local combat1 = createCombatObjet()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat1, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat1, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
function onGetFormulaValues(cid, level, maglevel)
min = (level * 1 + maglevel * 4) * 1.7 -- change this to w/e u want
max = (level * 1 + maglevel * 4) * 2.1 -- change this to w/e u want
if min < 250 then
min = 250
end
return min, max
end