Demon Oak Quest By Darkhaos [Tested in last The Forgotten Server Version = (Crying Damson) 0.3.6]
V0.7.0 Rev: 1.
Update Log:
Go to data/lib and create a new file called 102-demonOak.lua and paste this:
Create a file in data/actions called demonOak.lua and paste:
Create a file on data/actions called demonOakGravestone.lua and paste:
Create a file on data/actions called demonOakChests.lua and paste:
Now add this to actions.xml:
Create a file on data/movements called demonOakTree.lua and paste:
Create a file on data/movements called demonOakArea.lua and paste:
Create a file on data/movements called demonOakSquares.lua and paste:
Now add this to movements.xml:
Create a file on data/creaturescripts called demonOakLogout.lua and paste:
Create a file on data/creaturescripts called demonOakDeath.lua and paste:
Create a file on data/creaturescripts called demonOakAttack.lua and paste:
Add this to login.lua:
And this to creaturescripts.xml:
Create a file on data/npc called Oldrak.xml and paste:
Go to data/npc/scripts and create a file called oldrak.lua and paste:
Enjoy!
V0.7.0 Rev: 1.
Update Log:
Code:
[b]V0.7.0 Rev: 1:[/b]
[b]Rev: 1 - [26 / 06 / 2012][/b]
Added a new variable: DISTRO_VERSION. Here you must specify your distro version to make script works properly in any version.
Edited function 'monsterExists'. It'll now check if monster exists no matter if its name is upper/lower case.
Monsters names were changed to lower case.
Added a short version of the script. You can locate it here: http://otland.net/f81/working-demon-oak-quest-40244/index49.html#post1556557
[B]V0.6.8 Rev: 6:[/B]
[B]Rev: 1 - [16 / 07 / 2011][/B]
Changed some variables name, they fit their roles better now.
Some optimizations made to function 'getCreaturesInRange(type, fromPos, toPos, get[, countSummon])'.
Changed name to function 'getCreaturesInRange', now is 'getCreaturesInQuestArea'.
Some other changes.
[B]Rev: 2 - [16 / 07 / 2011][/B]
Updated function 'checkLib', now it checks if variables exists and are in the correct format.
[B]Rev: 3 - [22 / 07 / 2011][/B]
New variable on lib (waves), now you can declare hoy many waves for each oak-part.
[B]Rev: 4 - [11 / 08 / 2011][/B]
Updated 'demonOakDeath.lua', now creatures are removed when player dies.
[B]Rev: 5 - [30 / 08 / 2011][/B]
Updated the function 'monsterExists' to avoid errors on console. Lib updated.
[B]Rev: 6 - [06 / 09 / 2011][/B]
Now script will warn when one or more monsters is/are not summoned.
[B]V0.6.7 Rev: 45:[/B]
[B]Rev: 25 - [14 / 02 / 2011][/B]
Now script will check if monsters can be summoned, if all monster can't be summoned, player won't get the storage.
[B]Rev: 26 - [14 / 02 / 2011][/B]
Fixed a bug.
[B]Rev: 27 - [16 / 02 / 2011][/B]
Updated function 'checkLib()' to prevent errors on console
[B]Rev: 28 - [16 / 02 / 2011][/B]
Some changes to lib and actions/demonOak.lua
[B]Rev: 29 - [17 / 02 / 2011][/B]
Fixed a bug on fucntion 'demonOakThink()'
[B]Rev: 30 - [17 / 02 / 2011][/B]
Fixed a bug on function 'demonOakThink()'
[B]Rev: 31 - [17 / 02 / 2011][/B]
Fixed a bug on function 'canEnter(cid, tree)'
Fixed a text bug on actions/demonOak.lua
[B]Rev: 32 - [17 / 02 / 2011][/B]
Fixed a bug on function 'getCreaturesInRange(type, fromPos, toPos, toget, countSummon)'
[B]Rev: 33 - [23 / 02 / 2011][/B]
Now demonOakThink will work only when gamestate is normal and not starting
[B]Rev: 34 - [24 / 02 / 2011][/B]
Added function 'onThink' to oldrak.lua
[B]Rev: 35 - [25 / 02 / 2011][/B]
Some changes.
[B]Rev: 36 - [26 / 02 / 2011][/B]
Some optimitations to lib file.
[B]Rev: 37 - [26 / 02 / 2011][/B]
More optimitations to lib file.
[B]Rev: 38 - [26 / 02 / 2011][/B]
Added a new feature, now you can enable/disable if the errors founded in the lib will be saved on a text file (data/logs/demonOak.txt)
[B]Rev: 39 - [27 / 02 / 2011][/B]
Now only errors will be saved in the .txt file
[B]Rev: 40 - [27 / 02 / 2011][/B]
Now script will check for updates (Optional)
[B]Rev: 41 - [27 / 02 / 2011][/B]
Fixed bug on lib.
[B]Rev: 42 - [27 / 02 / 2011][/B]
Some changes to auto update-checker.
[B]Rev: 43 - [27 / 02 / 2011][/B]
Now you can enable/disable if you want the script downloads a file with all new scripts on a specified dir by the user (Only players that are using auto-update checker.
[B]Rev: 44 - [03 / 03 / 2011][/B]
Some updates to auto updater and fixed item ids in rewards.
[B]Rev: 45 - [08 / 07 / 2011][/B]
Removed auto-updater, not in use anymore.
[B]V0.6.6 Rev: 24: [13 / 02 / 2011][/B]
- Updated lib file --[[
Updated function 'checkLib()' to prevent errors on console
Updated function 'demonOakThink()' to prevent errors on console
]]
[B]V0.6.5 Rev: 23: [13 / 02 / 2011][/B]
- Updated lib file --[[
Removed messageUids, was useless.
Updated function 'checkLib()', now function will check if variables exists (To prevent errors on console)
Updated function 'demonOakThink()'
]]
[B]V0.6.4: [12 / 02 / 2011][/B]
- Updated lib file --[[
Added a variable to declare the dead tree id
Added a new variable to declare demon oak think storage.
Added a think function for the demon oak (demon oak will yell sounds like monster, added in lib to prevent a new file (globalevent file))
Added a variable to enable/disable demon oak think
]]
Go to data/lib and create a new file called 102-demonOak.lua and paste this:
Lua:
--PLEASE SPECIFY HERE WHAT DISTRO VERSION YOU ARE USING. IF YOU ARE USING (0.40/0.4.0)DEV SPECIFY IT AS 040
--IF YOU ARE USING 0.3.7/0.3.7PL1/0.3.6/0.3.5.... OR ANY OTHER VERSION OF 0.3, SPECIFY IT AS 037/036/035, ETC...
--THE IDEA IS TO SPECIFY IT WITHOUT ANY STRING CHARACTER, JUST NUMBERS
--MUST SPECIFY THIS PROPERLY TO MAKE SCRIPT WORKS CORRECTLY
DISTRO_VERSION = 036
--END
_INFO =
{
UPDATED = "June 26 2012",
VERSION = "0.70",
REV = 1,
AUTHOR = "Darkhaos",
CONTACT = "http://otland.net/members/darkhaos/"
}
if getStorage(0x65535) < 1 then
doSetStorage(0x65536, os.clock())
print("\n>> Loading Demon Oak Lib V" .. (_INFO.VERSION or "?") .. " REV: " .. (_INFO.REV or "?") .. " (" .. (_INFO.UPDATED or "?") .. ") By " .. (_INFO.AUTHOR or "?") .. " (Contact: " .. (_INFO.CONTACT or "?") .. ")")
doSetStorage(0x65535, 1)
end
ITEM_DEADTREE = 2709
HALLOWEDAXE_PRICE = 1000
ERROR_NOERROR = 0
ERROR_TREEPOSITION = 1
ERROR_NOTENOUGHLEVEL = 2
ERROR_ALREADYDONE = 3
ERROR_ALREADYCUT = 4
ERROR_PLAYERINAREA = 5
ERROR_MISSINGINFO = 6
TYPE_PLAYER = 1
TYPE_MONSTER = 2
TYPE_NPC = 3
TYPE_ALL = 4
GET_COUNT = 1
GET_UID = 2
STORAGE_LIB = 11257
STORAGE_OAKTHINK = 11258
OAKTHINK_TIME = 10000
OAKTHINK_CHANCE = 30
oneInArea = true
killAllBeforeCut = true
oakThink = true
logEnabled = true
level = 120
waves = 11
positions =
{
kick = {x = 110, y = 75, z = 7},
summon =
{
{x = 104, y = 83, z = 7},
{x = 101, y = 82, z = 7},
{x = 105, y = 81, z = 7},
{x = 102, y = 78, z = 7},
{x = 103, y = 80, z = 7},
{x = 102, y = 82, z = 7},
{x = 103, y = 79, z = 7},
{x = 100, y = 78, z = 7}
},
rewardRoom = {x = 586, y = 630, z = 8},
demonOak = {x = 105, y = 82, z = 7}
}
summons =
{
[1] = {"demon", "grim reaper", "elder beholder", "demon skeleton"},
[2] = {"dark torturer", "banshee", "betrayed wraith", "blightwalker"},
[3] = {"bonebeast", "braindeath", "diabolic imp", "giant spider"},
[4] = {"hand of cursed fate", "lich", "undead dragon", "vampire"},
[5] = {"braindeath", "demon", "bonebeast", "diabolic imp"},
[6] = {"demon skeleton", "banshee", "elder beholder", "bonebeast"},
[7] = {"dark torturer", "undead dragon", "demon", "demon"},
[8] = {"elder beholder", "betrayed wraith", "demon skeleton", "giant spider"},
[9] = {"demon", "banshee", "blightwalker", "demon skeleton"},
[10] = {"grim reaper", "demon", "diabolic imp", "braindeath"},
[11] = {"banshee", "grim reaper", "hand of cursed fate", "demon"}
}
questAreaPosition =
{
{x = 94, y = 75, z = 7, stackpos = 255},
{x = 112, y = 86, z = 7, stackpos = 255}
}
demonOak = {8288, 8289, 8290, 8291}
storages =
{
done = 35712,
treeCut = 38551
}
blockingTree =
{
[ITEM_DEADTREE] = {32193, 3614}
}
floorDamage =
{
min = 270,
max = 310,
type = COMBAT_EARTHDAMAGE,
effect = CONST_ME_BIGPLANTS
}
rewards =
{
[12901] = {done = 12900, reward = 2495, count = 1},
[12902] = {done = 12900, reward = 8905, count = 1},
[12903] = {done = 12900, reward = 8918, count = 1},
[12904] = {done = 12900, reward = 8851, count = 1}
}
sounds =
{
[1] = --Messages shown when you wlak on special tiles
{
"Release me and you will be rewarded greatefully!",
"What is this? Demon Legs lying here? Someone might have lost them!",
"I'm trapped, come here and free me fast!!",
"I can bring your beloved back from the dead, just release me!",
"What a nice shiny golden armor. Come to me and you can have it!",
"Find a way in here and release me! Pleeeease hurry!",
"You can have my demon set, if you help me get out of here!"
},
[2] = --Messages shown when you use axe on Demon Oak
{
"MY ROOTS ARE SHARP AS A SCYTHE! FEEL IT?!?",
"CURSE YOU!",
"RISE, MINIONS, RISE FROM THE DEAD!!!!",
"AHHHH! YOUR BLOOD MAKES ME STRONG!",
"GET THE BONES, HELLHOUND! GET THEM!!",
"GET THERE WHERE I CAN REACH YOU!!!",
"ETERNAL PAIN AWAITS YOU! NICE REWARD, HUH?!?!",
"YOU ARE GOING TO PAY FOR EACH HIT WITH DECADES OF TORTURE!!",
"ARGG! TORTURE IT!! KILL IT SLOWLY MY MINION!!"
}
}
function canEnter(cid, tree)
if type(questAreaPosition) == "table" and type(questAreaPosition[1]) == "table" and type(questAreaPosition[2]) == "table" and level and type(storages) == "table" then
if isInRange(tree, questAreaPosition[1], questAreaPosition[2]) then
return ERROR_TREEPOSITION
elseif getPlayerLevel(cid) < level then
return ERROR_NOTENOUGHLEVEL
elseif getCreatureStorage(cid, storages.done) > 0 then
return ERROR_ALREADYDONE
elseif getCreatureStorage(cid, storages.treeCut) > 0 then
return ERROR_ALREADYCUT
elseif oneInArea then
if getCreaturesInQuestArea(TYPE_PLAYER, questAreaPosition[1], questAreaPosition[2], GET_COUNT) > 0 then
return ERROR_PLAYERINAREA
end
end
else
return ERROR_MISSINGINFO
end
return ERROR_NOERROR
end
function getError(data, tree)
if data == ERROR_TREEPOSITION then
return print("[!] --> [Warning - Action::Demon Oak Script] Dead tree position is inside the quest area positions.\nDead tree position: (x: " .. tree.x .. ", y: " .. tree.y .. ", z: " .. tree.z .. ")\nNorth-West area position (x: " .. questAreaPosition[1].x .. ", y: " .. questAreaPosition[1].y .. ", z: " .. questAreaPosition[1].z .. ")\nSouth-West area position (x: " .. questAreaPosition[2].x .. ", y: " .. questAreaPosition[2].y .. ", z: " .. questAreaPosition[2].z .. ")\nScript will not work correctly, please fix it.") and "Something is wrong, please contact a staff member."
elseif data == ERROR_NOTENOUGHLEVEL then
return "You need level " .. level .. " or higher to enter to the quest area."
elseif data == ERROR_ALREADYDONE then
return "You already done this quest."
elseif data == ERROR_ALREADYCUT then
return "You can not leave the quest area by here."
elseif data == ERROR_PLAYERINAREA then
return "Wait until the player inside the quest area finishes the quest."
elseif data == ERROR_MISSINGINFO then
return "Sorry, not possible."
end
return ""
end
function getCreaturesInQuestArea(type, fromPos, toPos, get, countSummon)
local types =
{
[TYPE_PLAYER] = isPlayer,
[TYPE_MONSTER] = isMonster,
[TYPE_NPC] = isNpc,
[TYPE_ALL] = isCreature
}
local tmp = {}
local t = types[type]
if not t then
return print("[!] --> [Warning - Function::getCreaturesInQuestArea] Unknow type " .. (type or "(nil value)"))
end
local thing
local pos
for x = fromPos.x, toPos.x do
for y = fromPos.y, toPos.y do
for z = fromPos.z, toPos.z do
pos = {x = x, y = y, z = z}
thing = getTopCreature(pos)
if t(thing.uid) then
table.insert(tmp, thing.uid)
if not countSummon and isSummon(thing.uid) then
for i = 1, #tmp do
if tmp[i] == thing.uid then
table.remove(tmp, i)
break
end
end
end
end
end
end
end
return (get == GET_COUNT and #tmp or get == GET_UID and tmp or print("[Warning - Function::getCreaturesInQuestArea] Unknow type to get " .. (get or "(nil value)")))
end
function monsterExists(name)
local file = "data/monster/monsters.xml"
local openFile = io.open(file, "r")
local m_name, getName, getFile, m_file = 0, 0, 0, 0
local monsterExists, fileExists = false, false
if openFile ~= nil then
for line in io.lines(file) do
if line:find('name=".*".*') and line:find('file=".*".*') then
getName = string.match(line, 'name=".*".*')
getFile = string.match(line, 'file=".*".*')
if getName and getFile then
m_name = string.sub(getName, string.find(getName, '="') + 2, (string.find(getName, '" ') or string.find(getName, '"f') or 1) - 1)
m_file = string.sub(getFile, string.find(getFile, '="') + 2, (string.find(getFile, '"/') or string.find(getFile, '" ') or 1) - 1)
if m_name:lower() == name:lower() then
monsterExists = true
mfile = io.open("data/monster/" .. m_file, "r")
if mfile ~= nil then
fileExists = true
mfile:close()
end
end
end
end
end
openFile:close()
end
return monsterExists and fileExists or false
end
function isSummon(cid)
if DISTRO_VERSION < 040 then
return getCreatureMaster(cid) ~= cid or false
else
return getCreatureMaster(cid) ~= nil or false
end
end
function isLastCut(cid)
local k, s = 0, 0
if not demonOak or type(demonOak) ~= "table" then
return false
end
for i = demonOak[1], demonOak[#demonOak] do
if getCreatureStorage(cid, i) == #summons + 1 then
k = k + 1
end
if getCreatureStorage(cid, i) == #summons then
s = s + 1
end
end
return (k == 3 and s == 1 and true or false)
end
function checkLib()
local final = "[" .. os.date() .. "]\n"
print("\n[!] -> Checking demon oak lib...")
local start = os.clock()
local r = 0
if not ITEM_DEADTREE or type(ITEM_DEADTREE) ~= "number" then
print("[!] --> [Warning - Lib::DemonOak] Cannot load dead tree id (number expected, got " .. (type(ITEM_DEADTREE) or "nil") .. ")")
final = final .. " [Warning - Lib::DemonOak] Cannot load dead tree id (number expected, got " .. (type(ITEM_DEADTREE) or "nil") .. ")\n"
r = r + 1
end
if not HALLOWEDAXE_PRICE or type(HALLOWEDAXE_PRICE) ~= "number" then
print("[!] --> [Warning - Lib::DemonOak] Cannot load hallowed axe price (number expected, got " .. (type(HALLOWEDAXE_PRICE) or "nil") .. ")")
final = final .. " [Warning - Lib::DemonOak] Cannot load hallowed axe price (number expected, got " .. (type(HALLOWEDAXE_PRICE) or "nil") .. ")\n"
r = r + 1
end
if not ERROR_NOERROR or type(ERROR_NOERROR) ~= "number" or not ERROR_TREEPOSITION or type(ERROR_TREEPOSITION) ~= "number"
or not ERROR_NOTENOUGHLEVEL or type(ERROR_NOTENOUGHLEVEL) ~= "number" or not ERROR_ALREADYDONE or type(ERROR_ALREADYDONE) ~= "number"
or not ERROR_ALREADYCUT or type(ERROR_ALREADYCUT) ~= "number" or not ERROR_PLAYERINAREA or type(ERROR_PLAYERINAREA) ~= "number"
or not ERROR_MISSINGINFO or type(ERROR_MISSINGINFO) ~= "number" then
print("[!] --> [Warning - Lib::DemonOak] Cannot load variables for function 'getError'")
final = final .. " [Warning - Lib::DemonOak] Cannot load variables for function 'getError'\n"
r = r + 1
end
if not TYPE_PLAYER or type(TYPE_PLAYER) ~= "number" or not TYPE_MONSTER or type(TYPE_MONSTER) ~= "number"
or not TYPE_NPC or type(TYPE_NPC) ~= "number" or not TYPE_ALL or type(TYPE_ALL) ~= "number"
or not GET_COUNT or type(GET_COUNT) ~= "number" or not GET_UID or type(GET_UID) ~= "number" then
print("[!] --> [Warning - Lib::DemonOak] Cannot load variables for function 'getCreaturesInQuestArea'")
final = final .. " [Warning - Lib::DemonOak] Cannot load variables for function 'getCreaturesInQuestArea'\n"
r = r + 1
end
if not STORAGE_LIB or not isInArray({"number", "string"}, type(STORAGE_LIB)) then
print("[!] --> [Warning - Lib::DemonOak] Cannot load storage lib, lib will be checked more than once.")
final = final .. " [Warning - Lib::DemonOak] Cannot storage lib, lib will be checked more than once.\n"
r = r + 1
end
if not STORAGE_OAKTHINK or not isInArray({"number", "string"}, type(STORAGE_OAKTHINK)) then
print("[!] --> [Warning - Lib::DemonOak] Cannot load storage oakthink, 'demon oak think' will be started more than once.")
final = final .. " [Warning - Lib::DemonOak] Cannot storage oakthink, 'demon oak think' will be started more than once.\n"
r = r + 1
end
if not OAKTHINK_TIME or type(OAKTHINK_TIME) ~= "number" then
print("[!] --> [Warning - Lib::DemonOak] Cannot load oakthink time, 'demon oak think' cannot be started.")
final = final .. " [Warning - Lib::DemonOak] Cannot oakthink time, 'demon oak think' cannot be started.\n"
r = r + 1
end
if not OAKTHINK_CHANCE or type(OAKTHINK_CHANCE) ~= "number" then
print("[!] --> [Warning - Lib::DemonOak] Cannot load oakthink chance, 'demon oak think' cannot be started.")
final = final .. " [Warning - Lib::DemonOak] Cannot oakthink chance, 'demon oak think' cannot be started.\n"
r = r + 1
end
if type(summons) == "table" then
for k, v in pairs(summons) do
if v and type(v) == "table" then
for _, s in ipairs(v) do
if not monsterExists(s) then
print("[!] --> [Warning - Lib::DemonOak] Table: summons, Id: " .. k .. ", Monster " .. s .. " does not exists. Check if it is well writen in monsters.xml and also check if the file really exists.")
final = final .. " [Warning - Lib::DemonOak] Table: summons, Id: " .. k .. ", Monster " .. s .. " does not exists. Check if it is well writen in monsters.xml and also check if the file really exists.\n"
r = r + 1
end
end
else
print("[!] --> [Warning - Lib::DemonOak] Table: summons, Id: " .. k .. ", cannot load summons (table expected, got " .. (type(v) or "nil") .. ")")
final = final .. " [Warning - Lib::DemonOak] Table: summons, Id: " .. k .. ", cannot load summons (table expected, got " .. (type(v) or "nil") .. ")\n"
r = r + 1
end
end
else
print("[!] --> [Warning - Lib::DemonOak] Cannot load summons (table expected, got " .. (type(summons) or "nil") .. ")")
final = final .. " [Warning - Lib::DemonOak] Cannot load summons (table expected, got " .. (type(summons) or "nil") .. ")\n"
r = r + 1
end
if type(positions) == "table" then
if type(positions.kick) ~= "table" then
print("[!] --> [Warning - Lib::DemonOak] Invalid position for kick (table expected, got " .. (type(positions.kick) or "nil") .. ")")
final = final .. " [Warning - Lib::DemonOak] Invalid position for kick (table expected, got " .. (type(positions.kick) or "nil") .. ")\n"
r = r + 1
elseif type(positions.rewardRoom) ~= "table" then
print("[!] --> [Warning - Lib::DemonOak] Invalid position for reward room (table expected, got " .. (type(positions.rewardRoom) or "nil") .. ")")
final = final .. " [Warning - Lib::DemonOak] Invalid position for reward room (table expected, got " .. (type(positions.rewardRoom) or "nil") .. ")\n"
r = r + 1
elseif type(positions.demonOak) ~= "table" then
print("[!] --> [Warning - Lib::DemonOak] Cannot load demonOak position, scripts will use player position.")
final = final .. " [Warning - Lib::DemonOak] Cannot load demonOak position, scripts will use player position.\n"
r = r + 1
end
if type(positions.summon) == "table" then
for i = 1, #positions.summon do
if type(positions.summon[i]) ~= "table" then
print("[!] --> [Warning - Lib::DemonOak] Invalid summon position on index " .. i .. " (table expected, got " .. (type(positions.summon[i]) or "nil") .. ")")
final = final .. " [Warning - Lib::DemonOak] Invalid summon position on index " .. i .. " (table expected, got " .. (type(positions.summon[i]) or "nil") .. ")\n"
r = r + 1
end
end
else
print("[!] --> [Warning - Lib::DemonOak] Cannot load summons position (table expected, got " .. (type(positions.summon) or "nil") .. ")")
final = final .. " [Warning - Lib::DemonOak] Cannot load summons position (table expected, got " .. (type(positions.summon) or "nil") .. ")\n"
r = r + 1
end
else
print("[!] --> [Warning - Lib::DemonOak] Cannot load positions (table expected, got " .. (type(positions) or "nil") .. ")")
final = final .. " [Warning - Lib::DemonOak] Cannot load positions (table expected, got " .. (type(positions) or "nil") .. ")\n"
r = r + 1
end
if not questAreaPosition or type(questAreaPosition[1]) ~= "table" or type(questAreaPosition[2]) ~= "table" then
print("[!] --> [Warning - Lib::DemonOak] Invalid area positions!")
final = final .. " [Warning - Lib::DemonOak] Invalid area positions!\n"
r = r + 1
end
if type(demonOak) ~= "table" then
print("[!] --> [Warning - Lib::DemonOak] Cannot load 'demonOak' ids (table expected, got " .. (type(demonOak) or "nil") .. ")")
final = final .. " [Warning - Lib::DemonOak] Cannot load 'demonOak' ids (table expected, got " .. (type(demonOak) or "nil") .. ")\n"
demonOak = {8288, 8289, 8290, 8291}
r = r + 1
end
if storages and storages.done and storages.treeCut then
if storages.done == storages.treeCut then
print("[!] --> [Warning - Lib::DemonOak] Storage for dead tree (" .. storages.cutTree .. ") and storage to check if demonOak is finished (" .. storages.done .. ") are the same, change it or script will not work correctly.")
final = final .. " [Warning - Lib::DemonOak] Storage for dead tree (" .. storages.cutTree .. ") and storage to check if demonOak is finished (" .. storages.done .. ") are the same, change it or script will not work correctly.\n"
r = r + 1
end
else
print("[!] --> [Warning - Lib::Demon Oak] Cannot load storages (table expected, got " .. (type(storages) or "nil") .. ")")
final = final .. " [Warning - Lib::DemonOak] Cannot load storages (table expected, got " .. (type(storages) or "nil") .. ")\n"
r = r + 1
end
if type(blockingTree) == "table" then
for k, v in pairs(blockingTree) do
if type(v) ~= "table" then
print("[!] --> [Warning - Lib::DemonOak] Cannot load info about dead tree id: " .. k .. " (table expected, got " .. (type(v) or "nil") .. ")")
final = final .. " [Warning - Lib::DemonOak] Cannot load info about dead tree id: " .. k .. " (table expected, got " .. (type(v) or "nil") .. ")\n"
r = r + 1
end
end
else
print("[!] --> [Warning - Lib::DemonOak] Cannot load info about dead tree (table expected, got " .. (type(blockingTree) or "nil") .. ")")
final = final .. " [Warning - Lib::DemonOak] Cannot load info about dead tree (table expected, got " .. (type(blockingTree) or "nil") .. ")\n"
r = r + 1
end
if type(rewards) == "table" then
for k, v in pairs(rewards) do
if type(v) ~= "table" or not v.done or not v.reward or not v.count then
print("[!] --> [Warning - Lib::DemonOak] Cannot load reward id " .. k .. "!")
final = final .. " [Warning - Lib::DemonOak] Cannot load reward id " .. k .. "!\n"
r = r + 1
end
end
else
print("[!] --> [Warning - Lib::DemonOak] Cannot load rewards (table expected, got " .. (type(rewards) or "nil") .. ")")
final = final .. " [Warning - Lib::DemonOak] Cannot load rewards (table expected, got " .. (type(rewards) or "nil") .. ")\n"
r = r + 1
end
if type(sounds) == "table" then
for k, v in pairs(sounds) do
if type(v) ~= "table" then
print("[!] --> [Warning - Lib::DemonOak] Cannot load sounds on index " .. k .. " (table expected, got " .. (type(v) or "nil") .. ")")
final = final .. " [Warning - Lib::DemonOak] Cannot load sounds on index " .. k .. " (table expected, got " .. (type(v) or "nil") .. ")\n"
r = r + 1
end
end
else
print("[!] --> [Warning - Lib::DemonOak] Cannot load sounds (table expected, got " .. (type(sounds) or "nil") .. ")")
final = final .. " [Warning - Lib::DemonOak] Cannot load sounds (table expected, got " .. (type(sounds) or "nil") .. ")\n"
r = r + 1
end
print("[!] -> " .. r .. " problems loaded in " .. os.clock() - start .. " seconds.\n")
local logFile = "data/logs/demonOak.txt"
local f = io.open(logFile, "a+")
if logEnabled then
if f ~= nil then
f:write((r > 0 and final .. "\n\n" or ""))
f:close()
end
end
end
function demonOakThink()
if getGameState() == GAMESTATE_NORMAL then
if math.random(100) <= OAKTHINK_CHANCE then
if positions and positions.demonOak and type(positions.demonOak) == "table" and questAreaPosition and questAreaPosition[1] and type(questAreaPosition[1]) == "table" and questAreaPosition[2] and type(questAreaPosition[2]) == "table" then
local rangeX, rangeY = getDistanceBetween(positions.demonOak, questAreaPosition[1]) + 3, getDistanceBetween(positions.demonOak, questAreaPosition[2]) + 3
local list = getSpectators(positions.demonOak, rangeX, rangeY)
if list and #list > 0 then
for _, uid in ipairs(list) do
if isPlayer(uid) and not isInArea(getCreaturePosition(uid), questAreaPosition[1], questAreaPosition[2]) and getCreaturesInQuestArea(TYPE_PLAYER, questAreaPosition[1], questAreaPosition[2], GET_COUNT) == 0 then
doCreatureSay(uid, sounds[1][math.random(#sounds[1])], TALKTYPE_MONSTER_YELL, false, uid, positions.demonOak)
end
end
end
end
end
end
addEvent(demonOakThink, OAKTHINK_TIME)
end
if getStorage(STORAGE_LIB) < 1 then
checkLib()
doSetStorage(STORAGE_LIB, 1)
end
if getStorage(STORAGE_OAKTHINK) < 1 and oakThink then
demonOakThink()
doSetStorage(STORAGE_OAKTHINK, 1)
end
if getStorage(0x65537) < 1 then
print("[!] -> Demon Oak Lib loaded in " .. os.clock() - getStorage(0x65536) .. " seconds.\n")
doSetStorage(0x65537, 1)
end
Create a file in data/actions called demonOak.lua and paste:
Lua:
function onUse(cid, item, fromPosition, itemEx, toPosition)
if blockingTree[itemEx.itemid] and itemEx.uid == blockingTree[itemEx.itemid][1] then
local tree = toPosition
if canEnter(cid, tree) ~= ERROR_NOERROR then
return doPlayerSendCancel(cid, getError(canEnter(cid, tree), tree)) and doSendMagicEffect(tree, CONST_ME_POFF)
end
doTransformItem(itemEx.uid, blockingTree[itemEx.itemid][2])
doSendMagicEffect(tree, CONST_ME_POFF)
doMoveCreature(cid, getDirectionTo(getCreaturePosition(cid), toPosition))
doCreatureSetStorage(cid, storages.treeCut, 1)
doCreatureSay(cid, "I AWAITED YOU! COME HERE AND GET YOUR REWARD!", TALKTYPE_MONSTER_YELL, false, cid, (positions.demonOak or getCreaturePosition(cid)))
return true
elseif isInArray(demonOak, itemEx.itemid) then
local get = getCreatureStorage(cid, itemEx.itemid)
if get == -1 then doCreatureSetStorage(cid, itemEx.itemid, 1) end
local k = 0
for i = demonOak[1], demonOak[#demonOak] do
if(getCreatureStorage(cid, i) == (waves and waves > 0 and waves or #summons) + 1) then
k = k + 1
end
end
if killAllBeforeCut or k == #demonOak then
if getCreaturesInQuestArea(TYPE_MONSTER, questAreaPosition[1], questAreaPosition[2], GET_COUNT) > 0 then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You need to kill all monsters first.")
doSendMagicEffect(toPosition, CONST_ME_POFF)
return true
end
end
if(k == #demonOak) then
doTeleportThing(cid, positions.kick)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Tell Oldrak about your great victory against the demon oak.")
doCreatureSetStorage(cid, storages.done, 1)
return true
end
if getCreatureStorage(cid, itemEx.itemid) >= (waves and waves > 0 and waves or #summons) + 1 then
return doSendMagicEffect(toPosition, CONST_ME_POFF)
end
if math.random(10) > 3 then
doSendMagicEffect(toPosition, CONST_ME_DRAWBLOOD)
doCreatureSay(cid, "-krrrrak-", TALKTYPE_MONSTER_YELL, false, cid, getThingPos(itemEx.uid))
doTargetCombatHealth(0, cid, floorDamage.type, -floorDamage.min, -floorDamage.max, floorDamage.effect)
return true
end
local deny = false
local cbs = 0
if summons[get] then
for i = 1, #summons[get] do
if monsterExists(summons[get][i]) then
local sPos = positions.summon[math.random(#positions.summon)]
local thing = getTopCreature(sPos)
local area
if isMonster(thing.uid) then
area = getArea(sPos, 2, 2)
for _, pos in ipairs(area) do
if isCreature(getTopCreature(pos).uid) or not isInRange(pos, questAreaPosition[1], questAreaPosition[2]) then
deny = true
break
else
ret = doCreateMonster(summons[get][i], pos)
if tonumber(ret) == nil then
cbs = cbs + 1
end
break
end
end
else
ret = doCreateMonster(summons[get][i], sPos)
if tonumber(ret) == nil then
cbs = cbs + 1
end
end
end
end
if cbs > 0 then
return doPlayerSendCancel(cid, "There are " .. cbs .. " monster that could not be summoned. Wave has not been counted.")
end
if not deny then
doCreatureSetStorage(cid, itemEx.itemid, get + 1)
end
if isLastCut(cid) then
doCreatureSay(cid, "HOW IS THAT POSSIBLE?!? MY MASTER WILL CRUSH YOU!! AHRRGGG!", TALKTYPE_MONSTER_YELL, false, cid, (positions.demonOak or getCreaturePosition(cid)))
else
doCreatureSay(cid, sounds[2][math.random(1, #sounds[2])], TALKTYPE_MONSTER_YELL, false, cid, (positions.demonOak or getCreaturePosition(cid)))
end
doSendMagicEffect(toPosition, CONST_ME_DRAWBLOOD)
if math.random(100) >= 50 then
doTargetCombatHealth(0, cid, floorDamage.type, -floorDamage.min, -floorDamage.max, floorDamage.effect)
end
end
return false
end
end
Create a file on data/actions called demonOakGravestone.lua and paste:
Lua:
function onUse(cid, item, fromPosition, itemEx, toPosition)
if getCreatureStorage(cid, storages.done) > 1 then
return doTeleportThing(cid, positions.rewardRoom)
end
return false
end
Create a file on data/actions called demonOakChests.lua and paste:
Lua:
function onUse(cid, item, fromPosition, itemEx, toPosition)
if rewards[item.uid] then
local t = rewards[item.uid]
if(getCreatureStorage(cid, t.done) < 1) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You have found " .. getItemArticleById(t.reward) .. " " .. getItemNameById(t.reward) .. ".")
doPlayerAddItem(cid, t.reward, t.count)
doCreatureSetStorage(cid, t.done, 1)
return true
end
return doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It's empty.")
end
return false
end
Now add this to actions.xml:
XML:
<action itemid="8293" event="script" value="demonOak.lua"/>
<action fromuid="12901" touid="12904" event="script" value="demonOakChests.lua"/>
<action uniqueid="55100" event="script" value="demonOakGravestone.lua" />
Create a file on data/movements called demonOakTree.lua and paste:
Lua:
function onStepOut(cid, item, position, fromPosition)
return doTransformItem(item.uid, ITEM_DEADTREE)
end
Create a file on data/movements called demonOakArea.lua and paste:
Lua:
function onStepIn(cid, item, position, fromPosition)
if isPlayer(cid) and math.random(1, 24) == 1 then
doTargetCombatHealth(0, cid, floorDamage.type, -floorDamage.min, -floorDamage.max, floorDamage.effect)
end
return true
end
Create a file on data/movements called demonOakSquares.lua and paste:
Lua:
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
return doCreatureSay(cid, sounds[1][math.random(1, #sounds[1])], TALKTYPE_MONSTER_YELL, false, cid, (positions.demonOak or getCreaturePosition(cid)))
end
Now add this to movements.xml:
XML:
<movevent type="StepOut" uniqueid="32193" event="script" value="demonOakTree.lua" />
<movevent type="StepIn" itemid="8292" event="script" value="demonOakArea.lua" />
<movevent type="StepIn" uniqueid="13901-13905" event="script" value="demonOakSquares.lua" />
Create a file on data/creaturescripts called demonOakLogout.lua and paste:
Lua:
function onLogout(cid)
if getCreatureStorage(cid, storages.treeCut) > 0 and getCreatureStorage(cid, storages.done) < 1 then
doCreatureSetStorage(cid, storages.treeCut, 0)
end
return true
end
Create a file on data/creaturescripts called demonOakDeath.lua and paste:
Lua:
function onDeath(cid, corpse)
if getCreatureStorage(cid, storages.treeCut) > 0 and getCreatureStorage(cid, storages.done) < 1 then
local creatures = getCreaturesInQuestArea(TYPE_MONSTER, questAreaPosition[1], questAreaPosition[2], GET_UID)
if creatures and #creatures > 0 then
for _, it in ipairs(creatures) do
doRemoveCreature(it)
end
end
doCreatureSetStorage(cid, storages.treeCut, 0)
end
return true
end
Create a file on data/creaturescripts called demonOakAttack.lua and paste:
Lua:
function onAttack(cid, target)
if not isPlayer(cid) or not isMonster(target) then return true end
if not isInRange(getCreaturePosition(cid), questAreaPosition[1], questAreaPosition[2]) and isInRange(getCreaturePosition(target), questAreaPosition[1], questAreaPosition[2]) then
return false
end
return true
end
Add this to login.lua:
Lua:
registerCreatureEvent(cid, "demonOakDeath")
registerCreatureEvent(cid, "demonOakAttack")
registerCreatureEvent(cid, "demonOakLogout")
And this to creaturescripts.xml:
XML:
<event type="logout" name="demonOakLogout" event="script" value="demonOakLogout.lua"/>
<event type="death" name="demonOakDeath" event="script" value="demonOakDeath.lua"/>
<event type="attack" name="demonOakAttack" event="script" value="demonOakAttack.lua"/>
Create a file on data/npc called Oldrak.xml and paste:
XML:
<npc name="Oldrak" script="data/npc/scripts/oldrak.lua" walkinterval="2000" floorchange="0" access="3">
<health now="150" max="150"/>
<look type="57" head="115" body="113" legs="31" feet="38" addons="3"/>
<parameters>
<parameter key="message_greet" value="Hello, |PLAYERNAME|!" />
<parameter key="message_needmoremoney" value="Try again when you have more money."/>
<parameter key="message_decline" value="Why would you tease me like that?"/>
</parameters>
</npc>
Go to data/npc/scripts and create a file called oldrak.lua and paste:
Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if msgcontains(msg, "hallowed axe") then
selfSay("Do you want to buy a Hallowed Axe for " .. HALLOWEDAXE_PRICE .. " gold coins?", cid)
talkState[talkUser] = 1
elseif msgcontains(msg, "yes") and talkState[talkUser] == 1 then
if getPlayerItemCount(cid, 2386) >= 1 and getPlayerMoney(cid) >= HALLOWEDAXE_PRICE then
if doPlayerRemoveMoney(cid, HALLOWEDAXE_PRICE) then
selfSay("Here you are. You can now defeat the demon oak with this axe.", cid)
doPlayerRemoveItem(cid, 2386, 1)
doPlayerAddItem(cid, 8293, 1)
talkState[talkUser] = 0
end
else
selfSay("I need an axe and " .. HALLOWEDAXE_PRICE.. " gold coins to make you a {hallowed axe}.", cid)
talkState[talkUser] = 0
end
elseif msgcontains(msg, "demon oak") then
selfSay("Did you defeat the demon oak?", cid)
talkState[talkUser] = 2
elseif msgcontains(msg, "yes") and talkState[talkUser] == 2 then
if getCreatureStorage(cid, storages.done) == 1 then
selfSay("Good job!", cid)
doCreatureSetStorage(cid, storages.done, 2)
talkState[talkUser] = 0
else
selfSay("Go defeat the demon oak first.", cid)
talkState[talkUser] = 0
end
elseif msgcontains(msg, "no") and (talkState[talkUser] >= 1 and talkState[talkUser] <= 3) then
selfSay("Ok thanks.", cid)
talkState[talkUser] = 0
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
Enjoy!
Attachments
-
DEMONOAK_HELP.txt4.6 KB · Views: 343 · VirusTotal
Last edited: