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Anhilator

oddis

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Joined
May 15, 2009
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The anhilator quest doeset work on my rl server. the liver dont work someone know how to fix it?
 
Maybe you can start by posting if there's any errors and post you script.

Code:
local playerPosition =
{
	{x = 33222, y = 31671, z = 13, stackpos = STACKPOS_TOP_CREATURE},
	{x = 33223, y = 31671, z = 13, stackpos = STACKPOS_TOP_CREATURE},
	{x = 33224, y = 31671, z = 13, stackpos = STACKPOS_TOP_CREATURE},
	{x = 33225, y = 31671, z = 13, stackpos = STACKPOS_TOP_CREATURE}
}

local newPosition =
{
	{x = 33219, y = 31659, z = 13},
 	{x = 33220, y = 31659, z = 13},
	{x = 33221, y = 31659, z = 13},
	{x = 33222, y = 31659, z = 13}
}

-- Do not modify the declaration lines below.
local player = {0, 0, 0, 0}
local failed = FALSE

function onUse(cid, item, fromPosition, itemEx, toPosition)
	if item.itemid == 1945 then
		for i = 1, 4 do
			failed = TRUE
			player[i] = getThingfromPos(playerPosition[i])
			if player[i].itemid > 0 then
				if isPlayer(player[i].uid) == TRUE then
					if getPlayerStorageValue(player[i].uid, 30015) == -1 then
						if getPlayerLevel(player[i].uid) >= 100 then
							failed = FALSE
						end
					end
				end
			end
			if failed == TRUE then
				doPlayerSendCancel(cid, "Sorry, not possible.")
				return TRUE
			end
		end
		for i = 1, 4 do
			doSendMagicEffect(playerPosition[i], CONST_ME_POFF)
			doTeleportThing(player[i].uid, newPosition[i], FALSE)
			doSendMagicEffect(newPosition[i], CONST_ME_ENERGYAREA)
		end
		doTransformItem(item.uid, item.itemid + 1)
	elseif item.itemid == 1946 then
		doPlayerSendCancel(cid, "Sorry, not possible.")
	end
	return TRUE
end
 
Here is my annihilator script.
You are welcome to use it.
:thumbup:

It should be exactly like Tibia.
(Teddy Bear in the Box included)

Regards. ;)
 
Last edited:
@Odd,

Open the map in the mapeditor.

  1. Anni Lever = Unique ID - 5000
  2. Demon Armor Chest = Unique ID - 5001
  3. Sword of Valor Chest = Unique ID - 5002
  4. Stonecutter Axe Chest = Unique ID - 5003
  5. Present Box Chest = Unique ID - 5004

They should work,
Good Luck. :thumbup:

Regards.
 
@Odd,

Open the map in the mapeditor.

  1. Anni Lever = Unique ID - 5000
  2. Demon Armor Chest = Unique ID - 5001
  3. Sword of Valor Chest = Unique ID - 5002
  4. Stonecutter Axe Chest = Unique ID - 5003
  5. Present Box Chest = Unique ID - 5004

They should work,
Good Luck. :thumbup:

Regards.

Code:
function onUse(cid, item, fromPosition, itemEx, toPosition)
   	if item.uid == 2000 then
		queststatus = getPlayerStorageValue(cid,6076)
   		if queststatus == -1 then
   			doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have found a demon armor.")
   			doPlayerAddItem(cid,2494,1)
   			setPlayerStorageValue(cid,6076,1)
   		else
   			doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "It is empty.")
   		end
   	elseif item.uid == 2001 then
		queststatus = getPlayerStorageValue(cid,6076)
   		if queststatus == -1 then
   			doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have found a  magic sword.")
   			doPlayerAddItem(cid,2400,1)
   			setPlayerStorageValue(cid,6076,1)
   		else
   			doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "It is empty.")
   		end
   	elseif item.uid == 2002 then
		queststatus = getPlayerStorageValue(cid,6076)
   		if queststatus == -1 then
   			doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have found a stonecutter axe.")
   			doPlayerAddItem(cid,2431,1)
   			setPlayerStorageValue(cid,6076,1)
   		else
   			doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "It is empty.")
		end
   	elseif item.uid == 2003 then
		queststatus = getPlayerStorageValue(cid,6076)
   		if queststatus == -1 then
   			doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have found a present.")
   			doPlayerAddItem(cid,1990,1)
   			setPlayerStorageValue(cid,6076,1)
   		else
   			doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "It is empty.")
   		end
	end
   	return 1
end

Code:
-- 5000 = The switch.
-- 5001 = Demon Armor chest.
-- 5002 = Magic Sword chest.
-- 5003 = Stonecutter Axe chest.
-- 5004 = Present Box.
--

function onUse(cid, item, frompos, item2, topos)
    if item.uid == 5000 then
        if item.itemid == 1945 then

            player1pos = {x=33225, y=31671, z=13, stackpos=253}
            player1 = getThingfromPos(player1pos)

            player2pos = {x=33224, y=31671, z=13, stackpos=253}
            player2 = getThingfromPos(player2pos)

            player3pos = {x=33223, y=31671, z=13, stackpos=253}
            player3 = getThingfromPos(player3pos)

            player4pos = {x=33222, y=31671, z=13, stackpos=253}
            player4 = getThingfromPos(player4pos)


            if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then

                player1level = getPlayerLevel(player1.uid)
                player2level = getPlayerLevel(player2.uid)
                player3level = getPlayerLevel(player3.uid)
                player4level = getPlayerLevel(player4.uid)

                questlevel = 100

                if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then
                        demon1pos = {x=33224, y=31659, z=13}
                        demon2pos = {x=33223, y=31659, z=13}
                        demon3pos = {x=33222, y=31661, z=13}
                        demon4pos = {x=33221, y=31657, z=13}
                        demon5pos = {x=33220, y=31661, z=13}
                        demon5pos = {x=33219, y=31657, z=13}

                        doSummonCreature("Demon", demon1pos)
                        doSummonCreature("Demon", demon2pos)
                        doSummonCreature("Demon", demon3pos)
                        doSummonCreature("Demon", demon4pos)
                        doSummonCreature("Demon", demon5pos)
                        doSummonCreature("Demon", demon6pos)

                        nplayer1pos = {x=33222, y=31659, z=13}
                        nplayer2pos = {x=33221, y=31659, z=13}
                        nplayer3pos = {x=33220, y=31659, z=13}
                        nplayer4pos = {x=33219, y=31659, z=13}

                        doSendMagicEffect(player1pos,2)
                        doSendMagicEffect(player2pos,2)
                        doSendMagicEffect(player3pos,2)
                        doSendMagicEffect(player4pos,2)

                        doTeleportThing(player1.uid,nplayer1pos)
                        doTeleportThing(player2.uid,nplayer2pos)
                        doTeleportThing(player3.uid,nplayer3pos)
                        doTeleportThing(player4.uid,nplayer4pos)

                        doSendMagicEffect(nplayer1pos,10)
                        doSendMagicEffect(nplayer2pos,10)
                        doSendMagicEffect(nplayer3pos,10)
                        doSendMagicEffect(nplayer4pos,10)

                        doTransformItem(item.uid,item.itemid+1)
                else
                    doPlayerSendCancel(cid,"Sorry, not possible.")
                end
            else
                doPlayerSendCancel(cid,"Sorry, not possible.")
            end
        elseif item.itemid == 1946 then
            doTransformItem(item.uid,item.itemid-1)
        end
  elseif item.uid == 5001 then

    queststatus = getPlayerStorageValue(cid,5001)

    if queststatus == -1 then
      doPlayerSendTextMessage(cid,24,"You have chosen the Demon Armor.")
      doPlayerAddItem(cid,2494,1)
      setPlayerStorageValue(cid,5001,1)
    else
      doPlayerSendTextMessage(cid,22,"The chest is empty.")
    end
  elseif item.uid == 5002 then

    queststatus = getPlayerStorageValue(cid,5001)

    if queststatus == -1 then
      doPlayerSendTextMessage(cid,24,"You have chosen the Sword of Valor.")
      doPlayerAddItem(cid,2400,1)
      setPlayerStorageValue(cid,5001,1)
    else
      doPlayerSendTextMessage(cid,22,"The chest is empty.")
    end
  elseif item.uid == 5003 then

    queststatus = getPlayerStorageValue(cid,5001)

    if queststatus == -1 then
      doPlayerSendTextMessage(cid,24,"You have chosen the Stonecutter Axe.")
      doPlayerAddItem(cid,2431,1)
      setPlayerStorageValue(cid,5001,1)
    else
      doPlayerSendTextMessage(cid,22,"The chest is empty.")
    end
  elseif item.uid == 5004 then

    queststatus = getPlayerStorageValue(cid,5001)

    if queststatus == -1 then
                   local bag = doCreateItemEx(1990, 1)
                   doAddContainerItemEx(bag, doCreateItemEx(2326, 1))
                    if doPlayerAddItemEx(cid, bag, FALSE) ~= -1 then
                     doPlayerSendTextMessage(cid,22,"You have chosen the Present Box.")
                     setPlayerStorageValue(cid,5001,1)
                       else
                     doPlayerSendTextMessage(cid,22,"You don\'t have enough capacity or space to carry this item.")
                       end
                else
                        doPlayerSendTextMessage(cid,22,"The chest is empty.")
                   end
  end
  return 1
end

whats wrong?
 
What do you mean "whats wrong?"

You do not need to use anything except the script.
All the chests are already in the script.

LUA:
-- 5000 = The switch.
-- 5001 = Demon Armor chest.
-- 5002 = Magic Sword chest.
-- 5003 = Stonecutter Axe chest.
-- 5004 = Present Box.
--

function onUse(cid, item, frompos, item2, topos)
    if item.uid == 5000 then
        if item.itemid == 1945 then

            player1pos = {x=33225, y=31671, z=13, stackpos=253}
            player1 = getThingfromPos(player1pos)

            player2pos = {x=33224, y=31671, z=13, stackpos=253}
            player2 = getThingfromPos(player2pos)

            player3pos = {x=33223, y=31671, z=13, stackpos=253}
            player3 = getThingfromPos(player3pos)

            player4pos = {x=33222, y=31671, z=13, stackpos=253}
            player4 = getThingfromPos(player4pos)


            if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then

                player1level = getPlayerLevel(player1.uid)
                player2level = getPlayerLevel(player2.uid)
                player3level = getPlayerLevel(player3.uid)
                player4level = getPlayerLevel(player4.uid)

                questlevel = 100

                if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then
                        demon1pos = {x=33224, y=31659, z=13}
                        demon2pos = {x=33223, y=31659, z=13}
                        demon3pos = {x=33222, y=31661, z=13}
                        demon4pos = {x=33221, y=31657, z=13}
                        demon5pos = {x=33220, y=31661, z=13}
                        demon5pos = {x=33219, y=31657, z=13}

                        doSummonCreature("Demon", demon1pos)
                        doSummonCreature("Demon", demon2pos)
                        doSummonCreature("Demon", demon3pos)
                        doSummonCreature("Demon", demon4pos)
                        doSummonCreature("Demon", demon5pos)
                        doSummonCreature("Demon", demon6pos)

                        nplayer1pos = {x=33222, y=31659, z=13}
                        nplayer2pos = {x=33221, y=31659, z=13}
                        nplayer3pos = {x=33220, y=31659, z=13}
                        nplayer4pos = {x=33219, y=31659, z=13}

                        doSendMagicEffect(player1pos,2)
                        doSendMagicEffect(player2pos,2)
                        doSendMagicEffect(player3pos,2)
                        doSendMagicEffect(player4pos,2)

                        doTeleportThing(player1.uid,nplayer1pos)
                        doTeleportThing(player2.uid,nplayer2pos)
                        doTeleportThing(player3.uid,nplayer3pos)
                        doTeleportThing(player4.uid,nplayer4pos)

                        doSendMagicEffect(nplayer1pos,10)
                        doSendMagicEffect(nplayer2pos,10)
                        doSendMagicEffect(nplayer3pos,10)
                        doSendMagicEffect(nplayer4pos,10)

                        doTransformItem(item.uid,item.itemid+1)
                else
                    doPlayerSendCancel(cid,"Sorry, not possible.")
                end
            else
                doPlayerSendCancel(cid,"Sorry, not possible.")
            end
        elseif item.itemid == 1946 then
            doTransformItem(item.uid,item.itemid-1)
        end
  elseif item.uid == 5001 then

    queststatus = getPlayerStorageValue(cid,5001)

    if queststatus == -1 then
      doPlayerSendTextMessage(cid,24,"You have chosen the Demon Armor.")
      doPlayerAddItem(cid,2494,1)
      setPlayerStorageValue(cid,5001,1)
    else
      doPlayerSendTextMessage(cid,22,"The chest is empty.")
    end
  elseif item.uid == 5002 then

    queststatus = getPlayerStorageValue(cid,5001)

    if queststatus == -1 then
      doPlayerSendTextMessage(cid,24,"You have chosen the Sword of Valor.")
      doPlayerAddItem(cid,2400,1)
      setPlayerStorageValue(cid,5001,1)
    else
      doPlayerSendTextMessage(cid,22,"The chest is empty.")
    end
  elseif item.uid == 5003 then

    queststatus = getPlayerStorageValue(cid,5001)

    if queststatus == -1 then
      doPlayerSendTextMessage(cid,24,"You have chosen the Stonecutter Axe.")
      doPlayerAddItem(cid,2431,1)
      setPlayerStorageValue(cid,5001,1)
    else
      doPlayerSendTextMessage(cid,22,"The chest is empty.")
    end
  elseif item.uid == 5004 then

    queststatus = getPlayerStorageValue(cid,5001)

    if queststatus == -1 then
                   local bag = doCreateItemEx(1990, 1)
                   doAddContainerItemEx(bag, doCreateItemEx(2326, 1))
                    if doPlayerAddItemEx(cid, bag, FALSE) ~= -1 then
                     doPlayerSendTextMessage(cid,22,"You have chosen the Present Box.")
                     setPlayerStorageValue(cid,5001,1)
                       else
                     doPlayerSendTextMessage(cid,22,"You don\'t have enough capacity or space to carry this item.")
                       end
                else
                        doPlayerSendTextMessage(cid,22,"The chest is empty.")
                   end
  end
  return 1
end
 
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