Well it adresses it in a way old tibia did - its very well balanced to be honest. Does paladins are really so strong ? i mean they are good but not that good. They are strong early game beacuse you dont need to skill or train big magic level but late game mages are stronger. Like a lot stronger and thats even without UE. Mages suck balls early game? well you want them to be super op late game AND super op early game? makes no sense. Mages are very strong late game but you need to put a lot of work in and u can not count on profit while doing soi love the ideia and Im gonna play It. But man, I cannot see how this adresses some of the Issues all this servers face, such as Paladins rules the game and How mages sucks balls early on
I like this answer. And I also think that people need to stop being so fu**ing competative and trying to "minmax" everything like the standards are for todays games.Well it adresses it in a way old tibia did - its very well balanced to be honest. Does paladins are really so strong ? i mean they are good but not that good. They are strong early game beacuse you dont need to skill or train big magic level but late game mages are stronger. Like a lot stronger and thats even without UE. Mages suck balls early game? well you want them to be super op late game AND super op early game? makes no sense. Mages are very strong late game but you need to put a lot of work in and u can not count on profit while doing so
- Issue where players would get 2x damage when changing floors right into a field has been fixed.
- Having a white/blank space after name or city when sending letters/parcels not properly triming has been fixed.
- Refactored private channel & fixed a function that would cause the closechannel to throw errors server side.
- Summons were not despawning when players were changing 2 or more floors. (missing z pos check)
- Refactored house guest & subowner list to fix a potential crash & fixed so all the correct regex are working now.
- Fixes to map refresh system that would cause the server to freeze up for a bit related to creatures & unpassable objects.
- Smaller detail related to outfit window has been patched.
- Several improvements to cron system to optimize & also fix a rare bug that would cause a lag spike.
- Fixed a bug that allowed non aggressive runes/items such as UHs to be shot through walls.
- Fixed minimap not updating when changing floors.
- Refactored and fixed safe trade entirely
- Issue where green follow square wouldn't visually go away once you lost target has been fixed.
- Fixed a crucial bug where client would behaving oddly, causing walking into invisible walls, mapclick not working after running for more than 15 min.
- Improved & added more security related to protection/detection when using third party tools to gain advantages.
- Developed an highscore app to make sure we can retrieve information from usr files to display properly on website.
- Added a guild section.
- Added a store sections where players can now purchase premium account if they wish to do so.
- Several improvements and fixes to character page (not fully done yet tho)
- Lost/Recovery account has been implemented.
Hi,Which season is it? Third?
View attachment 90976not too much ppl atm.. :<
Today is the day we open the gates!
We've been working our butts off in the last few days to make sure we can actually open up to the public today!
Thought I'd also share one last pre-launch changelog:
Game Server:
Client:
Website:
*Website is far from being completed, it's still under heavy development but it's good enough for now. It will get a lot better and we appreciate any feedback and/or reports we can get.
I would also like to take this time to thank those of you who have been testing and hyping the server up both here on OTLand as well as on our Discord
7 more hours to go until we officially open up and I hope to see you guys there.
I'll be waiting for you guys with open arms:
View attachment 90975
Wishing you all a happy friday and a wonderful weekend.
We haven't been able to struck a deal with any streamers cause it doesn't seem like the popular ones are interested in a 1x hardcore server unless there is 78650850 new mechanics and progression is super fast.Any streamer ?
50 ppl on start and ded ots :/
View attachment 90976not too much ppl atm.. :<
it wasnt attacked something is not properly configured lolAs expected nothing can be 100% flawless.
Website got attacked but game server is online and fine.
Website should now be working again. There was never any issues with actual game world.