RealSoft
Banned User
RealSoft Scripting Area [All Request will appear in Main post]
Edit April 13. this was "Xaroth Scripting Area [All Request will appear in Main post]" some time ago, but I changed name long time ago so I changed the name.
Hello Everyone..
I will make request scripts here,, all scripts will be put in this thread with some information..
Note: I will make request scripts when I got time for it..
Also:: I script for 7.6-8.0.. mabey some above 8.0.. but I will mostly keep to 8.0 or below.. but you may request etc 8.4 and I will tell you if I will make the request or not..
Also Rep++ wouldn't hurt me =)
Scripts Been Requested Latley:
1: Quest Door [a door there you need to complete a quest before you can access it]
-
2:Piggy Bank [Which gives 1-10000 gold and get broken at in first use]
-
3: Switch Teleport with payment [Used in Tombs or familiar]
-
4: Vocation door [There only one or more vocation can pass]
-
5: Wall Switch [To remove a wall]
-
6: Vocation Quest [Each vocation will get different loot, The reward comes inside a bag]
-
7: Code to Loot in a Bag [When you will loot a quest, you get the reward inside a bag.]
-
8: The Annihilator Quest [Famous Edron Quest for level 100 an above]
-
//////////////////////
1: Quest door.
To enter this door you must have made a quest or familiar.
You must enter a Unid in the mapeditor too, I recomend you tu use a normal "quest door"
//////////////////////
2: Piggy Bank
When you right click on it, it will be broken and you will get between 1 gold coin to 100 platinum coins.
//////////////////////
3: Switch Teleport with Payment
Often used in tombs
//////////////////////
4: Vocation Door
You can only pass this door if you have the needed vocation
//////////////////////
5: Switch to remove a wall
Use this switch and you will remove selected wall
//////////////////////
6: Vocation Quest
You can set diffrent loot for diffrent vocation. (With this one you'll loot the reward in a bag.)
//////////////////////
7: Code for loot bag with reward
Then you click on a quest, you will loot a bag with the reward inside the bag.
in your quest script you'll see this somewhere:
remove that and add:
and the reward will be inside the bag (id=1987, only modify the "000")
//////////////////////
8: The Annihilator Quest[/B]
//////////////////////
Reports: Script Errors can be reported here.
Request: Request can be posted here.
Note: Its very possible some of these scripts look familiar to other scripts,, I know I'm not the first to post it.. and there are so many scripts that one or more will probably think I stole them or other <.<
Welcome to put commants/questions/request... =D
Sincerely
RealSoft
Edit April 13. this was "Xaroth Scripting Area [All Request will appear in Main post]" some time ago, but I changed name long time ago so I changed the name.
Hello Everyone..
I will make request scripts here,, all scripts will be put in this thread with some information..
Note: I will make request scripts when I got time for it..
Also:: I script for 7.6-8.0.. mabey some above 8.0.. but I will mostly keep to 8.0 or below.. but you may request etc 8.4 and I will tell you if I will make the request or not..
Also Rep++ wouldn't hurt me =)
Scripts Been Requested Latley:
1: Quest Door [a door there you need to complete a quest before you can access it]
-
2:Piggy Bank [Which gives 1-10000 gold and get broken at in first use]
-
3: Switch Teleport with payment [Used in Tombs or familiar]
-
4: Vocation door [There only one or more vocation can pass]
-
5: Wall Switch [To remove a wall]
-
6: Vocation Quest [Each vocation will get different loot, The reward comes inside a bag]
-
7: Code to Loot in a Bag [When you will loot a quest, you get the reward inside a bag.]
-
8: The Annihilator Quest [Famous Edron Quest for level 100 an above]
-
//////////////////////
1: Quest door.
To enter this door you must have made a quest or familiar.
You must enter a Unid in the mapeditor too, I recomend you tu use a normal "quest door"
Code:
<action uniqueid="[COLOR="Red"]000[/COLOR]" script="quest door.lua" />
Code:
function onUse(cid, item, frompos, item2, topos)
if item.uid == [COLOR="Red"]000[/COLOR] then --Unid of the switch
if getPlayerStorageValue(cid) == [COLOR="Red"]0000[/COLOR] then [COLOR="Indigo"]--the storage valute the player must have to pass this door.[/COLOR]
doPlayerSendTextMessage(cid, 22, "[COLOR="Red"]You may pass.[/COLOR]")
pos = getPlayerPosition(cid)
if pos.x == topos.x then
if pos.y < topos.y then
pos.y = topos.y + 1
else
pos.y = topos.y - 1
end
elseif pos.y == topos.y then
if pos.x < topos.x then
pos.x = topos.x + 1
else
pos.x = topos.x - 1
end
else
doPlayerSendTextMessage(cid,22,'[COLOR="Red"]Please stand in front of the door.[/COLOR]')
return 1
end
doTeleportThing(cid,pos)
doSendMagicEffect(topos,12)
else
doPlayerSendTextMessage(cid,22,'[COLOR="Red"]You do not have access here![/COLOR]')
end
return 1
else
return 0
end
end
//////////////////////
2: Piggy Bank
When you right click on it, it will be broken and you will get between 1 gold coin to 100 platinum coins.
Code:
<action itemid="2114" script="pig.lua" />
Code:
function onUse(cid, item, frompos, item2, topos)
doTransformItem(item.uid,item.itemid+1)
cashtype = math.random(1,100)
cash = math.random(1,100)
doSendMagicEffect(frompos,2)
if cashtype >= 0 and cashtype <= 5 then
doPlayerAddItem(cid,2152,cash)
doPlayerSendTextMessage(cid,22,"You got out " .. cash*100 .. " gps !")
elseif cashtype > 35 then
doPlayerAddItem(cid,2148,cash)
doPlayerSendTextMessage(cid,22,"You got out " .. cash .. " gps !")
end
doSendAnimatedText(frompos,'BANG!',180)
return 1
end
//////////////////////
3: Switch Teleport with Payment
Often used in tombs
Code:
<action uniqueid="[COLOR="Red"]000[/COLOR]" script="[COLOR="Red"]payment switch[/COLOR].lua" />
Code:
function onUse(cid, item, frompos, item2, topos)
playerpos = {x=[COLOR="Red"]0000[/COLOR], y=[COLOR="Red"]0000[/COLOR], z=[COLOR="Red"]0[/COLOR], stackpos=253} [COLOR="Navy"]--Pos of there the player should stand[/COLOR]
player = getThingfromPos(playerpos)
nplayerpos = {x=[COLOR="Red"]0000[/COLOR], y=[COLOR="Red"]0000[/COLOR], z=[COLOR="Red"]0[/COLOR]} [COLOR="Navy"]--The pos the player will be teleported too[/COLOR]
item = {x=[COLOR="Red"]0000[/COLOR], y=[COLOR="Red"]0000[/COLOR], z=[COLOR="Red"]0[/COLOR], stackpos=1} [COLOR="Navy"]--the position of payment item[/COLOR]
getitem = getThingfromPos(item)
[COLOR="Navy"]--Change item.uid "000" to the unid you are using on the switch.
--Change getitem.itemid "000" to the id of item you are going to use[/COLOR]
if item.uid == [COLOR="Red"]000[/COLOR] and item.itemid == 1945 and getitem.itemid == [COLOR="Red"]000 [/COLOR]and player.itemid > 0 then
doRemoveItem(getitem.uid,1)
doTeleportThing(player.uid,nplayerpos)
doTransformItem(item.uid,item.itemid+1)
elseif item.uid == [COLOR="Red"]000 [/COLOR]and item.itemid == 1946 then
doTransformItem(item.uid,item.itemid-1)
else
doPlayerSendCancel(cid,"[COLOR="Red"]Where is the item?[/COLOR]")
end
return 1
end
//////////////////////
4: Vocation Door
You can only pass this door if you have the needed vocation
Code:
<action uniqueid="[COLOR="Red"]000[/COLOR]" script="vocation door.lua" />
Code:
function onUse(cid, item, frompos, item2, topos)
if item.uid == [COLOR="Red"]000 [/COLOR]then
if getPlayerVocation(cid) == [COLOR="Red"]2[/COLOR] then
doPlayerSendTextMessage(cid, 22, "[COLOR="Red"]You May Pass.[/COLOR]")
pos = getPlayerPosition(cid)
if pos.x == topos.x then
if pos.y < topos.y then
pos.y = topos.y + 1
else
pos.y = topos.y - 1
end
elseif pos.y == topos.y then
if pos.x < topos.x then
pos.x = topos.x + 1
else
pos.x = topos.x - 1
end
else
doPlayerSendTextMessage(cid,22,'[COLOR="Red"]Please stand in front of the door.[/COLOR]')
return 1
end
doTeleportThing(cid,pos)
doSendMagicEffect(topos,12)
else
doPlayerSendTextMessage(cid,22,'[COLOR="Red"]Only Druids may pass![/COLOR]')
end
return 1
else
return 0
end
end
//////////////////////
5: Switch to remove a wall
Use this switch and you will remove selected wall
Code:
<action uniqueid="[COLOR="Red"]000[/COLOR]" script="wall switch.lua" />
Code:
function onUse(cid, item, frompos, item2, topos)
wall1 = {x=[COLOR="Red"]0000[/COLOR], y=[COLOR="Red"]0000[/COLOR], z=[COLOR="Red"]0[/COLOR], stackpos=1} [COLOR="Navy"]--Position of the wall/stone[/COLOR]
getwall1 = getThingfromPos(wall1)
if item.uid == [COLOR="Red"]000 [/COLOR]and item.itemid == 1945 and getwall.itemid == [COLOR="Red"]000 [/COLOR]then
doRemoveItem(getwall1.uid,1)
doTransformItem(item.uid,item.itemid+1)
elseif item.uid == [COLOR="Red"]000 [/COLOR]and item.itemid == 1946 then
doCreateItem(000,1,wall1)
doTransformItem(item.uid,item.itemid-1)
else
doPlayerSendCancel(cid,"Sorry, not possible")
end
return 1
end
//////////////////////
6: Vocation Quest
You can set diffrent loot for diffrent vocation. (With this one you'll loot the reward in a bag.)
Code:
<action uniqueid="[COLOR="Red"]000[/COLOR]" script="vocation quest.lua" />
Code:
function onUse(cid, item, frompos, item2, topos)
if item.uid == [COLOR="Red"]000 [/COLOR]then
queststatus = getPlayerStorageValue(cid,[COLOR="Red"]100[/COLOR])
if queststatus == -1 then
if getPlayerVocation(cid) == 1 or getPlayerVocation(cid) == 5 then --Sorc/Master
doPlayerSendTextMessage(cid,22,"You have found a bag")
container = doPlayerAddItem(cid, 1987, 1)
doAddContainerItem(container, [COLOR="Red"]000[/COLOR], 1)
setPlayerStorageValue(cid,[COLOR="Red"]100[/COLOR],1)
elseif getPlayerVocation(cid) == 2 or getPlayerVocation(cid) == 6 then [COLOR="Navy"]--Druid/Elder[/COLOR]
container = doPlayerAddItem(cid, 1987, 1)
doAddContainerItem(container, [COLOR="Red"]000[/COLOR], 1)
setPlayerStorageValue(cid,[COLOR="Red"]100[/COLOR],1)
doPlayerSendTextMessage(cid,22,"You have found a bag.")
elseif getPlayerVocation(cid) == 3 or getPlayerVocation(cid) == 7 then [COLOR="Navy"]--Paladin/Royal[/COLOR]
container = doPlayerAddItem(cid, 1987, 1)
doAddContainerItem(container, [COLOR="Red"]000[/COLOR], 1)
setPlayerStorageValue(cid,[COLOR="Red"]100[/COLOR],1)
doPlayerSendTextMessage(cid,22,"You have found a bag.")
elseif getPlayerVocation(cid) == 4 or getPlayerVocation(cid) == 8 then [COLOR="Navy"]--Knight/Elite[/COLOR]
container = doPlayerAddItem(cid, 1987, 1)
doAddContainerItem(container, [COLOR="Red"]000[/COLOR], 1)
setPlayerStorageValue(cid,[COLOR="Red"]100[/COLOR],1)
doPlayerSendTextMessage(cid,22,"You have found a bag.")
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
end
end
7: Code for loot bag with reward
Then you click on a quest, you will loot a bag with the reward inside the bag.
in your quest script you'll see this somewhere:
Code:
doPlayerAddItem (cid, [COLOR="Red"]000[/COLOR], 1)
Code:
container = doPlayerAddItem(cid, 1987, 1)
doAddContainerItem(container, [COLOR="Red"]000[/COLOR], 1)
//////////////////////
8: The Annihilator Quest[/B]
Code:
<action uniqueid="5000" script="quest/annihilator.lua" />
<action uniqueid="5001" script="quest/annihilator.lua" />
<action uniqueid="5002" script="quest/annihilator.lua" />
<action uniqueid="5003" script="quest/annihilator.lua" />
<action uniqueid="5004" script="quest/annihilator.lua" />
Code:
--[COLOR="Red"]5000 [/COLOR]= The switch.
--[COLOR="Red"]5001 [/COLOR]= Demon Armor chest.
--[COLOR="Red"]5002 [/COLOR]= Magic Sword chest.
--[COLOR="Red"]5003 [/COLOR]= Stonecutter Axe chest.
--[COLOR="Red"]5004 [/COLOR]= Present chest.
function onUse(cid, item, frompos, item2, topos)
if item.uid == [COLOR="Red"]5000 [/COLOR]then
if item.itemid == 1946 then
player1pos = {x=[COLOR="Red"]33225[/COLOR], y=[COLOR="Red"]31671[/COLOR], z=[COLOR="Red"]13[/COLOR], stackpos=253}
player1 = getThingfromPos(player1pos)
player2pos = {x=[COLOR="Red"]33224[/COLOR], y=[COLOR="Red"]31671[/COLOR], z=[COLOR="Red"]13[/COLOR], stackpos=253}
player2 = getThingfromPos(player2pos)
player3pos = {x=[COLOR="Red"]33223[/COLOR], y=[COLOR="Red"]31671[/COLOR], z=[COLOR="Red"]13[/COLOR], stackpos=253}
player3 = getThingfromPos(player3pos)
player4pos = {x=[COLOR="Red"]33222[/COLOR], y=[COLOR="Red"]31671[/COLOR], z=[COLOR="Red"]13[/COLOR], stackpos=253}
player4 = getThingfromPos(player4pos)
if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then
player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
player3level = getPlayerLevel(player3.uid)
player4level = getPlayerLevel(player4.uid)
questlevel = [COLOR="Red"]100[/COLOR]
if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then
queststatus1 = getPlayerStorageValue(player1.uid,[COLOR="Red"]100[/COLOR])
queststatus2 = getPlayerStorageValue(player2.uid,[COLOR="Red"]100[/COLOR])
queststatus3 = getPlayerStorageValue(player3.uid,[COLOR="Red"]100[/COLOR])
queststatus4 = getPlayerStorageValue(player4.uid,[COLOR="Red"]100[/COLOR])
if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
--if 1==1 then
demon1pos = {x=[COLOR="Red"]33219[/COLOR], y=[COLOR="Red"]31657[/COLOR], z=[COLOR="Red"]13[/COLOR]}
demon2pos = {x=[COLOR="Red"]33221[/COLOR], y=[COLOR="Red"]31657[/COLOR], z=[COLOR="Red"]13[/COLOR]}
demon3pos = {x=[COLOR="Red"]33220[/COLOR], y=[COLOR="Red"]31661[/COLOR], z=[COLOR="Red"]13[/COLOR]}
demon4pos = {x=[COLOR="Red"]33222[/COLOR], y=[COLOR="Red"]31661[/COLOR], z=[COLOR="Red"]13[/COLOR]}
demon5pos = {x=[COLOR="Red"]33223[/COLOR], y=[COLOR="Red"]31659[/COLOR], z=[COLOR="Red"]13[/COLOR]}
demon6pos = {x=[COLOR="Red"]33224[/COLOR], y=[COLOR="Red"]31659[/COLOR], z=[COLOR="Red"]13[/COLOR]}
doSummonCreature("Demon", demon1pos)
doSummonCreature("Demon", demon2pos)
doSummonCreature("Demon", demon3pos)
doSummonCreature("Demon", demon4pos)
doSummonCreature("Demon", demon5pos)
doSummonCreature("Demon", demon6pos)
nplayer1pos = {x=[COLOR="Red"]33222[/COLOR], y=[COLOR="Red"]31659[/COLOR], z=[COLOR="Red"]13[/COLOR]}
nplayer2pos = {x=[COLOR="Red"]33221[/COLOR], y=[COLOR="Red"]31659[/COLOR], z=[COLOR="Red"]13[/COLOR]}
nplayer3pos = {x=[COLOR="Red"]33220[/COLOR], y=[COLOR="Red"]31659[/COLOR], z=[COLOR="Red"]13[/COLOR]}
nplayer4pos = {x=[COLOR="Red"]33219[/COLOR], y=[COLOR="Red"]31659[/COLOR], z=[COLOR="Red"]13[/COLOR]}
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)
doTransformItem(item.uid,1945)
else
doPlayerSendCancel(cid,"Someone has already done this quest")
end
else
doPlayerSendCancel(cid,"Your level is too low")
end
else
doPlayerSendCancel(cid,"You need 4 players in your team.")
end
end
if item.itemid == 1945 then
-- Here is the code start:
starting={x=1632, y=423, z=14, stackpos=253}
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}
ending={x=1638, y=428, z=14, stackpos=253}
players=0
totalmonsters=0
monster = {}
repeat
creature= getThingfromPos(checking)
if creature.itemid > 0 then
if getPlayerAccess(creature.uid) == 0 then
players=players+1
end
if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then
totalmonsters=totalmonsters+1
monster[totalmonsters]=creature.uid
end
end
checking.x=checking.x+1
if checking.x>ending.x then
checking.x=starting.x
checking.y=checking.y+1
end
until checking.y>ending.y
if players==0 then
trash= {x=1715, y=678, z=5}
current=0
repeat
current=current+1
doTeleportThing(monster[current],trash)
until current>=totalmonsters
doTransformItem(item.uid,1946)
end
-- Here is the end of it
end
end
if item.uid == [COLOR="Red"]5001 [/COLOR]then
queststatus = getPlayerStorageValue(cid,[COLOR="Red"]100[/COLOR])
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a demon armor.")
doPlayerAddItem(cid,2494,1)
setPlayerStorageValue(cid,[COLOR="Red"]100[/COLOR],1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
if item.uid == [COLOR="Red"]5002 [/COLOR]then
queststatus = getPlayerStorageValue(cid,[COLOR="Red"]100[/COLOR])
if queststatus ~= 1 then
doPlayerSendTextMessage(cid,22,"You have found a magic sword.")
doPlayerAddItem(cid,2400,1)
setPlayerStorageValue(cid,[COLOR="Red"]100[/COLOR],1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
if item.uid == [COLOR="Red"]5003 [/COLOR]then
queststatus = getPlayerStorageValue(cid,[COLOR="Red"]100[/COLOR])
if queststatus ~= 1 then
doPlayerSendTextMessage(cid,22,"You have found a stonecutter axe.")
doPlayerAddItem(cid,2431,1)
setPlayerStorageValue(cid,[COLOR="Red"]100[/COLOR],1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
if item.uid == [COLOR="Red"]5004 [/COLOR]then
queststatus = getPlayerStorageValue(cid,[COLOR="Red"]100[/COLOR])
if queststatus ~= 1 then
doPlayerSendTextMessage(cid,22,"You have found a present.")
doPlayerAddItem(cid,2326,1)
setPlayerStorageValue(cid,[COLOR="Red"]100[/COLOR],1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
return 1
end
//////////////////////
Reports: Script Errors can be reported here.
Request: Request can be posted here.
Note: Its very possible some of these scripts look familiar to other scripts,, I know I'm not the first to post it.. and there are so many scripts that one or more will probably think I stole them or other <.<
Welcome to put commants/questions/request... =D
Sincerely
RealSoft
Last edited: