Torsken1337
New Member
- Joined
- May 14, 2025
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good luck mate 
Hello, thanks for your feedback. There was an issue with the PvP EXP with has now been resolved!I want to raise some concerns about how things are being handled on Evolera, especially regarding transparency, fairness, and monetization.
First, I asked the Owner directly about the equipment (EQ) sold on the website and whether it was the best available. I was told clearly: “Yes, it is.” I then specifically asked about Crystal Boots (a stronger, buffed version of boots) and whether they would also be added to the shop. The response was: “No, that would be OP if released now—we will wait.”
Based on that information, many of us spent real money buying the current equipment and boots from the shop. However, less than half a day later, Crystal Boots were suddenly introduced into the game. This means anyone who had just purchased “the best” boots now had to spend even more—around 2500 points (~$20)—to stay competitive. That is extremely misleading.
On top of that, prices on consumables like mana runes and healing runes were reduced shortly after people had already purchased them at higher prices. This creates the impression that pricing is being adjusted purely to maximize profit rather than being fair to players.
There are also major inconsistencies when it comes to handling bugs and player punishment:
This is clearly inconsistent and unfair moderation.
- I killed a boss and, due to a bug, jumped from level 700k to 1.6m. I reported it immediately, and my levels were reduced.
- Another player abused a bug gaining massive EXP (around 2k levels per kill) and ended up far ahead of everyone else (around 300k levels above others). Instead of removing those levels, the staff only reduced his EXP gain going forward.
- This same player gained that advantage early on and is now so far ahead that lower-level players have almost zero chance of competing or killing him due to the extreme level difference.
- Lower levels get about 1.5-2k in levels when killing higher levels and the higher levels get the same amount of levels when killing low levels.
There are also issues with unclear or misleading shop descriptions:
Additionally, when I raised these concerns with the admin, instead of addressing them, I was told that I “complain about everything.” That kind of response avoids the actual issues and discourages players from giving legitimate feedback.
- A PvP scroll gives +20% EXP but is character-based, not account-wide. This is not clearly stated, which can easily mislead players into wasting money.
- Premium mana runes from the shop cost around $10, yet only provide a very small improvement (30–36% vs 30–34% from in-game runes), and even that increase is chance-based. This is not explained anywhere. Players are likely to assume a much larger benefit (for example, at least 10% better healing), which is not the case.
Another major problem is with the World Boss system. When a World Boss spawns, many players show up and contribute to the fight. It would be fair for rewards to be distributed among participants. Instead, only the player who deals the highest damage gets the loot. In practice, this ends up being the highest-level player on the server—the same player who previously benefited from EXP abuse—making the system feel even more unfair.
Overall, this creates a pattern:
Players are expected to spend real money, but in return, there should be honesty, clarity, and fairness. Right now, that standard is not being met.
- Lack of transparency
- Misleading or incomplete information
- Sudden price changes after purchases
- Inconsistent rule enforcement
- Dismissive responses to player feedback
- Unfair reward systems favoring already overpowered players
I hope the staff addresses these issues seriously, because this kind of behavior damages trust in the server and its community.
EDIT: Server clearly isnt ready yet to be Online and should be in BETA for some time until they've sorted out major problems about pvp exp due to it being the core of exp gain in the OT

Hello, thanks for your feedback. There was an issue with the PvP EXP with has now been resolved!
Regarding shop mana & UH only healing slightly more than quest runes is intentional to prevent pay2win.
Regarding world bosses, we will create a new system that rewards all players that has done damage to the world boss!
Best regards
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We are 3 days into launch and we currently have 80 active players on Evolera!
View attachment 99071
Some changes we have done:
Removed all non pvp zones in spawns.
Made utamo vita infinite.
Added new spell "utamo off".
Knights health and damage has been significantly buffed.
Increased loot of all bosses.
Added crystal boots to shop!
Join us now! https://evolera.live/index.php
It's a revived server designed to make money from people who nostalgically hoped to relive the old days by playing on this server again.Thats good to hear, would be perfect if u could keep the same tone in the OT as u do here. Cause i got called a complainer instead of someone giving feedback. Also you did not adress my points, about for an example why it is not specified how much they heal. If the pvp boost scroll is acc based or char based due to it costs about 15 usds.
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Edit: They havent fixed nothing bout the EXP bug. It's day 4 and they claim they've fixed the issue when they havent. Their evolera is basically u go and level up to 2 M in monsters to be able to PvP, if u go as a level 1 M and kill 2.5M+ u get only 2-3 K levels maximum. Where's the original spirits and old evolera days u were talking about? @devimake
It's a revived server designed to make money from people who nostalgically hoped to relive the old days by playing on this server again.
But clearly, the goal of this project is to generate profit, not to be a nostalgia project.
The server is only 3 days old and the top level is already almost 3 million. If you're level 100,000 and attack someone at 1 million, the percentage chance of gaining experience is zero. Therefore, it's difficult for the new community to develop quickly enough to compete with higher-level players.
There's a total imbalance between sets, experience, and runes.
I'm still wondering if this is the old Evolera or a pirated copy reformulated by these people.
Another thing: out of 80 players, 30 are AFK players in the trainer, and the other 10 to 15 are just there to fill space, level 8 or even lower.


Thank you guys for the feedback. This server is an remake of Evolera, its not an exact copy, that is why some systems are different regarding the exp rate and such!
Server is quite active I would like to say - wars going on even during morning time (screenshot taken 09:00 AM today)!
View attachment 99078
Best regards
Evolera team![]()
The PvP boost also is a scam cause how do i get 2k levels and someone who doesnt have boost also gets the same experience, and its char based not account based. nowhere is that written or described which is designed to be like that so you waste more money if you dont like for an example the vocation your playing like Knights which everyone complained about and nothing was done so everyone changed vocation for extra points ofcourse.My feedback on evolera:
The server has potential, but it needs a tooooooooooon of changes.
- The spells still have their old names, but their effects and areas are completely different from how they used to be. This is very confusing, doesn’t make much sense, and really kills the vibe
- Players are gaining experience far too quickly, both from monsters and PvP. Back in the old days, you would spend a few days leveling on monsters before PvP really started. Experience per kill at the same level should be around 50–100, not 1–2k.
- Low level players have no chance in PvP against high-level players. The damage scaling feels off (ALOT), and you end up getting one shooted all the time.
- And bots… honestly, I hate them. Allowing bots in a project like Evolera was one of the worst decisions ever. As a low level player, you don’t stand a chance when attacking higher levels randomly, because they instantly respond with their bots.
EDIT:
View attachment 99079
This is just fucked up and donations are really expensive tho
Hello, thanks for your feedback. There was an issue with the PvP EXP with has now been resolved!
Regarding shop mana & UH only healing slightly more than quest runes is intentional to prevent pay2win.
Regarding world bosses, we will create a new system that rewards all players that has done damage to the world boss!
Best regards
Post automatically merged:
We are 3 days into launch and we currently have 80 active players on Evolera!
View attachment 99071
Some changes we have done:
Removed all non pvp zones in spawns.
Made utamo vita infinite.
Added new spell "utamo off".
Knights health and damage has been significantly buffed.
Increased loot of all bosses.
Added crystal boots to shop!
Join us now! https://evolera.live/index.php
There were lots of bugs at the launch - that is 100% correct and nothing we are ignoring.Well experiencing from level 8 to 2 million still doesnt make any sense whatsoever. U made it like that cause you probably dont know how to change experience rate in pvp from players that are far lower than higher ups. For an example, i was level 1.6m killed a 2.5m and got 2000 levels which makes zero sense. The only choice we have is to experience in monsters cause you dont know how to script and code. I also quit cause its a scam, whole ot feels like a scam. We give ya feedback and u dont answer ingame nor in discord.
PvP is what makes Evolera, Evolera. Your is absolotely nothing like Evolera. Find a new name for the ot mate, evolera is based on PvP. For instance if im 50k and i kill someone that is 1.5m or 2m we instantly got level 300k cause thats how it is DESIGNED to be. You instead made it so higher ups gets to enjoy the OT cause they get the same experience in PvP as lower levels which is absurd. You still dont answer the points which makes it obvious that the whole thing is just a bluff. I can be 50k and kill someone level 2m and i still get 2k levels. LOL
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The PvP boost also is a scam cause how do i get 2k levels and someone who doesnt have boost also gets the same experience, and its char based not account based. nowhere is that written or described which is designed to be like that so you waste more money if you dont like for an example the vocation your playing like Knights which everyone complained about and nothing was done so everyone changed vocation for extra points ofcourse.
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You said the PVP issue was solved on thursday, yesterday was friday and it still was bugged so im not sure whats resolved and whats not. Atp im convinced there's some serious issues.

Your efforts are still insufficient, as new players will never be a match for a 2M+ player because the experience level they gain is virtually unlimited.There were lots of bugs at the launch - that is 100% correct and nothing we are ignoring.
I can now however let you know that the PvP experience is insanely much higher, if you are for example lvl 2M and kill an lvl 3M player - you receive around 40 000k levels now.
The 20% PvP scroll does boost all your level gain by 20% for 30 days, this item has always worked!
I'm happy to say that even though we had lots of issues at launch, both scripts and ddos attacks, server is still very much active!
Screenshot taken today friday 00:55 AM!
View attachment 99098


Thank you for the feedback, as you are an OG evolerian I will take everything into consideration that you mentioned here.My feedback on evolera:
The server has potential, but it needs a tooooooooooon of changes.
- The spells still have their old names, but their effects and areas are completely different from how they used to be. This is very confusing, doesn’t make much sense, and really kills the vibe
- Players are gaining experience far too quickly, both from monsters and PvP. Back in the old days, you would spend a few days leveling on monsters before PvP really started. Experience per kill at the same level should be around 50–100, not 1–2k.
- Low level players have no chance in PvP against high-level players. The damage scaling feels off (ALOT), and you end up getting one shooted all the time.
- And bots… honestly, I hate them. Allowing bots in a project like Evolera was one of the worst decisions ever. As a low level player, you don’t stand a chance when attacking higher levels randomly, because they instantly respond with their bots.
EDIT:
View attachment 99079
This is just fucked up and donations are really expensive tho
When I played the original Evolera, I only followed three steps:We have updated the server today - lots of new changes!
Merciless quests are now open for everyone above level 2.5M — there are 7 new quests in total.
View attachment 99100
Added some new spells! 4 new buffs for 2M+ players, and each vocation now has a brand new UE you can unlock at level 2.3M!
View attachment 99101
Boosted PvP exp a lot for lower level players (below 3.5M), so it should feel way more rewarding killing an high level player.
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Thank you for the feedback, as you are an OG evolerian I will take everything into consideration that you mentioned here.
Exp rate was way too high at launch, 100% agree. We have adjusted a ton since launch. Regarding low level players have no chance in PvP against high-level plaeyers, I am pretty sure it was like this back in the days on OG Evolera as well?
Regarding bot, we decided to go with OTCv8 and scripters are being monitored and punished by staff team.
Regarding low level players have no chance in PvP against high-level plaeyers, I am pretty sure it was like this back in the days on OG Evolera as well?
I hear you, the exp stage was wrong at launch. I can confirm now if you are low level and kill high level player you will get lots of exp just like orginal Evolera.When I played the original Evolera, I only followed three steps:
1. I leveled up to 50k.
2. I hid in a corner and cast spells from afar, hoping they would kill a 2M+ or 3M+ player. Once they were dead, I received a lot of experience, from 50k to 300k or even 450k, depending on the player's level. The higher the level, the more experience you gained; the more damage you dealt, the more experience you gained.
3. You reached a considerable level in a single day, ready to fight.
Once you reached a reasonable level to withstand their attacks, you had to find a way to obtain quest items or special GM events to start killing the entire city.
Here, it's the complete opposite in terms of balance. Once you join as a new player, you suffer a lot, too much, trying to reach a level high enough to be killed.
After five hours, when you see that your efforts are insufficient, you simply leave the server while watching some... You only leveled up 150k
When you looked at those with 2M+, the next day they were already 3M+ and you were still struggling to reach 200k
@Bakeiraqie -- He could confirm that I'm not lying.

It was but not that hard
Example: 850K level getting one shooted from level 1.6M
In old evolera you could block it for few seconds (Depends which vocations)
This is what I mean when there's no proper experience control.I hear you, the exp stage was wrong at launch. I can confirm now if you are low level and kill high level player you will get lots of exp just like orginal Evolera.
Example: level 1M kills an level 3M player and receives 200 000k levels. You would also get this experience if you only did some damage from a far using an mega sd or similar.
View attachment 99114
Thank you all for the feedback, I appreciate it and i'm glad you all contribute to making this version of Evolera as good as it can be!
I see, I will look into the damage, thanks Marko!