empasor123
Member
Hello,
I would like some advice about hosting performance for an Open Tibia server.
My current server is:
My question is:
Do you think this server can handle a launch with active players, for example 100–200 online? What about 300–400 online if the map is smaller and optimized?
I know CPX uses shared CPU, so I am mainly worried about lag spikes, combat delay, monster/pathfinding lag and database delay when more players are online.
Hetzner support told me I can rescale the same Cloud Server to a CCX plan. CCX would give dedicated CPU resources.
Would you recommend staying on CPX32 for launch and only upgrading if I see problems, or should I upgrade to CCX before launch?
Any advice from people who have hosted TFS servers with similar specs would be appreciated.
I would like some advice about hosting performance for an Open Tibia server.
My current server is:
- Hetzner CPX32 Cloud Server
- 4 vCPU, shared CPU
- 8 GB RAM
- 160 GB local disk
- Linux server
- TFS 1.5 Nekiro Downgrade
- Tibia 8.0
- MySQL/MariaDB database
- Website and database are running on the same server
My question is:
Do you think this server can handle a launch with active players, for example 100–200 online? What about 300–400 online if the map is smaller and optimized?
I know CPX uses shared CPU, so I am mainly worried about lag spikes, combat delay, monster/pathfinding lag and database delay when more players are online.
Hetzner support told me I can rescale the same Cloud Server to a CCX plan. CCX would give dedicated CPU resources.
Would you recommend staying on CPX32 for launch and only upgrading if I see problems, or should I upgrade to CCX before launch?
Any advice from people who have hosted TFS servers with similar specs would be appreciated.