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[7.8] Knightwatch Beta - looking for some playtesters!

Crevasse

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TL;DR: We have recreated a "real" 7.8+ clone by manually upgrading the decompiled leaked binary. Looking for some people to come and playtest!

Knightwatch

When @fusion32 released the decompiled binary, I assumed there would be a lot of interest in iterating on it to build “ultra-accurate” versions of earlier eras of the game. While I enjoy “super old school” servers as much as the next guy, I didn’t want to make another 7.6 clone (especially when servers like Project Fibula already exist and fill that role nicely).

Personally, I’ve always liked the 7.8 era of the game. To me it feels like a bit of a “Goldilocks” period: creature comforts like item hotkeys had been introduced, but the skills and formulas were still essentially the same as 7.6. Most item and creature sprites remained unchanged between 7.6 and 8.0, but a significant amount of new content was added during that time.

Noticing the lack of accurate 7.8-era servers, some friends and I decided to take the decompiled binary in a different direction. Instead of targeting an earlier version, we began upgrading it forward, starting with 7.8, and later 7.92, and eventually 8.0.

Since the leaked game files only include data up to 7.7, nearly all of the newer content had to be recreated manually. This involved introducing the updated client/server protocols, implementing new functions to support mechanics introduced in later versions (such as expiring quest values), adding support for addons and outfits, incorporating new towns and houses, and recreating the 7.8+ NPCs, monsters, and quests. Recreating the content from scratch has been a lot of work, but it’s also been very satisfying to see the mechanics and monster behavior feel nearly identical to how they originally did.

Beyond the protocol and content updates, we also made significant security improvements. The early-2000s security protocols used by the leaked binary are extremely outdated, and since the original client source code isn’t available, we opted to overhaul the security model on the server and build our own compatible client.

So what are we looking to test?

Versions 7.8 through 8.0 include a large amount of content, and we’re looking for people willing to help play through parts of the game to make sure everything works smoothly and that there are no issues with the client.

The server is open and online now, and anyone is welcome to join and explore. Just keep in mind that this is currently a beta/playtest, and the world will be wiped before the official launch. For more information about the server itself and our overall vision, check the About page on the Knightwatch website.

If you enjoy this era of the game and are interested in helping test an authentic approach to it, we’d love to have you join us.
 
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TL;DR: We have recreated a "real" 7.8+ clone by manually upgrading the decompiled leaked binary. Looking for some people to come and playtest!

Since the leaked game files only include data up to 7.7, nearly all of the newer content had to be recreated manually. This involved introducing the updated client/server protocols, implementing new functions to support mechanics introduced in later versions (such as expiring quest values), adding support for addons and outfits, incorporating new towns and houses, and recreating the 7.8+ NPCs, monsters, and quests. Recreating the content from scratch has been a lot of work, but it’s also been very satisfying to see the mechanics and monster behavior feel nearly identical to how they originally did.
You have everything here [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork (https://otland.net/threads/7-4-7-8-7-92-8-0-sabrehaven-com-based-on-nostalrius-7-7-fork.283603/) those 7.8+ data you can use npcs and items.srv also converting those xml monsters is easy too :) anyway good luck with it
 
You have everything here [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork (https://otland.net/threads/7-4-7-8-7-92-8-0-sabrehaven-com-based-on-nostalrius-7-7-fork.283603/) those 7.8+ data you can use npcs and items.srv also converting those xml monsters is easy too :) anyway good luck with it
Thanks for the tip, but if you read the full post, I already finished :)

Yes I am very familiar with Sabrehaven, it's a pretty good platform. I even discussed some improvements I made to the platform here on OTLand (corrected effect drawing, monsters spawning with their loot, etc).

Some of the data (like items.srv) was certainly a good start, but it is not just "drag and drop". For example, Sabrehaven has custom flags and attributes which are not in the decompiled binary ("SlotType=HEAD" vs "BodyPosition=1"), and those needed to be changed. Again, not difficult, but still required work.

I didn't even bother converting the 7.8+ monsters from XML -> .mon because most if not all of them were inaccurate. Missing spells, loot, incorrect stats, etc. PoI monsters are particularly bad. Pretty much every data pack on OTLand has so many of the PoI monsters' stats completely wrong.
 
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We still haven't updated the placeholder pictures, new articles, etc. on the website, so here is a picture of our actual client for anyone interested!
1773518921611.webpA ton of effort has been made to port OTC to the 7.7 sources, as well as giving it a classic look. While I'm sure there are still bugs we need to iron out, I am really happy with where its at right now.

We kept many of the modern creature comforts as optional toggles in the settings, so if you like mana/health circles, extra sidebars, WASD walking, etc. they are there and functional.

1773519020973.webp
 
Thanks for the tip, but if you read the full post, I already finished :)

Yes I am very familiar with Sabrehaven, it's a pretty good platform. I even discussed some improvements I made to the platform here on OTLand (corrected effect drawing, monsters spawning with their loot, etc).

Some of the data (like items.srv) was certainly a good start, but it is not just "drag and drop". For example, Sabrehaven has custom flags and attributes which are not in the decompiled binary ("SlotType=HEAD" vs "BodyPosition=1"), and those needed to be changed. Again, not difficult, but still required work.

I didn't even bother converting the 7.8+ monsters from XML -> .mon because most if not all of them were inaccurate. Missing spells, loot, incorrect stats, etc. PoI monsters are particularly bad. Pretty much every data pack on OTLand has so many of the PoI monsters' stats completely wrong.
i have done it with my nostalrius 7.1 version thats why i said it :P i love that people wants to take this realots engine even more far
 
i have done it with my nostalrius 7.1 version thats why i said it :P i love that people wants to take this realots engine even more far
Like Crevasse said in the OP, its surprising more projects haven't already popped up on RealOTS. I've been meaning to check out your 7.1 project at some point as well personally. Obviously the decomp sources need a lot more work to make a functional server then TFS, but its really interesting to work with Cipsofts original sources and see their vision of how these things work.

I would also like to point out - Sabrehaven, Realots, Fustion32 7.7, OTC, etc. I think it goes without saying that all of these projects (and the people who worked on them) have done tons of heavy lifting for the community, and for this project. Their projects are the massively important frameworks that we build off of. Credit is definitely due there.
 
Your project is very interesting, I wish you good luck and that even newer versions come, derived from the cip engines, congratulations!
 
Good morning all!

Just wanted to post a quick update. Thank you to anyone who signed in and did some testing. We have spent the last couple of weeks cleaning up any known bugs and issues, and have posted an official launch date slated for May 1st.

The testing server will be on and offline periodically as we prepare for launch, but please feel free to continue testing and sending in any bug reports, questions, etc. We really do appreciate when people get eyes on our work and provide feedback.

If your interested in joining the server, either in this final beta phase, or if you want to follow along for the release, you can join the discord server using the below link. A Gala post will be made closer to launch.

Join the Knightwatch Discord Server! (https://discord.gg/JJVaqRuHGQ)
 
Looks promising. In my opinion, it's a very good move to include content up to 8.0 - addons system being a thing for collectors and an additional activity besides grinding levels. Liberty Bay, Svargrond and PoI adding a lot of mid-late game content, which wasn't very abundant in previous versions. Sticking to low-rate makes the progress more meaningful and earned, instead of skipping early game. Good luck with your project!
 
Nice 👍

My only question is @Crevasse - any plans of implementing "custom" content at some point e.g. item attributes, maps etc. in desperation & hope of increasing player count (sorry for it sounding so negative). Personally not a fan, and I've quit every single one that decided to try and "compete" with the crowd and implement systems that ruin the vanilla feel of old Tibia.
 
Nice 👍

My only question is @Crevasse - any plans of implementing "custom" content at some point e.g. item attributes, maps etc. in desperation & hope of increasing player count (sorry for it sounding so negative). Personally not a fan, and I've quit every single one that decided to try and "compete" with the crowd and implement systems that ruin the vanilla feel of old Tibia.

Right now we are sticking to mixing content from 7.8/7.9/8.0. Some modern creature comforts (ex. Exp sharing) have been ported from newer versions, but planned content (monsters, locations, spells, etc) is strictly from those versions.

That does not mean additional content will never happen, but I would want it to be an honest conversation with the community on wants and expectations. You will not wake up the next day and suddenly an entire new continent with custom monsters and items has been added with no warning or input.

We also plan to slow roll 7.9 and 8.0 content - it will not suddenly be there a month after launch. We have plenty of time to discuss both internally and with the community what the post planned content plan will be.
 
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Nice 👍

My only question is @Crevasse - any plans of implementing "custom" content at some point e.g. item attributes, maps etc. in desperation & hope of increasing player count (sorry for it sounding so negative). Personally not a fan, and I've quit every single one that decided to try and "compete" with the crowd and implement systems that ruin the vanilla feel of old Tibia.
To sum up and echo what Legolum said, no. There are currently no plans for custom monsters, maps, items, etc. The entire purpose of this project is to give people the classic 7.8~8.0 experience.
 
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