server at all.. but thats a long ways away, other optimizations and bug fixes are already in place tho... you can check the repo and you will see we are already well over 200 commits worth of work done to it.
 
If you are looking for TFS 1.4.2 with some bugs fixed, some TFS 1.6 fixes added and compilation that works on newest Linuxes and Windows, you can use my branch 'compilation':
I will add there some optimizations (store items in binary format [faster save], items decay, multi-thread monsters walking) and new features (OTCv8 proxy) soon, but my branch will be compatible with 1.4 data pack. New features will be configurable in config.lua - by default disabled.

If you are looking for 10.98 server that is actively developed and which focus on custom servers (evo OTS, dragon ball, pokemon etc. - a lot of custom features), you can try: GitHub - Black-Tek/BlackTek-Server (https://github.com/Black-Tek/BlackTek-Server)

Both projects have same issue: there is only 1 developer working on them :(

Thanks Gesior!

To be clear, BlackTek already contains many bug fixes pulled from TFS master and also some of my own work as well as optimizations, compiles on linux, and a much friendlier build system in place than the old error prone Cmake. It's been being developed for quite some time and I will be offering LTS support once I have finished the first release and moved on to the next version. The binary saving is a feature that is something a ways away for black tek tho as we plan to do it right and replace entire database with binary saving in the fastest known format "Cap'n Proto" created by the guy who built Protobuffers, and it is infinitely times faster according to that guy... as well as will be eliminating the need in a mysql server at all.. but thats a long ways away, other optimizations and bug fixes are already in place tho... you can check the repo and you will see we are already well over 200 commits worth of work done to it.

Thanks guys. I'll try to compare and see which i'll go for!
@Codinablack Looking forward to final release!
 
Thanks Gesior!



Thanks guys. I'll try to compare and see which i'll go for!
@Codinablack Looking forward to final release!
I said first release, not final. I will have the release ready by new year, it's pretty much ready now, just need to do a bit more documentation, enable my workflows to upload artifacts and make releases, update licensing information, and change the version, that's it. Otherwise, its exactly how its gonna be for release anyways, with all my issues closed, all reported bugs fixed.
 
I said first release, not final. I will have the release ready by new year, it's pretty much ready now, just need to do a bit more documentation, enable my workflows to upload artifacts and make releases, update licensing information, and change the version, that's it. Otherwise, its exactly how its gonna be for release anyways, with all my issues closed, all reported bugs fixed.

Yeah my bad. Definitely looking forward to it though!
 
You don't have to wait the 5 days for the release, like I said, I am only changing minor things like version number, the readme, stuff like that... there is already pre-releases being generated automatically tho
 

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You don't have to wait the 5 days for the release, like I said, I am only changing minor things like version number, the readme, stuff like that... there is already pre-releases being generated automatically tho

Aye, already compiled and been running your version for a couple of days, currently working on my datapack :> Looking forward to further releases, great job :)
 
Aye, already compiled and been running your version for a couple of days, currently working on my datapack :> Looking forward to further releases, great job :)
Thank you! Glad to see you have decided to check it out.
If you run into any bugs please report them to the github, and I will fix them as soon as I am able. Once 1.0 does get released, 1.1 will serve as the acting branch for support updates to 1.0 (no backwards breaking stuff in 1.1), but you can expect 1.0 to be a very stable and solid server in comparison to 1.4.2.
 
Thank you! Glad to see you have decided to check it out.
If you run into any bugs please report them to the github, and I will fix them as soon as I am able. Once 1.0 does get released, 1.1 will serve as the acting branch for support updates to 1.0 (no backwards breaking stuff in 1.1), but you can expect 1.0 to be a very stable and solid server in comparison to 1.4.2.
Yes! Only bug I've noticed so far is the floating decimal (1 = 1.0) etc, but saw that this was already adressed.
 
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