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Lacking newer protocol good OT

snobs

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Vision for a New Tibia OTServer

Filling the Gap in the OTServer Community


Current Gaps in OTServers IMO

  1. Lack of Slow-Paced, Newer Protocol Servers
    • No slow-paced servers for newer Tibia versions.
    • Most newer servers include built-in bots or lack adequate anti-cheating measures, undermining fair play.
  2. Endgame Content Issues for Solo Players
    • Newer servers copy retail Tibia’s progression model, which favors team-based content in the late game.
    • Retail Problems for Solo Players:
      • All good loot and experience come from teamhunt bosses and spawns.
      • Solo players are sidelined and left with outdated spawns or inefficient grinding options.
      • Retail-style OTservers push solo players toward predictable progression: reaching levels like 1,000-1300+ and then quitting due to the same repetitive endgame loop. Find a team to progress further or get stuck.
  3. Lack of Long-Term Viability for Solo Players
    • There’s no server catering to solo players who want a long-term experience where progression and content remain enjoyable without relying on teams.
    • Existing servers lack custom maps, custom solo content, and meaningful updates to maintain engagement.

What Solo Players Need in a Tibia OTServer IMO

  1. Custom Solo-Friendly Design
    • A server that evolves without forcing team-based content for progression.
    • Custom maps and systems to support solo-friendly gameplay while still maintaining progression depth.
    • Repurpose existing retail teamhunt monsters, bosses, and sprites into solo-oriented challenges.
  2. Controlled Level Progression
    • Avoid overpowered scaling while ensuring content remains challenging and fun.
  3. Frequent Updates and Power Creep Management
    • Regular updates to introduce new solo-oriented mobs, spawns, and content to keep the server fresh.
    • Avoid letting the game stagnate in one phase, ensuring players feel like the server is always evolving.
  4. Cheater-Free Gameplay
    • No bots, cheats, or shortcuts to disrupt the balance. Strict anti-cheating measures are essential for fairness and longevity.

How to Stand Out

  • Build for Solo Players First:
    Cater to the growing demographic of players over 30 with limited playtime who can’t commit to large-scale teamhunts.
  • Focus on Customization:
    Avoid copy-pasting retail content directly—create custom maps, new spawns, and creative adaptations of retail assets for solo use.
  • Encourage Organic Growth:
    Let the server grow naturally through gradual updates.

Why This Matters

  • Solo players are often overlooked in the OTServer community(newer protcol servers), yet they represent a significant portion of the player base—especially adults with families and limited time.
  • A well-designed server for solo players has the potential to build a loyal, long-term community.


These are my views put together with chatgpt.
Im alone on this or someone feels the same?
 
Hello everyone I am a person without content and I want to have content Help me.
I don't have anything specific in mind but I will help you with AI ideas because I keep my mind in my closet
Thank you all
abbreviation 1737633664294.webp
 
Just used it to put my ideas into more presentable and readable visual since English is not my native language - thought I mention it just in case but it seems like it was a bad idea..
 
There's indeed space for newer protocol servers and older protocols (8.0, 8.6...) with low rates.
The problem is that creating a low-rate server is challenging, as your formulas and details have to be way better than in the high rate servers.

These problems:
Endgame Content Issues for Solo Players, Lack of Long-Term Viability for Solo Players
are solved in protocols below 7.72 (so basically only 7.4).

This:
Cheater-Free Gameplay
has been taken seriously with a real anti-cheat only once, and other servers, for some reason, are based on a solution that works. However, there are many benefits to having botters on the server.

1737640990380.webp

-
Anyway, the point of the newer protocol is not in favor of the solo player experience, at least as long as you don't expect a fully custom server. Otherwise, the newer protocol is basically in denial of the solo gameplay.
 
Most of the ppl playing OT servers stopped playing real tibia ages ago. Newer protocol is a completely different game with so many changes that nobody has kept up with. You want a slow paced newer protocol server? Why not play real tibia? Or you mean make a server even slower than real tibia?
 
The problem with servers is what players are looking for vs what Tibia server developers are looking for.


Server developers:


  1. They look for money (I won’t say it’s easy money, because developing a good OT is difficult).
  2. They look for what they expect others expect (and here lies a critical problem).

What do you think others are looking for?


  • To gain experience?
  • To decorate their house?
  • PvP?
  • Custom mechanics?

We all have a perspective of Tibia inherited from 7.6, the slow and painful Tibia. If you rushed levels, it really wasn’t a big advantage (because you could go with 5–6 level 20s and hunt down a level 100 using just SD/HMM).


If you improved your set, it also wasn’t a huge advantage (unless you were a knight, since pallies depended more on ammo).


8.0 was a turning point in how Tibia worked, because elements (and their weaknesses) were introduced, and we’re talking about 2 years between 7.6 and 8.0.


Tibia consumes time, and the “playerbase” of Tibia is generally over 30 years old, so servers need to function with the existing playerbase in mind (a playerbase that didn’t really grow during the pandemic and is now declining).


That’s why more “AFK” servers tend to be more successful, because nowadays we don’t have the same time as before.


What is CipSoft today?
It’s basically a low-wage newbie grinding a character to level 100, selling it (to feed his family), and you buying it to finish quests and focus on boss hunting to farm items (either for your own progress or to support your family).


The other day I heard a discussion about Sanguine items worth thousands of dollars, which compared to the Tibia I grew up with, was absurd — back then the most expensive thing was the premium account (even Magic Plate Armor didn’t go above 200–300k in Mythera).


Because again, between a Demon Armor and a Magic Plate Armor, there wasn’t much difference, but there was a horrible farming grind (the demon armor came from a quest, the magic plate armor required luck — finding demons and then actually getting the item drop).


It was more of a luxury than a necessity. A player with a crown set was almost as competent as a player with magic plate + golden legs.


Now, a single item straight up changes the meta of your vocation, which is why paladins compete with EKs and mages (they tank like EKs, hunt like mages).

The arrival of the Dawnport Monk wasn’t that different — it was Paladin 2.0 (and they keep nerfing it because it challenged almost 30 years of history with that vocation).

I think the breaking point between one server and another is how much time you can dedicate to the server vs what the staff expects you to dedicate.

There are games like Ranger Arcanis that have a tiny playerbase (and for the level of development they have, they don’t deserve that).

There are games like Baiak that have a massive population (and don’t deserve it in terms of development).

But Ranger doesn’t allow bots. Baiak — that’s its foundation.

In Ranger, you must dedicate time from your life (time that at 30 years old you should be dedicating to your family or your job).

Baiak — you just worry about quests/PvP (the farming that influences your progress is bypassed with AFK farming/MCs). Anyone watched a quest on Baiak?, i saw videos with 10-12h duration
NO FUCKING WAY 10-12h making a quest

I think max i wasted 4-5h on POI when was launched (no wiki info)

Maybe if developers started looking at us as 30-year-old people and not 15-year-old kids (like when we started playing Tibia), the game experience would improve for everyone.

When I see servers focused on hunting bots, it feels ridiculous, because someone with a bit more programming skill will always make a bot. And the market you close by banning bots is exploited by others to sell them.

Especially when I think that the person using a bot could be someone who just wants to play 1 hour a day, or someone who doesn’t have much time and can only dedicate 1 hour at most to the game.

Why should I punish someone who wants to enjoy the result of my effort programming a server?

So in the end, what servers are left?
  1. The ones where you farm with bots (like Baiak or Canob).
  2. Faster alternatives to CipSoft (because you don’t have time to play official Tibia).
  3. Custom servers (which are always the same 300 players rotating between Blacktalon, Archlight, OTMadness, etc).
As a former player, what happens to me is that I’d like to play CipSoft, but I feel disgusted by having to do so many quests, farm so many items, depend on others to progress (and now they even charge real money for quest services). And on top of that, the “dominated” servers with certain guilds (where you basically turn an F2P server into a P2P one — if you don’t pay the dominant guild, you better move to another server).

The other day I was watching a Roblox stream, and I saw that people don’t enjoy “long games” anymore, they enjoy short games (that’s why casino-style games or CTF-type games are so popular).
And we’re talking about kids, kids between 5 to 12 years old!

Do you think those kids will have the patience we had with Tibia 7.6?
Tibia will die, and only nostalgia can save it.
 
Noawadays tibia is about money. Do anything you want but build something to people make money like crazy. RMT servers tend to be more succesful than never. See Miracle, Exordion and others examples... people are there to rune, to farm to get $$$ a little few peoples are really there to play and those one who desires it do not have much time to invest, so think about our actual reality.

Thinking on a long term server today on my opnion is a total waste of time, unless you have tons of money to hold it when the players get bored and decides to move to another server... its better to keep seasonal server... You do not need to reset, just build a secondary world.
 
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