Tenzhiro
Fool of a Took!
- Joined
- May 4, 2010
- Messages
- 342
- Solutions
- 4
- Reaction score
- 344
So it has begun..
I knew from the start when developing TOME that the map will be a huge undertaking, not to even speak about the technical difficulties it comes with.
While making the map, I already took into account players game view, so I don't waste space and keep every river and whatnot very tight to minimize bloated tiles that nobody will ever see.
Now I want to understand a few things about the map in terms of data..
Currently the map is 250 MB and after filling in in the whole continent with grass, water and mountains, the MB's skyrocketed.
I do notice when eventually building on those filled tiles, it takes very less data, as in the most data amount is being added is when you fill in a blank space with a tile. Any item placed upon that tile is nihil.
My RME already takes 8GB RAM for the map, 12GB if I cache all sprites.
The TFS i'm running currently takes 7.5 GB of RAM.
I know this is very little information to work with, but has anyone had problems after making a huge map and if so what were those problems?
I want to catch them early and not want to delete or remove details in the long run.
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Eventually, because I already filled in the continent, I think the map will be 400-500MB, so double of what it is now.
I knew from the start when developing TOME that the map will be a huge undertaking, not to even speak about the technical difficulties it comes with.
While making the map, I already took into account players game view, so I don't waste space and keep every river and whatnot very tight to minimize bloated tiles that nobody will ever see.
Now I want to understand a few things about the map in terms of data..
Currently the map is 250 MB and after filling in in the whole continent with grass, water and mountains, the MB's skyrocketed.
I do notice when eventually building on those filled tiles, it takes very less data, as in the most data amount is being added is when you fill in a blank space with a tile. Any item placed upon that tile is nihil.
My RME already takes 8GB RAM for the map, 12GB if I cache all sprites.
The TFS i'm running currently takes 7.5 GB of RAM.
I know this is very little information to work with, but has anyone had problems after making a huge map and if so what were those problems?
I want to catch them early and not want to delete or remove details in the long run.
-----------------------
Eventually, because I already filled in the continent, I think the map will be 400-500MB, so double of what it is now.