• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

[USA][7.4] Tibiara | Real Engine 7.4 | 1x Long Term | Hardcore | Smooth Client | 14th March

Server Website/AAC
https://tibiara.com
Server Address
tibiara.com
Server Port
7171
Client Protocol
7.4
Nah I really like the decision of not giving free premium out. Like thats a part of 7.4 tibia, not everyone had premium. If you had premium outfit and went to premium side of Rook, you were cool haha.

I keep telling people, after leveling to 100 with all the vocations except for druids, this game is EXACTLY on the POINT as I remember real 7.4 gameplay. The graphics, the movement, the combat, the loot, the exploration, everything down to the last bit. I talked to one of the programmers, that mfer loves this project so much he spent WEEKS upon WEEKS collecting 7.4 footage in order to reverse engineer it to the point it now has landed on.

Like this is insane. I've never heard of any creator team doing this at this level, and for one reason only, they love oldschool tibia. This project breathes passion. Say what you want, if CipSoft asked this team of their server, and launched their official 7.4 server, NOBODY would be able to tell the difference that this was reverse engineered.

If this server can get 6-900 players at peak hours, you will all relive your childhood exactly as it was, 100%.
 
i hope its not gonna dissapoint. The only good 7.4 server i played was tibiantis - it was really fucking good. It lost its soul after there was 200 levels running around tho. But its not server fault. Tibia 7.4 is the best when there are lvls 1-120 +/-
 
i love the ideia and Im gonna play It. But man, I cannot see how this adresses some of the Issues all this servers face, such as Paladins rules the game and How mages sucks balls early on
Well it adresses it in a way old tibia did - its very well balanced to be honest. Does paladins are really so strong ? i mean they are good but not that good. They are strong early game beacuse you dont need to skill or train big magic level but late game mages are stronger. Like a lot stronger and thats even without UE. Mages suck balls early game? well you want them to be super op late game AND super op early game? makes no sense. Mages are very strong late game but you need to put a lot of work in and u can not count on profit while doing so
 
Well it adresses it in a way old tibia did - its very well balanced to be honest. Does paladins are really so strong ? i mean they are good but not that good. They are strong early game beacuse you dont need to skill or train big magic level but late game mages are stronger. Like a lot stronger and thats even without UE. Mages suck balls early game? well you want them to be super op late game AND super op early game? makes no sense. Mages are very strong late game but you need to put a lot of work in and u can not count on profit while doing so
I like this answer. And I also think that people need to stop being so fu**ing competative and trying to "minmax" everything like the standards are for todays games.

Back in the days, you played what you thought was cool and what you liked, not "what is strongest". Just stop thinking about what the strongest or best possible outcome is, just play the game as you want to.

In an oldschool game like tibia 7.4, it works.
 
People complain about the same thing over and over again.... Let's enjoy the development, that's what really matters.

Herbalista
 
Today is the day we open the gates!

We've been working our butts off in the last few days to make sure we can actually open up to the public today!

Thought I'd also share one last pre-launch changelog:

Game Server:
  • Issue where players would get 2x damage when changing floors right into a field has been fixed.
  • Having a white/blank space after name or city when sending letters/parcels not properly triming has been fixed.
  • Refactored private channel & fixed a function that would cause the closechannel to throw errors server side.
  • Summons were not despawning when players were changing 2 or more floors. (missing z pos check)
  • Refactored house guest & subowner list to fix a potential crash & fixed so all the correct regex are working now.
  • Fixes to map refresh system that would cause the server to freeze up for a bit related to creatures & unpassable objects.
  • Smaller detail related to outfit window has been patched.
  • Several improvements to cron system to optimize & also fix a rare bug that would cause a lag spike.
  • Fixed a bug that allowed non aggressive runes/items such as UHs to be shot through walls.

Client:
  • Fixed minimap not updating when changing floors.
  • Refactored and fixed safe trade entirely
  • Issue where green follow square wouldn't visually go away once you lost target has been fixed.
  • Fixed a crucial bug where client would behaving oddly, causing walking into invisible walls, mapclick not working after running for more than 15 min.
  • Improved & added more security related to protection/detection when using third party tools to gain advantages.

Website:

  • Developed an highscore app to make sure we can retrieve information from usr files to display properly on website.
  • Added a guild section.
  • Added a store sections where players can now purchase premium account if they wish to do so.
  • Several improvements and fixes to character page (not fully done yet tho)
  • Lost/Recovery account has been implemented.

*Website is far from being completed, it's still under heavy development but it's good enough for now. It will get a lot better and we appreciate any feedback and/or reports we can get.

I would also like to take this time to thank those of you who have been testing and hyping the server up both here on OTLand as well as on our Discord


7 more hours to go until we officially open up and I hope to see you guys there.

I'll be waiting for you guys with open arms:

welcometotibiara.webp

Wishing you all a happy friday and a wonderful weekend.
 
View attachment 90976not too much ppl atm.. :<

@NamViet94 really? Just read the post above, the server is going to launch in a few hours...


Today is the day we open the gates!

We've been working our butts off in the last few days to make sure we can actually open up to the public today!

Thought I'd also share one last pre-launch changelog:

Game Server:


Client:


Website:




*Website is far from being completed, it's still under heavy development but it's good enough for now. It will get a lot better and we appreciate any feedback and/or reports we can get.

I would also like to take this time to thank those of you who have been testing and hyping the server up both here on OTLand as well as on our Discord


7 more hours to go until we officially open up and I hope to see you guys there.

I'll be waiting for you guys with open arms:

View attachment 90975

Wishing you all a happy friday and a wonderful weekend.
 
Any streamer ?
50 ppl on start and ded ots :/
We haven't been able to struck a deal with any streamers cause it doesn't seem like the popular ones are interested in a 1x hardcore server unless there is 78650850 new mechanics and progression is super fast.

Anyway, we have been growing in the past week and there is interests for sure. I believe that even if the numbers are low at the start we can definetly grow and become larger with time

Besides imo quality > quantity.

View attachment 90976not too much ppl atm.. :<

Disregard this as highscore isn't showing any information until players start loging in for the first time when the game server starts. This does not indicate how many players have signed up. I mean it's pretty obvious there is some interests in our game world, having it show 0 chars would be very illogical...


Nevertheless, a launch doesnt need 700 players to be successful, a lot of game worlds that have high counts today started small at launch.
We will follow our roadmap and our goal, no matter if its 50 players or 500.
 
1h till the server start, I have some high hopes for this one.

Per usual I'll update my post after few days to rate it and see how it goes!
 
Damm...
Marketing is the most important.
If there will be less then around 150 ppl then it is daled after 1 month.
You should pay some famouse stremar to promote.
And why you dont give any free premium?
You really think that anybody pay you for no name ots?
 
Wtf?
I write about pay for promotion but this owner didny pay for ant ddos system and good hosting.
This is mistake
 
As expected nothing can be 100% flawless.

Website got attacked but game server is online and fine.

Website should now be working again. There was never any issues with actual game world.
 
As expected nothing can be 100% flawless.

Website got attacked but game server is online and fine.

Website should now be working again. There was never any issues with actual game world.
it wasnt attacked something is not properly configured lol
 

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