miguellp33
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Bronson Project - 8.6 - by: Miguel Oliveira
Today I am releasing my server based on the old Bronson Server (which in turn is based on LOTR).
The server was built using the TFS 1.5 Downgraded by Nekiro as a foundation, and on top of that several modifications were made.
For those who are not familiar with the server, here is a brief summary:
It is a Lord of the Rings–based server, with custom vocations and promotions, items, quests, map, and unique systems.
- Custom Vocations: Druid, Knight, Paladin, Sorcerer, Miner, Orc, Elf.
- Rarity & Attribute System: Items roll dynamic stats (crit, leech, resists, etc.) across rare/epic/legendary tiers.
- Forging & Mining: Multi-step crafting (mining items, upgrading it, and advancing weapons attack values.
- Custom Content: Unique bosses, items, quests, and QoL features like autoloot, exercise weapons, staminer refiler.
- There is no God account; you create it when you are installing MyAAC.
- I don’t remember for sure, but I probably created the Orc, Miner, and Elf sample characters manually.
Some MyAAC Settings that could help you.
Friendly URLs:
Towns:set to yes
Vocations Name:2=DolGuldur
3=Esgaroth
4=Edoras
5=Argond
6=Forodwaith
7=Mordor
8=Minas Tirith
9=Dunedain
10=Moria
11=Bree
12=Rivendell
13=Anfallas
Towns List:None, Sorcerer, Druid, Paladin, Knight,Master Sorcerer, Elder Druid, Royal Paladin, Elite Knight, Archmage, Celtic Druid, Medieval Crossbowman, Templar Knight, Arcane Wizard, Spirit Healer, Executioner, Chaos Knight, Miner, Blacksmith, Weaponsmith, Artisan Weaponsmith, Elf, Elf Ranger, High Elf, Elven Elite, Orc, Orc Warrior, Orc Berserker, Orc Leader, Orc Warlord, Orc General
Character Samples:4,7,10,11,12
1=Sorcerer Sample
2=Druid Sample
3=Paladin Sample
4=Knight Sample
17=Miner Sample
21=Elf Sample
25=Orc Sample
Whenever a creature dies, there is a percentage chance for the dropped item to become a Rare, Epic, or Legendary item. When this happens, the item receives new attributes or improves its existing ones.
I had to change the original script a lot to make it work with this server.
Example of a Legendary item, which received the attributes Attack +9 and Life Leech Chance +17%:
Files:
Original Code and Credits:
I had to change the original script a lot to make it work with this server.
Example of a Legendary item, which received the attributes Attack +9 and Life Leech Chance +17%:
Files:
Code:
...\BronsonServer86\data\lib\core\attributes.lua
Original Code and Credits:
Code:
https://otland.net/threads/tfs-1-x-rarity-rolls-custom-attributes-library.268888/
< 10.94
The first post is for versions earlier than 10.94, before crit and mana/life leech was added to the game.
Someone should try it on an 8.6 server
10.94+
If you are using the latest TFS release, refer to the post here.
otland.net
A variant of this, this and this mod.
It gives items a chance to roll rare, epic or legendary when it drops from a monster:
With the following...
The first post is for versions earlier than 10.94, before crit and mana/life leech was added to the game.
Someone should try it on an 8.6 server
10.94+
If you are using the latest TFS release, refer to the post here.
What is this?
A newer version of this:
Rare, Epic and Legendary Loot Rolls
Hey Guys, This is something I've been working on for a while, taking the time to get it right and get all rolls and damages to apply properly. Thought I'd give you a look, see what y'all think. When a monster drops loot, there is a chance that it rolls Rare, Epic or Legendary: Basic rolls...
It gives items a chance to roll rare, epic or legendary when it drops from a monster:
With the following...
- Leo32
- Replies: 121
- Forum: Mods & Lua Functions
A system similar to Tibia Global, where those who help in the boss fight receive rewards based on points/ranking.
Files:
You need to add this to the monster that you want to use the system:
Original Code and Credits:
Files:
Code:
...\BronsonServer86\data\scripts\rewardsystem.lua
...\BronsonServer86\data\lib\RewardChestSystem.lua
You need to add this to the monster that you want to use the system:
LUA:
<script>
<event name="RewardChestDeath"/>
<event name="RewardChestMonster"/>
</script>
Original Code and Credits:
Code:
https://tibiaking.com/topic/82857-860-sistema-de-recompensa-loot-de-boss-compartilhado-reward-chest/
I changed the speed formula for characters, making it closer to the values from the old days. This prevents very high-level characters from having bugged speed. Here is a chart showing the old values (blue) and the current server values (orange).
I rewrote in the core how and which attributes appear in the item description, making it easier to read.
Example:
Example:
- All the stones scattered around the map are “mineable” using a pick..
- Only Miners can mine.
- The higher the difficulty of the hunting area, the better the stones you can find.
- There is a 20% chance to fail the mining attempt, and within that failure there is a 60% chance of the stone breaking. If it breaks, it will only respawn again 30 minutes later.
- Some factors reduce the chance of the stone breaking. One of those factors is the club skill: each skill point reduces 0.3% of the total percentage. In other words, skill 100 reduces 30%, making the stone last much longer.
Some mining locations:
Dwarf1, Dwarf2, Dwarf Miners Cave, Slime2 Cave, Stone Golem, Cyc2, Mordor Mines, Abyssal Cursed Stone - Beleghost, Zenit Cuirass Quest, Wyrm Cave, Baalrog path, and many more places…
Files:
Code:
...\BronsonServer86\data\actions\scripts\other\mining.lua
...\BronsonServer86\data\actions\scripts\other\mining_convert.lua
- Only melee weapons can be refined: axe, club or sword.
- Only Miner promotions can forge.
- To refine, simply place the item to be refined on top of the anvil and hit (use with) it using an Iron Hammer .
- If you hit with the Iron Hammer without the necessary refinement items, a message will appear indicating which items are required and the success chance in %.
- The materials for the refinement must be inside your backpack.
- The item does not break on failure, however it goes down one refinement level.
- The refinement anvils can be found at the “entrance” of the city of Moria, next to the Miner promotion NPC, Blacksmith.
- The maximum refinement is +15.
Code:
...\BronsonServer86\data\actions\scripts\other\refining.lua
Forge Tier
Druid
| Attributes | Druid | Elder Druid | Celtic Druid | Spirit Healer |
|---|---|---|---|---|
| Level | 0 | 35 | 101 | 200 |
| Health Gain | 5 | 5 | 5 | 5 |
| Mana Gain | 30 | 30 | 30 | 30 |
| Cap Gain | 10 | 10 | 10 | 10 |
| Health Regen | 2 | 4 | 5 | 6 |
| Mana Regen | 4 | 6 | 8 | 12 |
| Damage | 100% | 100% | 100% | 100% |
| Defense | 100% | 100% | 100% | 100% |
Sorcerer
| Attributes | Sorcerer | Master Sorcerer | Archmage | Arcane Wizard |
|---|---|---|---|---|
| Level | 0 | 35 | 101 | 200 |
| Health Gain | 5 | 5 | 5 | 5 |
| Mana Gain | 30 | 30 | 30 | 30 |
| Cap Gain | 10 | 10 | 10 | 10 |
| Health Regen | 2 | 4 | 5 | 6 |
| Mana Regen | 4 | 6 | 8 | 12 |
| Damage | 100% | 100% | 100% | 100% |
| Defense | 100% | 100% | 100% | 100% |
Paladin
| Attributes | Paladin | Royal Paladin | Medieval Crossbowman | Executioner |
|---|---|---|---|---|
| Level | 0 | 35 | 101 | 200 |
| Health Gain | 10 | 12 | 12 | 13 |
| Mana Gain | 15 | 15 | 16 | 18 |
| Cap Gain | 20 | 20 | 20 | 20 |
| Health Regen | 2 | 4 | 7 | 9 |
| Mana Regen | 4 | 4 | 7 | 9 |
| Damage | 100% | 105% | 110% | 115% |
| Defense | 100% | 100% | 100% | 100% |
Elf
| Attributes | Elf | Elf Ranger | High Elf | Elven Elite |
|---|---|---|---|---|
| Level | 0 | 35 | 101 | 200 |
| Health Gain | 10 | 11 | 12 | 12 |
| Mana Gain | 14 | 15 | 16 | 17 |
| Cap Gain | 20 | 20 | 20 | 20 |
| Health Regen | 2 | 4 | 6 | 7 |
| Mana Regen | 4 | 5 | 6 | 8 |
| Damage | 100% | 105% | 110% | 115% |
| Defense | 100% | 100% | 100% | 100% |
Knight
| Attributes | Knight | Elite Knight | Templar Knight | Chaos Knight |
|---|---|---|---|---|
| Level | 0 | 35 | 101 | 200 |
| Health Gain | 15 | 15 | 17 | 17 |
| Mana Gain | 5 | 5 | 6 | 6 |
| Cap Gain | 25 | 25 | 25 | 25 |
| Health Regen | 4 | 6 | 8 | 12 |
| Mana Regen | 2 | 4 | 5 | 7 |
| Damage | 100% | 105% | 110% | 115% |
| Defense | 105% | 105% | 105% | 105% |
Orc
| Attributes | Orc | Orc Warrior | Orc Berserker | Orc Leader | Orc Warlord | Orc General |
|---|---|---|---|---|---|---|
| Level | 0 | 25 | 50 | 75 | 100 | 150 |
| Health Gain | 10 | 12 | 14 | 16 | 18 | 18 |
| Mana Gain | 4 | 5 | 5 | 5 | 6 | 6 |
| Cap Gain | 26 | 28 | 29 | 29 | 31 | 32 |
| Health Regen | 4 | 6 | 6 | 8 | 10 | 14 |
| Mana Regen | 2 | 4 | 4 | 5 | 5 | 6 |
| Damage | 100% | 105% | 109% | 112% | 115% | 118% |
| Defense | 100% | 100% | 100% | 100% | 100% | 100% |
Miner
| Attributes | Miner | Blacksmith | Weaponsmith | Artisan Weaponsmith |
|---|---|---|---|---|
| Level | 0 | 25 | 50 | 150 |
| Health Gain | 13 | 14 | 16 | 16 |
| Mana Gain | 4 | 5 | 6 | 8 |
| Cap Gain | 40 | 45 | 50 | 50 |
| Health Regen | 4 | 6 | 8 | 8 |
| Mana Regen | 2 | 4 | 6 | 8 |
| Damage | 100% | 105% | 110% | 115% |
| Defense | 100% | 100% | 100% | 100% |
MyAAC Template:
I remade the original Bronson website into a MyAAC template. I did not make a plugin that installs the template automatically, so you need to overwrite the original tibia.com template files.I also made a modification to the plugin “List of Items 5.0 by: endless, slawkens”, where it creates more item categories and also reads all item attributes from the server, items.xml, weapons.xml, movements.xml.
Interactive Map App ( WIP ):
This is an application that I never finished. As the name suggests, it is an interactive map where you can view all map floors and the creatures (avg) in the respawns. I was going to expand it to also display all server quests, but that feature never got implemented.You can export the map floors using RME, and for the respawn you can use any AI chat to convert your spawn.xml to the app format.
Last but not least
Credits to:
Attachments
-
html.rar6.1 MB · Views: 121 · VirusTotal
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BronsonServer86.rar24.8 MB · Views: 186 · VirusTotal