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OTClient bug when connecting a new otclientv8

diva gina berta

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Hello, good afternoon. I'm having a problem: when I connect to oclientv8, the screen goes black and everything gets bugged. I downloaded the base here from the forum (RookieOts 7.4 TFS 1.5). [TFS 1.5] [7.4] RookieOTs (https://otland.net/threads/tfs-1-5-7-4-rookieots.289065/) @highsanta it's based on TFS Nekiro
It's full of bugs, but I managed to fix them all. I added new maps, NPCs, classic mechanics and transformed it into a TFS 1.5 7.4. Anyway, I wanted to modify the client directly in the source code, so I downloaded otclientv8, since the client that came with the base doesn't have the source code. I managed to log in, changed the key, IP, data, and SPR, but upon entering, this error appears in the client console:

ERROR: no object at position:32323 31794 7, stackpos:1
at:

[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no object at position:32324 31794 7, stackpos:1
at:
[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: could not remove creature
at:
[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no object at position:32327 31782 6, stackpos:1
at:
[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no creature found to move
at:
[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no object at position:32327 31782 6, stackpos:1
at:
[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no object at position:32328 31782 6, stackpos:1
at:
[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found Moving
in:
[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no object at position:32329 31782 6, stack:1

in:

[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z

Besides everything being black with only some parts visible, if anyone knows how to solve this, I would appreciate it.
 
Unfortunately you have to use his executable, because he made a rarity system and some systems in the source. Or you remove the rarity systems that the server is sending to the client, which makes items appear with colored borders/frames.

Or you have to download the OTC src itself that already has all the systems.
 
Infelizmente, você precisa usar o executável dele, porque ele implementou um sistema de raridade e alguns outros sistemas no código-fonte. Ou você remove os sistemas de raridade que o servidor envia para o cliente, o que faz com que os itens apareçam com bordas/molduras coloridas.

Ou você precisa baixar o próprio código-fonte do OTC, que já contém todos os sistemas.
So I'll go with pure Nekiro then?
Post automatically merged:

Exactly and he doesn't know anything about scripting. It's his best friend chatGpt that help him
So I'll go with pure Nekiro then?
 
Last edited:
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